God I hope not. As I've gotten older, I prefer MP less and less.
Oddly enough, its the complete opposite for me. I never played an online game until 2007-2008. I was chugging away at SP games for 18 years. I'm enjoying the evolution.
God I hope not. As I've gotten older, I prefer MP less and less.
How about we call the lower tier of AAA something like AA...
They are pretty narrow-minded and ignorant in my opinion.
Japanese AAA are a lot cheaper than Western AAA, the production level just isn't the same, that doesn't mean they are not AAA. It's like comparing Shin-Godzilla to Transformers: The Last Knight, one is Japanese and another is American, but they are all theater blockbusters, despite the huge difference in budget.
As long as it's available in fucking physical and has a 60 dollar price tag, it's AAA, period.
If these Japanese AAA games don't count as AAA games then I guess ''real AAA'' games really are dying, and I don't feel bad at all. Those games are a waste of money and attention. Just like Hollywood summer blockbuster trash.
Platinum and Volition make AA games. Studios with 100-200 employees, creating games on a 2-3 year dev cycle.
BotW is not "AA".
Except the term has existed since the 90's and the definition was always clear. AAA is strictly budget size. It's OK if you favorite game company isn't making AAA games. In fact it's probably better that way since they are less likely to go under with a couple AAA misses. If Platinum games made AAA games they would be long gone.
How about we call the lower tier of AAA something like AA...
How about we call the lower tier of AAA something like AA...
My major worry is the message being sent to the publishers that we usually consider better than EA/Activision tier. I expect Bethesda to adjust in light of multiple games in a row disappointing, and that's horrible
Square Eidos received that message last year, which is why Deus Ex is dead and IO was jettisoned.
You are telling me Breath of the Wild, Yakuza and Bloodborne all counts as AA games just like Hellblade? Give me a fucking break.
They are called ''Japanese AAA'' and they are advertised and marketed just like western AAA in here Asia, stop being so ignorant.
And when AAA games are now having staffs of 1000+ employees creating games over 5 year periods you do not see the difference? It's really not an insult to Nintendo that they create the quality experiences they want to very efficiently...
Of course there's a difference. That doesn't mean any game with a dev count lower than a thousand isn't AAA.
A film with a budget of $150 million and a film with a budget of $400 million are both big budget productions.
Then AAA has no meaning. It apparently covers every budget from $10+ million to the several hundred million the bigger publishers are spending. We apparently only have AAA and indie at this point.
Then AAA has no meaning. It apparently covers every budget from $10+ million to the several hundred million the bigger publishers are spending. We apparently only have AAA and indie at this point.
As long as it's available in fucking physical and has a 60 dollar price tag, it's AAA, period.
Well then tell me, what category does Breath of the Wild fit into, tell me just what the hell is Bloodborne?
Please tell me, I would love to see your answer.
He would consider both AA productions.
Except AA games cost $40, not $60.
Except AA games cost $40, not $60.
Breath Of The Wild needed to sell 2 million copies to break even. It was developed for 5 years and had over 300 people working on it or involved in its development over that period. I think you're drastically underestimating the budgets of their gamesYes, but in that comparison Nintendo would be making a $50 million dollar movie. They are intentionally not making big budget movies. Hollywood has a lot of different budgets, and every budget over $20 million is not conflated with big budget $100 million+ movies as people here are advocating for video games.
Well then tell me, what category does Breath of the Wild fit into, tell me just what the hell is Bloodborne?
Please tell me, I would love to see your answer.
Breath Of The Wild needed to sell 2 million copies to break even. It was developed for 5 years and had over 300 people working on it or involved in its development over that period. I think you're drastically underestimating the budgets of their games
Then AAA has no meaning. It apparently covers every budget from $10+ million to the several hundred million the bigger publishers are spending. We apparently only have AAA and indie at this point.
Sony is still here so no worries...
If Watch Dogs cost only 20 million (assuming they just somehow did it, maybe outsource to China or something) would you still say it's AAA?
If Nier Automata cost 100 million, would you still say it's AA?
AAA just means budget. So yes?
Who's making these rules?
2017 is literally the year of the AAA single-player. And that's a mix of Japanese and Western true, but still.
What we really are seeing is the death of AAA single player for shitty western publishers like Activision and EA. Good riddance to them.
AAA has to do with budget but it doesn't have everything to do with budget, just like indie game budgets can range from under $100 to multi-million dollars.Then AAA has no meaning. It apparently covers every budget from $10+ million to the several hundred million the bigger publishers are spending. We apparently only have AAA and indie at this point.
Well then, if AAA only means 100 million budget games like Shadow of Mordor then I guess I don't have any problem seeing them die.
Bye, AAA games. Loot boxes won't save your sorry overpriced ass.
RE7 cost so much less than RE6, only 120 people worked on it compared to RE6's 600 people.
I guess Resident Evil went from AAA to AA too..???
AAA has to do with budget but it doesn't have everything to do with budget, just like indie game budgets can range from under $100 to multi-million dollars.
AAA is in regards to publishers and distribution and team size and such, more so than budget IMO. Modern Warfare 2's development cost around $50 million, and GTA V's dev costs were around $140 million. They're still both AAA games.
Many of them still habe great campaigns. Like CoD, Titanfall 2, hopefully Battlefront 2 ... even the Need for Speed and sports games like FIFA habe story driven campaigns.What we really are seeing is the death of AAA single player for shitty western publishers like Activision and EA. Good riddance to them.
My major worry is the message being sent to the publishers that we usually consider better than EA/Activision tier. I expect Bethesda to adjust in light of multiple games in a row disappointing, and that's horrible
Square Eidos received that message last year, which is why Deus Ex is dead and IO was jettisoned.
Nintendo was the console manufacturer that introduced 4 player multiplayer as a standard, of course many of their games have also multiplayer modes.The majority of Nintendos focus for Switches first year has been multiplayer games.