Anyone who played Master Mummy got any tips? I figured he'd be the tank and you had to eat hits, guard more often and focus on deflecting punches with his heavier arms, but I had a hard time hitting and avoiding damage, got thrown every time I guarded, and don't get me started on the 3-4 person fights.
Don't know what matches you were playing.....I mean most ppl don't know the controls because it still new. Kinda too early to judge matches right now with a new meta that's about to be bornPlayed a few matches. Game is just as I had feared. It feels too slow, sluggish even. Love the look and the characters are really cool, but not for me
I believe the system has to still be online in order to ensure the demo times, but you can play with two players on one system in the same lobby (and maybe 1v1 locally without going to a lobby? I'm less sure on that one)
Don't know what matches you were playing.....I mean most ppl don't know the controls because it still new. Kinda too early to judge matches right now with a new meta that's about to be born
Hey so I am at the title screen right now, exploring the help menu. I imagine if I try to play a match, I'll get kicked. So I'm just reading all the tips and tricks
Nah, I pressed the L & R buttons after the test punch was over and got back into the menu. Wouldn't let me start a match, but I could read the help menu.
I never felt like the controls were super imprecise but a lot of my punches just didnt do what i wanted.
Ninjara dodges moves is basically his specialty. And did you try curving your punches. The full game has a training mode like mission base that I think will come handy for those that need help to grasp the controls cuz once it clicks with you it's a blastA lot of it devolves into throwing and fast characters like Ninjara spamming dodge right now.
I never felt like the controls were super imprecise but a lot of my punches just didnt do what i wanted.
I'd say a good amount of people don't realize that when they try to punch naturally they're actually not doing a straight punch.
Ninjara dodges moves is basically his specialty. And did you try curving your punches. The full game has a training mode like mission base that I think will come handy for those that need help to grasp the controls cuz once it clicks with you it's a blast
Wasn't sure how I felt for the first 20 minutes of playing. Was worried I wasnt going to like it. But damn, I ended up getting really into it. Was playing it 2 player with a friend and whenever we got to do a 2 v 2 it was a BLAST. I actually enjoyed everything but V-Ball. I'm hoping there's a party mode without that one cause I'd be cool with not playing that again.
Bottom line though is that's it a great time. Can't wait for the full release! (And tomorrow's sessions)
Did you friend enjoy it? Any differences in local online multiplayer? How was split-screen?
So is there a gradient to how much you can curve your punches using motion controls? I could only seem to curve them slightly and I was exaggerating my movements alot.
Could you post pics on how you were holding it? I feel like we're missing something here
wow I just looked at the picture online and realized I was holding them wrong.
I was holding it like this:
For some reason I didn't even notice in game the controller was being held to the side.
wow I just looked at the picture online and realized I was holding them wrong.
I was holding it like this:
For some reason I didn't even notice in game the controller was being held to the side.
I swear the in game pic didn't look like that.
So I've been keeping an ey of the arms preorders on amazon for the US and Japan. They were both low like in the 20's slots now after the global test they shot up !
At # 7 in the US now https://www.amazon.com/best-sellers-video-games/zgbs/videogamesii
I get the feeling youll see 10 or 20 percent of the playerbase use traditional controls just like with splatoon because of minor imperfections with punching. Even then the splatoon comparison is unfair.
Unrelated but anyone else feel that this is the most Sega game in years?
Both Splatoon and Arms feel like modern Dreamcast games, I freakin' love it
So I've been keeping an ey of the arms preorders on amazon for the US and Japan. They were both low like in the 20's slots now after the global test they shot up !
At # 7 in the US now https://www.amazon.com/best-sellers-video-games/zgbs/videogamesii
had 4 friends over, we decided to split arms up and that ended up being amazing lol
One person would have left arm and the other would have right and it actually worked really well if you were synced up haha
you know what I learn after this test punch ?
I would LOVE love a light gun game on Switch, or better yet, a dual wielding light gun game.
I have so much fun using the Joycon to play this game, it's unreal.
I get the feeling youll see 10 or 20 percent of the playerbase use traditional controls just like with splatoon because of minor imperfections with punching. Even then the splatoon comparison is unfair.
Just like Pacific Rim.
I think Arms is very different from Splatoon in that regard. In Splatoon, the gyro aiming makes the game a ton better, but in Arms, it doesn't really add much. Movement mapped to a stick, punch arcing is slow and doable with a stick with the same accuracy as the motion controls, guarding mapped to clicking left stick. IMO it's much better with a traditional controller than having to rely on motion controls for so much.