I don't understand the point of this.
yep
More games?
you can order similar device from China for like $20-30 and it will work out-of-box without any "hacks"
I don't understand the point of this.
More games?
Sam from Ars here. Nice. I'd be curious to hear how performance in Castlevania III, Battletoads, Tengen Ms. Pac-Man, and Micro Machines is on this. (Those are slightly tougher to emulate, but the NES doesn't throw up as many emulation complications as other systems, so I imagine it'll render those just fine.)
I was after this as well, mission accomplished
yep
you can order similar device from China for like $20-30 and it will work out-of-box without any "hacks"
I decided to give this a shot, was really wanting to see if it could handle something like DragonQuestWarrior IV.
The process itself didn't take too long to accomplish, but I was following a machine-translated guide so I was sure to read and re-read each section carefully. I've done a few mods like this in the past and I understand electronics and programming so I thought it was worth attempting. I used Windows 10. The basic process went like this:
After that the console restarted and I had this in my menu!
- Play Super Mario Bros (the first one) and create a save state in the first slot
- Hook NES Classic to computer's USB, load into dev mode (hold reset, then press power, let go of reset after 3 seconds)
- Use provided application to install USB drivers for the "Unknown Device" aka NES Classic
- Dump the console's uboot and kernel via USB using the provided Hakchi program
- Using the provided tools, recompiled the NES ROM file along with the chosen game's label image as a JPEG
- Unpacked the kernel file using Hakchi
- Copied the newly compiled ROM to the specified folder in the Hakchi directory
- Rebuild the kernel file using Hakchi
- Hit the "memboot" button in Hakchi, after which it shut down the console
- Restarted the console in dev mode
- Hit "Flash Kernel" in Hakchi, which took about 90 seconds
Started up the game and it worked great. The volume is pretty high but there is a setting for that when compiling the ROM that I left at default but I'll probably lower on my next attempt. The graphics look sharp and everything appears to be working as far as I can tell - the only graphical issues I've seen are those that are present on the original NES so it appears everything is in order.
Next, I'm going to try flashing a few more games at once, then I'm going to try deleting an existing game. That is, if I can resist just spending a few days playing DQ4.
yep
you can order similar device from China for like $20-30 and it will work out-of-box without any "hacks"
Oh, baby. Now to figure out what 30 games to add.
You can also remove some or all of the built in games if you have something on the console that doesn't fit into your "Top 60"
Got mine working, picked 60, flashed, tested.
All good.
Forgot to make Jackal one of the 60.
Rekt
Edit: Interesting, the "seizure protection" seems naked into the emulator. The lightning in the beginning of CV3 triggered it.
Yeah... I may clear out A few things now after I think about it. I could just listen to the music from that game forever.oh! Top Gunner is awesome =)
You are a terrible poster, and can't be older than 13. Go away and never return.
Got mine working, picked 60, flashed, tested.
All good.
Forgot to make Jackal one of the 60.
Rekt
Edit: Interesting, the "seizure protection" seems naked into the emulator. The lightning in the beginning of CV3 triggered it.
Castlevania 3 works ?
Amazing, I thought they wouldn't bother implementing MMC5 since very few Nintendo games uses it.
The emulator wouldn't be as good, and you get to have all your nes games in one place.you can order similar device from China for like $20-30 and it will work out-of-box without any "hacks"
yep
you can order similar device from China for like $20-30 and it will work out-of-box without any "hacks"
I understand why the filter is there and I'm totally cool with it. But man Nintendo needs to give the option to disable it. Have it on by standard, that way they should've covered themselves from problems.Edit: Interesting, the "seizure protection" seems naked into the emulator. The lightning in the beginning of CV3 triggered it.
I'd imagine the emulator can't differentiate which region a rom is from.I know that Castlevania 3 works, but do the Japanese versions of these games also work, or is the emulator actually limited to the NES itself? I'd love playing the Japanese release on the TV using this!
I understand why the filter is there and I'm totally cool with it. But man Nintendo needs to give the option to disable it. Have it on by standard, that way they should've covered themselves from problems.
The mapper tells you if a ROM is unsupported, and I doubt space is an issue since there's no NES game bigger than 1MB.Nah. I'm good, thanks. And at least my posting is free of ad hominems.
By the way, I'm curious to see if some kind of limit is reached on internal memory even before hitting 60 games, depending on the size of ROMs. And how titles with special considerations (battery save, coprocessor) are handled (or not).
The mapper tells you if a ROM is unsupported, and I doubt space is an issue since there's no NES game bigger than 1MB.
very nice!!! it goes well with the letter =)
just posting in case someone accuses me of not owning if i try it
512MB,so I'm sure there's tons of room to spare. Savestates are also a few hundred kilobytes at most.And what's the memory space on it again? Do we know what each title needs to have allocated for save states and such?
512MB,so I'm sure there's tons of room to spare. Savestates are also a few hundred kilobytes at most.
Well, I mean, if you're going to use a USB to install games on this thing, why bother getting it to begin with? Why not just stick with an emulator?
Can't we go deeper, hackers? Each slot occupied by a game in the UI is converted into a 'folder' instead.
Now each folder can 'contain' 60 games. 60 folders by 60 games = 3600 games.
This,I've seen ROMs that contains multiple games on one nes cartridge.Maybe this could be done with ROMs of multi-game carts?
I think the whole NES library is only 4GB or something like that.
It's less than 1GB I believe
I decided to give this a shot, was really wanting to see if it could handle something like DragonQuestWarrior IV.
The process itself didn't take too long to accomplish, but I was following a machine-translated guide so I was sure to read and re-read each section carefully. I've done a few mods like this in the past and I understand electronics and programming so I thought it was worth attempting. I used Windows 10. The basic process went like this:
After that the console restarted and I had this in my menu!
- Play Super Mario Bros (the first one) and create a save state in the first slot
- Hook NES Classic to computer's USB, load into dev mode (hold reset, then press power, let go of reset after 3 seconds)
- Use provided application to install USB drivers for the "Unknown Device" aka NES Classic
- Dump the console's uboot and kernel via USB using the provided Hakchi program
- Using the provided tools, recompiled the NES ROM file along with the chosen game's label image as a JPEG
- Unpacked the kernel file using Hakchi
- Copied the newly compiled ROM to the specified folder in the Hakchi directory
- Rebuild the kernel file using Hakchi
- Hit the "memboot" button in Hakchi, after which it shut down the console
- Restarted the console in dev mode
- Hit "Flash Kernel" in Hakchi, which took about 90 seconds
Started up the game and it worked great. The volume is pretty high but there is a setting for that when compiling the ROM that I left at default but I'll probably lower on my next attempt. The graphics look sharp and everything appears to be working as far as I can tell - the only graphical issues I've seen are those that are present on the original NES so it appears everything is in order.
Next, I'm going to try flashing a few more games at once, then I'm going to try deleting an existing game. That is, if I can resist just spending a few days playing DQ4.
Remember guys, this is only the *start*.
The teardowns revealed that the NES classic has an AllWinner R16 SoC.
That's a Quad core Cortex A7 with a Mali400.
ARM CPU, sure, but Double the GFLOPS of the Wii.
Nintendo could make an SNES, N64 and Camecube Mini with exactly the same hardware. All they'd have to do was upgrade the NAND.
Hacking wise, it would be possible to get the thing running Dolphin.
Remember guys, this is only the *start*.
The teardowns revealed that the NES classic has an AllWinner R16 SoC.
That's a Quad core Cortex A7 with a Mali400.
ARM CPU, sure, but Double the GFLOPS of the Wii.
Nintendo could make an SNES, N64 and Camecube Mini with exactly the same hardware. All they'd have to do was upgrade the NAND.
Hacking wise, it would be possible to get the thing running Dolphin.
Yeah...maybe a ROM of an Everdrive somehow?Maybe this could be done with ROMs of multi-game carts?