Smiles and Cries said:what is the history of this game? who is making it? when does it come out?
Mr. Pointy said:
Who?rakka said:Mistwalker/Gooch is developing, Nintendo publishing, 2007 (hopefully) in Japan...
rakka said:Mistwalker/Gooch is developing, Nintendo publishing, 2007 (hopefully) in Japan...
rakka said:Mistwalker/Gooch is developing, Nintendo publishing, 2007 (hopefully) in Japan...
Quote because this is true! Brilliant idea to use prerendered graphics for an SRPG.Mr. Pointy said:
Are those side characters/classes at the bottom of the characters page? Seems like it.jj984jj said:Oh :lol (stupid nickname).
The website has been updated as well!
http://www.nintendo.co.jp/ds/yasj/index.html
Those are the classes you can choose to make ASH warriors.Ginko said:Are those side characters at the bottom of the characters page? Seems like it.
Yeah I stealth edited it with "classes" as a possibility. Thanks though.jj984jj said:Those are the classes choose to make ASH warriors.
That's okay, I also made a stealth edit to my post so that it made sense. :lolGinko said:Yeah I stealth edited it with "classes" as a possibility. Thanks though.
rakka said:Mistwalker/Gooch is developing, Nintendo publishing, 2007 (hopefully) in Japan...
DarkMehm said:Its release date is 10/04/07.
DarkMehm said:Its release date is 10/04/07.
The most graphically impressive Sakaguchi game.king zell said:
Smiles and Cries said:With DQ around I hope it does not get lost
Robobandit said:Isn't DQ an '08 title?
Robobandit said:Isn't DQ an '08 title?
:lol @ Nights. It's mix of a SRPG and turn-based combat, when you engage an enemy you get into a turn based battle instead of the computer battling for you.TheGreatDave said:The move from CG to in-game was less disappointing than that wonderful thread for Nights Wii.
I don't know much about this, is it a SRPG? Turn based?
C.T. said:Still not officially delayed.
jj984jj said:It's mix of a SRPG and turn-based combat, when you engage an enemy you get into a turn based battles instead of the computer battling for you.
So it's like Disciples then?jj984jj said::lol @ Nights. It's mix of a SRPG and turn-based combat, when you engage an enemy you get into a turn based battles instead of the computer battling for you.
As for DQ, all signs are pointing to a delay so I guess we'll find out at TGS.
I'm not sure, I've never played a Disciples game. I think the idea is team tactics, I found duckroll's old post with the details:Prime crotch said:So it's like Disciples then?
http://www.neogaf.com/forum/showthread.php?t=170988duckroll said:Okay, gave the long interview a good read. I'll translate some interesting details.
- The game is supposed to be more realistic and serious, hence the requirement for pre-rendered movies, sprites, and voice.
- The game's theme and tone are very different from Blue Dragon.
- It's a mix of RPG commands and Simulation RPG strategy maps. You form teams of up to 3 characters with a leader, and it's represented as a single unit on the map. You can have up to 5 teams at the same time later.
- When you engage enemies on the battlefield, instead of a one-to-one attack like in a normal strategy game, it switches to a team battle encounter like a RPG, menu driven.
- As it is a strategy RPG, everything is governed by Action Points. AP is shared between an entire team, not individual characters.
- There are two types of characters - main characters and ash warriors. Only main characters who are actual living beings and story characters can be team leaders.
- Ash warriors are considered as troops in your army which can level up and gain skills. When you're satisfied with their development you can then absorb them into a main character to transfer the powers. Absorbed ash warriors are lost forever.
- First 2 Gigabit DS rom. They really need the space.
- Like any other strategy RPG, there will be field skills that you can use on the battlefield itself, as well as support magic that allows one team to boost the stats of another team, etc.