Removing countering in combat? Holy hell, yes! Make me struggle with these fights, Ubi.
The additions to the control scheme for climbing and descending are a dream come true. No more frustrations about randomly latching up a wall while chasing a target.
And refining the concepts of AC1 assassinations is music to my fucking ears.
Speaking of music, I can't wait until we finally get our hands on the soundtrack. It sounds good for the most part, and they still haven't revealed who is composing.
Right now, Ubisoft is saying all the right things (women controversy notwithstanding), and this is really the first time I'm following the development of a Ubisoft game this closely, unlike previous games where I just watched the trailers and didn't care after that.
Thing is, I don't expect much from Ubisoft in anything, so despite all the good things I'm hearing, I'm not expecting it to be a big game changer or to suddenly make the series something outside a 7-8/10 range. I would love to be wrong, though.