i5 760 @ 3.8
280x
8gb
@1080p - 15-30 fps... yea, unplayable.
Was expecting to play @30 fps locked, at least.
Even on Low and 720p doesn't change anything.
I'm prob. limited by cpu, or crappy amd driver? i dunno.
Computers don't behave arbitrarily.
If your videocard can do, say 50 fps, and your cpu can do that too, overclocking the CPU only lowers the CPU usage. It doesn't make the game magically faster (if not by a small margin related to overhead).
I don't know what all the hate is about, the game is running great for me.
i7-2600K @ 4.2 GHz
GTX 670 4GB
8 GB RAM
1080p
Forced vsync through inspector
Forced FXAA
Shadows on high
Tessellation on (?)
Everything else maxed
Getting 45 fps average. The lighting is the best I've seen and the facial animations are amazing. The game looks beautiful.
Yeah for me this is the best looking game I've ever seen, the lighting and detail is amazing. Also the colour is super realistic and not gamey.
I ask myself if all those NPCs are really necessary... All that they do is impact performance.
So this game crashes as soon as you're in one of the three south-east districts (Pantheon, Saint-Jacques and Saint-Marvel). Either you get an instant CTD or Arno and all NPCs freeze while you can move the camera around and go to the menu (fast travel doesn't work). Some people can't even play the game avoiding the three districts because the game loads a checkpoint in one of those areas. So I'd rather not do missions in those areas till a patch comes out...
Ubisoft-Forum
Can't believe how fucked up this game is
Apparently I own the game now. Should I be using half refresh rate vsync on Inspector along with Afterburner to limit it to 30fps or just one is enough?
I think I should get ~30fps at 1080p with PCSS disabled, and a lower quality AO (and no AA). I'm using a 680 + i5 3570k.
Thanks DX !
That LOD is real, but the texture option effects the LOD quality a bit. Here are screenshots i took, not zoomed in.
High :
Ultra :
I ask myself if all those NPCs are really necessary... All that they do is impact performance.
buildings across the river do look like crap at times(and other times they don't, maybe Ubi has an algorithm there which is malfunctioning?) it's unacceptable.
Sorry for lame question, how can I do this on AMD card ?
i5 760 @ 3.8
280x
8gb
@1080p - 15-30 fps... yea, unplayable.
Was expecting to play @30 fps locked, at least.
Even on Low and 720p doesn't change anything.
I'm prob. limited by cpu, or crappy amd driver? i dunno.
Source? That sounds like some ridiculous numbers plucked out of the sky.
I have 2500k at 4ghz and 280x. Framerate tanks to 18 around notre dame, no matter the settings. The AMD directx driver sucks I guess or whatever.You gonna need better CPU, to put in perspective, you will be beaten by a G3235 which is a budget CPU. That i5 you have has a terrible single thread score, and so far from what I've seen with the AMD Fx range is the primary reason why something like the FX6300 with 6 cores ain't doing much better against the Gen4 i3's from intel. Actually they being constantly beaten by one at stock.
AMD cards also use a lot more power and a lot more CPU, i5 2500k and newer gen3 and gen4 that performs similar should suffice for your card. You would be more likely to hit the 30fps mark consistently. That's if they fix the game.
http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core+i5+760+@+2.80GHz
edit: hmm, see you've overclocked it. A lot.
Pop-in has always been an issue in AC games, even using the max LOD on PC does not prevent it.
Come to think of it many games actually have noticeable pop-in. It's something I learnt to deal with.
This LoD shit has gotta be a bug of some kind, right?Okay, maybe what I mean is having a SUPERMAX LOD option then, not tied to texture setting.
I can attest that the grass rendering only for 10 meters around my character on Ultra, buildings across the river do look like crap at times(and other times they don't, maybe Ubi has an algorithm there which is malfunctioning?) it's unacceptable.
I'd rather them not loading buildings a kilometer away, putting some fog and have a stable and clear architecture up-close. The pop-in is way too aggressive.
You only have 2GB of VRAM. Lower you texture setting to Low. The stuttering is caused by the constant memory swapping.
High is for 3GB of VRAM, and Ultra is for 4GB.
A lot of people wouldn't be having such issues if they had realistic expectations from their hardware.
This is not true.
Increasing the CPU clock speed means it will get through the tasks the game throws at it faster meaning the frame rate will likely increase. This is of course assuming your GPU is not the limiting factor.
Its very clearly a CPU limited game most people will see some kind of improvement from over locking their CPU.
Oh, I absolutely expect it. Not that I want it, just that it is always there in open world games. The last open world game I played, Infamous Second Son, definitely had plenty of pop-in too.
My UPlay is downloading almost 800MB.
Any release notes for the patch?
################################################################################
Ubisoft Entertainment
Assassin's Creed® Unity v1.2.0
################################################################################
Fixed crash when accepting invitation in specific cases
Added NVIDIA technologies descriptions in advanced graphics page
Improved performance in cinematic on low HW configurations
Fixed various Graphic issues
Fixed various Input issues
Fixed various Multi-GPU issues
Fixed various UI issues
Fixed various Uplay Invitations issues
332.6MB on Steam.
Well, performance got worse for me (I now have more stuttering than ever) and the game ran for about 5 minutes before the first CTD.
I totally agree, they don't really offer much other than the small gameplay bits like blending (with cover and crouch why bother anymore?) They hog resources and in a giant open world it's just unnecessary, I don't care how realistic it is trying to be. If you're dead set on it, make sure full production lasts long enough that the game is stable on every platform.They could've cut it down just a little bit even if for the sake of performance. Then the pop in wouldn't maybe be so terrible.
This LoD shit has gotta be a bug of some kind, right?
Patch didn't fix anything at all.
Still broken, awful pop in left and right. Poor texture rendering and low res textures in short distance. An absolute disaster. Also, the game now stutters for me. It didn't happen before.
I don't believe Ubisoft is going to fix this, the problem has been there since the E3 footage. It's a shame, really, since the game is otherwise very beautiful.
Well, performance got worse for me (I now have more stuttering than ever) and the game ran for about 5 minutes before the first CTD.
Patch didn't fix anything at all.
Still broken, awful pop in left and right. Poor texture rendering and low res textures in short distance. An absolute disaster. Also, the game now stutters for me. It didn't happen before.
FFS.I have 2 crashes in a row when yesterday I had none.
Well done Ubisoft.