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Banjo Kazooie Nuts and Bolts - Demo on XBLM Now

VALIS

Member
When you get to the first world, you HAVE TO get in the big body of water in the middle and dive down and go exploring down there. Schools of tropical fish and mermaids and sunken pirate ships and other fun stuff, and it's huge. I drowned three times underwater because it's so big and I was so far from the surface. It's cute, too, Kazooie comes out of your backpack and slaps you in the face with his wings to "wake you up" after you drown. I assume I can make a submarine at some point to explore the underwater areas more thoroughly.

It's also a classic Rare collectathon. The first world has four different collect items, and one was 0/200. :lol

How many worlds are there in the full game? When I unlocked the first one I also opened a few others, including door #36.
 

Neckbeard69

Neo Member
First impressions:

Graphics are mindblowing. There is a bit of minor slowdown in water, but overall it is one of the most beautiful games so far this gen.

Demo seems huge. Content here might be bigger then some of the full games out there right now.

Handling of vehicle is floaty, tricky. Might be due to the shit parts I have used to build the vehicles. I don't like the way the vehicles reverse. Very tricky to maneuver exactly.

Music and overall tone of the game is very charming. I like the way the entire world feels cobbled together out of different parts and textures, a lot like the vehicles themselves :D

As mentioned before by another poster, somewhat disappointed at the lack of voice acting.

However: Instabuy for me. Preorder placed, and comes well recommended. I will now commence playing! :D
 

VALIS

Member
voltron said:
Im going to say it again... this demo is FUCKING HUGE

I can't get over how big Banjoland (world 1) is. To run from one side to the other would probably take 15 minutes, and that's not even counting the large amount of real estate both above and below the surface.

I haven't even created a vehicle yet other than the cart the game makes you create, I've spent the last hour plus just running/driving/swimming around and looking at stuff.
 

NTom64

Member
Hmm, it was an alright demo. The typically sarky (and therefore great) RARE humour was present, which was good.

Graphics are fantastic, as expected.

Gameplay...ehh...the racing isn't bad, though the
defending Clanker
mission seemed a bit sloppy, though that's probably because it was my first time playing it.

Music was great, a Banjo-Kazooie medley in
Banjo-World
and was that a remix of Jinjo Village in Showdown Town?

A solid 8/10 so far.
 

dk_

Member
Nice first impressions.

It wasn't on my day 1 list so far, but I think I'll give in evetnually.

Damn you work, another 3 hours. :-(
 
sionyboy said:
Anyone else getting an Airplane-feel from the inflatable Banjo that you leave in the truck when you get out? It even has the self-inflation nozzle by the groin :lol

Game is gorgeous.

That was my favorite part of the footage I'd seen. 360 has way too many Out Of Nowhere Masterpieces (see: Fable II) this holiday.
 

Manager

Member
faberpach said:
Fuck i'm at work soo far from my xbox :(


Someone please post pics!!!

From first page:
Manager said:
1_0001.jpg

Manager said:
:lol :lol

1_0001.jpg

Long video is uploading, done in 5 minutes.
 

gofreak

GAF's Bob Woodward
Just so I know if I'm done with banjoland..there are 4 jiggie challenges in the demo, right?

How many will be in banjoland in the final game?
 

LiquidMetal14

hide your water-based mammals
Canceled this for Left 4 Dead. Price is good though. I don't have all the monies to be buying every game unfortunately.
 

gofreak

GAF's Bob Woodward
I've unlocked the second door which I think ends the demo.. so.. my impressions, for what they're worth..

Watching vids I didn't 'get' where they were going with this game, and the demo clears that up a bit. It is, very straightforwardly, a contrived set of 'games' setup by L.O.G., for Banjo to participate in. It's very unashamedly contrived, and this is disarming. It's not pretending to be an adventure like previous Banjo games. For example, Gruntilda is relegated to bit-part comedian, almost 'hired in' by L.O.G. for effect. The whole thing is just a big sort of themed set of vehicular mini-games, wrapped up in the visual and thematic trappings of a Banjo game. But it's not a Banjo game.

That's what I didn't get watching previous vids. But I get that now, and like I say, their honesty about it is disarming.

Re. the gameplay..I'm not sold on it at all. The first two jiggie challenges I did, at least, as well as the jingo taxi thing, were really exercises in tedium. The vehicle controls and physics here were frustrating, and they just ended up not being a lot of fun,
particularly in the 'football' game
. The fourth one I tried, a race, was similarly boring, and slow, with frustrating crash physics.. The third I tried, the one re.
protecting eyes
was more enjoyable than the other two, but I'm not sure that's saying much.

I'm not sure if the vehicular control and physics problems would be alleviated if I built my own vehicles. But two of the challenges select the vehicle for you, and in the other, the provided blueprints too temptingly fit the mould of what is required to not use them (e.g. "a vehicle that's good for attacking and/or defending" -> too tempting not to pick the humba tank). I didn't feel at all compelled to build my own, my brief look at the creation interface wasn't particularly inspiring either (just purely from a UI pov).

Out of the vehicle, I had bad flashbacks of Donkey Kong 64. In a bad way. Feeling small in a big world, etc.

Audio is nice, I loved the kick-in to freezy peak music. Graphically...Showdown Town was very underwhelming, and going around it I was wondering where the praise was coming from. Banjoland, however, is much better, lacking the visual glitches and LOD weirdness that sort of spoils showdown town IMO.

Overall, I would hope the final game has way better jiggie challenges than this. If it falls into variants on races and fetching and escorting etc. it'll be disasterous based on the challenges shown here.
 

Gowans

Member
GoFreak I can see where your coming from with some of your impressions and really interesting to here your view.

I'm on the other side, hopefully the gathering of new parts and getting time to build should really tie up any repetition and I did find the dino race the worst of all the challenges.
 

S1kkZ

Member
too bad the game is a disaster when you play in sd: the font ist smaller then in dead rising and banjo is so small that you almost cant recognize him.
 

VALIS

Member
I wanted to go to bed two hours ago but I can't stop investigating Banjoland. There's just an endless amount of things to see. I've already been in that level for well over an hour and I don't think I've seen 50% of it. I just found a big wad of chewed bubblegum and I was smacking it around with Kazooie and it was making the greatest, grossest squish sounds. :D No idea what it's purpose was. Maybe there isn't any, and maybe there is, like being part of some environmental puzzle to make it work.

Anyway, I really want to get to bed now, so as a closing comment, honestly this is probably the prettiest, most unique and colorful world I've seen in gaming. Now, I don't know if all the worlds are as gorgeous and diverse as Banjoland, and I don't know if the gameplay itself falls flat since basically all I did for over 2 hours was explore and casually mess with things, but from both an art design and technical standpoint, I've never seen anything like this. The look and feel definitely hearkens back to the pre-3D era when almost everything was colorful and cartoonish and whimsical, but they took that aesthetic and combined it with modern day technology to create an enormous 3D sandbox world that doesn't look like anything else I've ever played. It's hard to describe, you have to get to Banjoland (the first world, not the town square) and look around and see for yourself.
 
I love the writing in the game so far.

"Physically assaulting a rhino? That's your plan? Really?" When you hit one of the rhinos in the hub world.

"Remember me? I'm Bottles! I used to be dead, but I got over that!"

Being able to ask Bottles about KI3 was nice, too, and there's already a Stop n Swop joke in there. (For 600 notes you can learn the secret of Stop N Swop! ...Supposedly.)
 
Hitlersaurus Christ said:
I love the writing in the game so far.

"Physically assaulting a rhino? That's your plan? Really?" When you hit one of the rhinos in the hub world.

"Remember me? I'm Bottles! I used to be dead, but I got over that!"

Being able to ask Bottles about KI3 was nice, too, and there's already a Stop n Swop joke in there. (For 600 notes you can learn the secret of Stop N Swop! ...Supposedly.)

The writing is fantastic. Just fantastic. And I like no voices, especially for MY NEW FAVORITE CHARACTER EVER HOLY FUCK The Lord Of Games.
 

gofreak

GAF's Bob Woodward
Gowans007 said:
I'm on the other side, hopefully the gathering of new parts and getting time to build should really tie up any repetition and I did find the dino race the worst of all the challenges.

I'd tie it with the football challenge.. I'll leave jingo taxi alone, since I'm not sure that was meant to count (wasn't a jiggie challenge).

A lot of my problems with it boiled down to vehicle controls/physics..and I'm curious to see if my own designs can improve that. However, I'm not sure with the challenges in the demo if it'll actually make them more fun or not..

Do we know what proportion of the game's challenges will fix the vehicle you can use?

I suppose I should try multiplayer too..given the structure of the game and the conceit of lots of challenges, playing with others may be how it's meant to be played.
 
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