Just one more day!
*explodes with excitement*
Just one more day!
*explodes with excitement*
EGX Rezzed presentation of Ukulele.Wait, what am I missing?
WHAT IS HABBENIN' TOMORROW!?
Damn, I was hoping we'd get Leigh Loveday as their writer/web editor.
“Players won’t know who the star of our next game is, but they’ll already of met them in Project Ukulele,” says Price. “We’re going to have a massive cast and we’re purposely putting characters in there who could have their own games in the future, potentially in any genre that takes out fancy. It’ll be great to have competitive multiplayer games where the whole roster comes together. Then, if we have an idea for maybe a little 2D platformer with one character, we can just go and do it, or a fun shooter with another one. They’re all capable of meeting up in each other’s titles. I always thought we should have done more of that at Rare.”
Interview with Chris Sutherland: https://www.youtube.com/watch?v=0yIiBCgWdOg&feature=youtu.be
you are not alone, Bumper was the guy in DKR, flight goggles badger cannot be ignored.Man, this is something I always wanted to have happen more after Diddy Kong Racing
I'm probably the only person in the world who wanted a game where Bumper was the main character
"We’ve very purposefully set up the company to feel like old Rare,” says Price. “People are in close proximity to each other, we have conversations not documents going back and forth. We chat stuff through, we bounce ideas off each other. We haven’t got this grand design document that spells out what the end product is going to look like. Nothing like that. It goes back to what Tim and Chris Stamper used to do - they just trusted everyone.
“And we don’t have to earn each others’ trust – we’ve been working with each other for so long. I didn’t have to say anything to Chris about how our character should feel – I just turned round after about a day and I looked at Chris’s screen and he’s there controlling the character, running around. Straightaway it just felt amazing.”
To facilitate this sense of freedom – this focus on design, rather than technology – Playtonic is using the Unity engine, a game creation system used by independent studios all over the world (“I was blown away by it,” enthuses Sutherland. “Things that it used to take me weeks to do, I can do in minutes”. However, there is definitely a long-term plan here. Project Ukulele is going to include a large cast of non-player characters will be used to create a Marvel-like universe of interlocking stories.
“Players won’t know who the star of our next game is, but they’ll already of met them in Project Ukulele,” says Price. “We’re going to have a massive cast and we’re purposely putting characters in there who could have their own games in the future, potentially in any genre that takes out fancy. It’ll be great to have competitive multiplayer games where the whole roster comes together. Then, if we have an idea for maybe a little 2D platformer with one character, we can just go and do it, or a fun shooter with another one. They’re all capable of meeting up in each other’s titles. I always thought we should have done more of that at Rare.”
That all sounds great. If they can pull this off, Playtonic could become one of my favorite developers.This was the most interesting bit to me.
but theyll already of met them in Project Ukulele
This makes no sense ?
You will come across the main character(s) of Playtonic's next game inside Project Ukulele, they'll be supporting characters in the game or NPCs.
They're trying to create a world full of characters that they can just choose from and make whatever kind of game they want.
in the vein of Diddy Kong Racing! Love it
Article about Playtonic up on the Guardian.
Good read, and includes a new piece on concept art I haven't seen before.
I'm super excited about this, even though I have never played a Banjo game. But I absolutely love platformers, especially Conker: Live & Reloaded and Jak & Daxter: The Precursor Legacy.
If you have a 360 or a PC you should try and get your hands on Banjo-Kazooie asap.
I have a PC but I they're not out for that format I'm sure.
he meant emulation
which uh, if you haven't got the original cart, is a definite grey area.
the 360 version is amazing though. especially tooie's one - no slowdown!! dual analog fps controls!
Right now, I'm going through the Ratchet & Clank series, so that'l take some time..
my man
pretty extraordinary really, that rare has been so badly mismanaged by MS that a lot of its key players left, created another studio, and are now working on the kinds of games that rare used to make
it does rather make it completely transparent where the roadblock has been for the past seven or eight years
I'm trying to find Nuts and Bolts. I know it's not the same design language as the two former games, but it looks a little bit interesting to me anyway. And I will make sure to get the 2 originals on XBLA as well. I have a PC but I they're not out for that format I'm sure.
Yup, I'm probably gonna pick them up soon. Though I'm looking for a physical version of Nuts & Bolts.All three games on available on the Xbox 360 marketplace. Pretty cheap last I checked.
Clearly.
What I wonder about is the 5-6 years between the date of the acquisition and when they shifted to Kinect development. They released a lot of definitively "Rare games" from 2003-2008, none which really became big sellers on Xbox. Did they have creative freedom in the early years and then lose it because they failed to produce a hit?
Whatever the case, I'm glad to see some of the old crew getting back together. I hope they still have the right touch.
This is a really fantastic interview.Interview with Chris Sutherland: https://www.youtube.com/watch?v=0yIiBCgWdOg&feature=youtu.be
3 more days.
Are you talking about graphically orI'm looking forward to being completely underwhelmed...
Players wont know who the star of our next game is, but theyll already of met them in Project Ukulele, says Price. Were going to have a massive cast and were purposely putting characters in there who could have their own games in the future, potentially in any genre that takes out fancy. Itll be great to have competitive multiplayer games where the whole roster comes together. Then, if we have an idea for maybe a little 2D platformer with one character, we can just go and do it, or a fun shooter with another one. Theyre all capable of meeting up in each others titles. I always thought we should have done more of that at Rare.
Nuts and Bolts should have been a Bumper the Badger game. I like that Playtonic is doing that.