Reign_Of_Rain
Member
Yes, I think so.
The description makes it sound more like the Flash Suppressor. Decrease in vertical recoil and in increase in hip fire spread.
Yes, I think so.
Should mention the separate queue for commanders and the mutiny vote kick.Reposting this:
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Isn't the "pre-alpha" thing just marketing garbage? Those leaked screens of the game with unfinished textures were from the real alpha build(ie. the in-house alpha build). Calling this pre-alpha is just PR drivel.
Spectator mode
Confirmed for PC, "we'll see" for console
You can set your rented server to only accept players of a certain ability.
Should mention the separate queue for commanders and the mutiny vote kick.
Sounds good. As long as that perk balances things out and is not over powered.I think they should give a perk if you own the base AND the building is not destroyed.
Yup, forgot to update that part, thanks.
Sorry to post again, but for the new page:
- 1080p, 60 FPS, 64 players confirmed for XB1 and PS4; 30 FPS, 24 players confirmed for X360 and PS3
- Two new game modes coming, some of the ones in BF3 are being dropped
- Confirmed game modes: Squad Deathmatch, Conquest, Rush, and Team Deathmatch
- Specialization system is changed so your squad is rewarded with specializations as you do better
- Hardcore mode confirmed
- Ammo is magazine-based, not "pool"-based
- 5 players per squad
- 4 classes (Assault, Engineer, Support, Recon)
- In-game VOIP confirmed
- No Battle Recorder; can rely on built in XB1 and PS4 recorders
- Practice mode/tutorial mode confirmed for vehicles
- Better Battlelog integration for consoles
- "Levolution"
- Every map will have changes that can alter the makeup of the map/level.
- Also refers to the verticality they want to add to maps.
- So far, not scripted--can take out supports to bring down skyscraper
- Urban areas can't be flattened by destruction; design choice, not engine limitation
- Commander mode
- One player on each side that does not occupy a player slot (64 players + 2 commanders)
- Can be played from console, PC, or remotely with a tablet
- Scan and EMP UAVs can be deployed; vehicle scans, tomahawk missiles, infantry scans, and gunships can be deployed based on whether or not certain bases are capture
- Supply (ammo and medical) and vehicle drops
- Set attack orders for individual squads
- Included in Conquest and Rush so far
- Have their own persistence/skill tree
- "Gating" system that prevents everyone from being eligible as a commander
- If squads follow your orders, everyone receives bonus points
- Can counter commander's abilities (scramble UAV, for example)
- Vehicles
- Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can't be shot out (it's not that granular)
- Limited MBT 120mm ammo, which can regenerate
- Other/mechanics
- Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
- Reduced suppression: Support now contributes the most to suppression and it has a greater effect at long range
ADS near cover allows a "peak" cover system. Not sure if you can lean left/right, but seems you can pop up above cover- "Click to spawn" deployment options
- Interface is muuuch less click-heavy vs BF3
- Killfeed is gone; kills displayed in center of screen
- Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
- Directional callouts--the default "enemy spotted" voice seems to indicate directions/location relative to your position
- Swimming
- Hand gestures indicate commands
- Ladder climbing is faster
- Proprietary matchmaking system instead of system matchmaking
- Skill system, in addition to matchmaking; can set skill reqs for servers
- "Partial mod" support; likely to be server-side modifications (vehicle count, damage mods, player count???)
- Can dive to avoid gunfire
- Can shoot pistols under/above water while swimming
- Can sprint swim
- Spectator mode
- Confirmed for PC, "we'll see" for console
- Views: Table Top, First Person, Third Person, Free Cam
- Can "set" up to four free cams around the map to quickly jump to certain location
- UI can be turned off
- Can click on player from table top view and get PiP view of their screen
- Class info
- Assault
- Standard health bag
- Small health pack, which you can toss onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, can still be used to regenerate health
- Defibs need to be charged before you can pick someone up; seems they still need to be unlocked
- Recon
- C4
- Motion sensor ball
- Range finder
- Ability to use different zoom levels in one scope
- Support
- Ammo bag: deployable ammo
- Ammo pack: ammo that can individually be given to someone
- Grenade launcher as equipment/gadget
- Improved environments
- Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access
- Water reacts dynamically to vehicles and events (skyscraper falling)
- Weapons/equipment
- Flashbangs
- Incendiary grenades
- Pistols can be customized
- Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
- Over 1200 items
- Canted/dual sights
- More shared weapons between classes
I'll post the BF4 News/Info thread after the livestream concludes today.
Isn't the "pre-alpha" thing just marketing garbage? Those leaked screens of the game with unfinished textures were from the real alpha build(ie. the in-house alpha build). Calling this pre-alpha is just PR drivel.
Isn't the "pre-alpha" thing just marketing garbage? Those leaked screens of the game with unfinished textures were from the real alpha build(ie. the in-house alpha build). Calling this pre-alpha is just PR drivel.
1080p on PS4 ? Is this confirmed excuse me ?
1080p on PS4 ? Is this confirmed excuse me ?
Hopefully some sort of team balance feature will be built in as well, instead of requiring server add ons.
#1 complaint for me in BF3 was unbalanced teams.
The elevator teleports to the top floor?
When the player enters the elevator, the sounds of the guns never stop. Even you can see some flash below the door. Suddenly, silence, the door opens and you are in the top.
Friend sent me this, lotsa good info:
The elevator teleports to the top floor?
When the player enters the elevator, the sounds of the guns never stop. Even you can see some flash below the door. Suddenly, silence, the door opens and you are in the top.
Thanks man, but... do you have he link to the image? We can only see the thumbnail.
Thanks man, but... do you have he link to the image? We can only see the thumbnail.
Oh, thanks
If your squad is wiped, your squad spec specialization resets
Squad wipe resets specializations progress
This is going to be interesting.
By the way, what is a designated marksman rifle?
Usually based on an assault or battle rifle but modified to fit a marksman role. M14 EBR (which was in BF3, I think) is a good example. Most are semi-auto.
Missing assault. So is Assault and Support the only classes that can use ARs and LMGs respectively? Especially if they added carbines to all-kit rather than BF3 where engies had carbines only, and all classes get semi-auto snipers? Interesting.Friend sent me this, lotsa good info:
np,
game look so much better without the blue tint.
great quality direct feed video. Best quality I seen so far.
http://www.youtube.com/watch?feature=player_embedded&v=O-cJhOCd7GY
Can anyone help me find the sources for 1080p and 60fps? I feel like it was mentioned multiple times over the past few days but candidly/not "confirmed". I'm getting a lot of questions on it, so I'm trying to find the sources.
GREAT gallery of customization options: http://imgur.com/a/ztXak#3
RPG7 can lock onto designated targets now
EDIT: Thanks Tales of Win, great footage.
Also, Bach just confirmed the sensor ball for Recon, so I wonder if TUGS is a placeholder icon.
Can anyone help me find the sources for 1080p and 60fps? .
np,
game look so much better without the blue tint.
Yep, that was one of the points I sent to Anton to put in his list haha.
There is still time for things to go horribly wrong, but the blue tint was way too big of a thing for DICE to ignore. It's clear that they really listened.
Games are starting to become so complex now, so there cant just be one thing that you sell your game on. But again we were getting the question of, Oh, why dont you have 60 fps and now that we have the power to do that of course we will use it.
List
Maybe it's the city setting, but sounds sound more muffled now.
Has there been any footage of someone being in the building when it comes down?
nothing special, just the death screen and a "bad luck" messge according to this
"If you just look at what we're doing today versus what we did five years ago, look at how much is in them," Soderlund said. "You need a deep, engaging single-player campaign. You need multiplayer with 7-10 game modes. You need to have a huge variety of locations. You need some kind of service to support the game post-launch that is not ripping consumers off but actually adds value. People choose one or maybe two games and they stick with those, and they want to be in that experience for a long time. So we as game creators need to make sure we fulfill their needs, to keep ahead of the curve. It's an interesting shift in that sense."
DICE has implied 7-10 online modes: http://www.gamesindustry.biz/articl...mands-for-next-gen-have-changed-eas-soderlund
Team DM
Rush
Conquest
Conquest Assault
CTF
Squad DM
Titan mode
that's 7