Oh that's just ridiculous Capcom -.-There is no US manual. For some reason Capcom didn't want to include it in North America.
Oh that's just ridiculous Capcom -.-There is no US manual. For some reason Capcom didn't want to include it in North America.
I guess Capcom got greedy and figured what they'd save in paper was worth it (having shipped 4.5 million, which means Capcom already has their money from the stores that bought stock). It's sad, because this game has great mechanics but Capcom does their best to not tell you about them.Oh that's just ridiculous Capcom -.-
Yes a penny saved and as a tradeoff some people don't know how to play the game and that's probably one of the reason ratings suffered as well.I guess Capcom got greedy and figured what they'd save in paper was worth it (having shipped 4.5 million, which means Capcom already has their money from the stores that bought stock). It's sad, because this game has great mechanics but Capcom does their best to not tell you about them.
I've watched that video. Again, my problem isn't with the controls, it's with the execution. Even when you get the hang of the controls, you're still contending with janky animation, terrible hitboxes and terrible collision detection compared to past RE games. And let's not even get into the absolutely terrible camera. RE6 simply isn't a good game and I don't get why a lot of people are trying so hard to defend it. It's going to get a sequel no matter what.
There is absolutely nothing wrong with the animation or hitboxes or enemy reactions. I really don't know what people are thinking of when they say things like this. Can you give us some examples?
Yeah, if anything I love how the combat flow in RE6 can segue uninterrupted from one pixel-perfect headshot/melee combo into a counter and then a series of quick shots, like you're some sort of Ballerina of Death.I think people want the canned animations from RE4/RE5 that they're familiar with, or something.
This video is great. Sectus, could you link to some of your other choice videos?
Glad to see many people digging the game as they learn the mechanics and flow. The mechanics are simple to do -- it's just a matter of learning when and where to use them. Easy to learn, deep to master.
Yeah, share that one when it's ready to showcase more of the enemy variety.I'm not sure which ones to link to. I'm uploading one right now which is a full 150 combo on a map with javo in duo. That might be a good one.
To all interested, I have created a PDF file out of OP guides.
You can grab it here in US superior Letter format:
http://issuu.com/gtsurgeons/docs/resident_evil_6_advanced_controls_guide_
Preview:
This is the manual we got in Europe.
That's way better than what we got in the US:
That's it. An ad.
I also don't recall there being a controller diagram in the actual game. I didn't see one on any loading screens, and any tips that were on those screens I couldn't read because the game loaded too fast (I had the game installed).
It is an absolute failure on the game to not include a tutorial or in-game manual, and the game SHOULD be docked for that, because not everyone will know where to go to get that information, or even have access to it. And it's not the job of a critic to teach people how to play the game. They didn't have a cool topic dedicated to discussing the mechanics that the game hides from you. It's not their fault. It's the game's.
The people reading this topic, however, have the resources right in front of them to enjoy the game. They also have a free demo to try it out. So, really, there's no excuse for you guys' not knowing the controls.
I actually learned the dodging and sliding mechanics by experimentation with the demo. The demo actually does have a controller diagram during the load screens that spells out most of the control inputs to you. So, in a sense, the demo does a better job explaining the mechanics than the actual game.
I will add this to the OP!Actually, Capcom did a big mistake (although less so than the US one) with the European manual. It links to the online manual, but the link is wrong. It links to http://game.capcom.com/manual/re6 which just leads to what I assume is a Japanese 404 message.
The real manual is at: http://game.capcom.com/manual/bio6/en/index.html
I think that manual might be a good idea to link to in the OP too, as it does a pretty good job explaining the basics.
Hopefully the PC version will come out soon (and include a No Mercy mode in Mercs)!Wow, great thread. People should be thanking the OP instead of reiterating how dumb it is for Capcom not to teach you this (which the OP already said).
Anyway, thanks for all the tips. I'll be practicing with the demo until the game is out on PC.
Tap forward - Roll forwardSo I'm going back to the demo with the OP here in front of me and having some problems. If I attempt to hit forward + L1 + X any one of three things can happen. Sometimes I slide, sometimes I just put my shoulder down, and sometimes I roll forward. I guess this is just a timing issue, where the shoulder down happens when L1 and X registers before forward, and the roll happens when L1 registers, then forward, then X, but I can't reliably get the slide to come out. Seems pretty finicky.
Hold A: Unused is always the one that gets me.
So I'm going back to the demo with the OP here in front of me and having some problems. If I attempt to hit forward + L1 + X any one of three things can happen. Sometimes I slide, sometimes I just put my shoulder down, and sometimes I roll forward. I guess this is just a timing issue, where the shoulder down happens when L1 and X registers before forward, and the roll happens when L1 registers, then forward, then X, but I can't reliably get the slide to come out. Seems pretty finicky.
Dude it's Wario.Great post! This makes me want to go pick up the game.
All the people calling this as complicated as a fighting game ... wow lol. In depth move lists are something to cry about now? You guys are really everything that's wrong with action gaming.
"Here's some neat moves you can use in this action game, try them out!"
"Too much work, I'll just watch it on youtube."
Better advice: Don't play RE6.
It depends on the ordering. If your direction isn't fully recognized when you press X, you'l get a duck (press X again to cancel into a roll). If you hit X and forward before aiming, you'll slide. It's generally not a good idea to hit everything at the same time. If you want to instantly dodge forward, I'd recommend ducking (X with no direction while aiming) then cancelling into the dodge. If you want to slide, be sure to press X and forward before aiming. If you want to roll left/right or backwards, pressing all 3 should work, but tap X an extra time in case you accidentally duck.
I actually did mention those settings, if you read the OP.Oh, and here's something the OP doesn't mention
CHANGE THE AIMING TO AT LEAST 7
TURN THE CAMERA DOWN TO 2 OR 3
Watch the Mercs video -- it's perfectly easy to follow the action. Game is addictive as hell.The idea this game is apparently so "melee focused" with this games awful camera and clunky pace is true horror.
Can we get this added to the OP?
No, I know I read the first post. It's just that as the first post says, forward + L1 + X should give you a forward slide from a standing position. And sometimes it does. But sometimes it doesn't. I know that it's partially timing on my part, but its kind of finicky because there doesn't seem to be a very big variation in what I am doing but I can get three different outcomes.
I actually did mention those settings, if you read the OP.
Just found this awesome Mercs run -- gets crazy around the 9-minute mark.
Thank you OP. I thoroughly enjoyed this game already, but this thread has made me love it even more. Once you completely understand the mechanics of this game its great.
Edited because of my terrible grammar
How many dozens of hours do you have to play RE6 before you can accurately judge it?
Oh, and here's something the OP doesn't mention
CHANGE THE AIMING TO AT LEAST 7
TURN THE CAMERA DOWN TO 2 OR 3
Now the game will still be VERY boring, mind you, with dull combat, tedious QTEs, vapid storytelling, hours of repetitive areas, shit boss fights, etc. But you at least be able to use the right stick and not feel like a complete spaz.
How many dozens of hours do you have to play RE6 before you can accurately judge it?
I play with aiming at 8 and camera at 9 and I wouldn't have it any other way. I can swivel the camera around instantaneously to see what's around me and I hardly get blindsided this way. Most people prefer the camera down at 2 or 3 but that just hinders your ability to get a good view of what's around you.
I enjoyed it from the get-go, but some of the most ardent fans of this game on GAF (Neiteio and Sojgat) hated the game when they first played it. So, it depends.
I can't stop playing it because every time I think it's sunk to the absolute depths of either poor map design or beyond fucking ludicrous (not in a good way) storytelling action set piece, it manages to say "Yo, dude, no... we just topped it again!"
The game is incredible.
It sucks that you're not enjoying it but I thought the game as a whole was very well done. Each chapter felt unique and interesting, and you never feel like you're doing the same thing over again, which is appreciated in a 25-hour game.
I hated the demo and originally thought I'd just skip RE6 and go straight to Dishonored (which you may recall -- and I'm too lazy to link it -- received a massive hype thread from me). But then I tried the demo again, on a whim, and started to warm up to it. Before I knew it, it clicked, and now I love it -- everything just flows right, soaking up details, climbing and jumping around the map, sliding into combat and rolling all over the place. I just find RE6 endlessly playable, and very difficult to put down. I finish a round of Mercs and feel a hankering to revisit various scenes in the campaign, and vice-versa. I love it. (And I'll still get to Dishonored and XCOM at some point)How many dozens of hours do you have to play RE6 before you can accurately judge it?
I can't stop playing it because every time I think it's sunk to the absolute depths of either poor map design or beyond fucking ludicrous (not in a good way) storytelling action set piece, it manages to say "Yo, dude, no... we just topped it again!"
The game is incredible.
If anyone wants an example of how the game can be played once you get used to the controls, you can watch parts of this: http://www.youtube.com/watch?v=TT6fte_RPDE#t=2m
Many of the mechanics mentioned in the OP are used in the video.
It sucks that you're not enjoying it but I thought the game as a whole was very well done. Each chapter felt unique and interesting, and you never feel like you're doing the same thing over again, which is appreciated in a 25-hour game.
So basically
Stagger someone, run up, do a contextual take down.
Counter an enemy attack by pressing the button when it shows up on the screen.
If its too much dive and slide away.
Miss your shots a lot. (controller joke)
But seriously, unless I'm missing something doesn't seem all that deep as you guys are making it out to be.
Paint targets for AI partner: L1 + Circle: Snipers got you down? Aim at the sniper -- or any enemy target, for that matter -- and tap Circle to paint the target. A red marker will appear over it and that enemy will become the sole target of your AI partner, which is useful since your AI partner is virtually indestructible outside of rare one-hit boss kills, and your partner also has unlimited ammo.