Uhh what do you think a EULA is?
Under european law, can companies legally prevent you from reselling an identifier with entitlements as long as it was purchased? For instance, a gym membership, school id or plane ticket in your name?
Yeah. "Why would the publishers want this?", they ask. Who gives a shit? Being able to resell goods is a basic consumer right, it should be illegal to place restrictions on it.
Besides, it consistently boggles my mind how gamers are likely the only group of people who seem ok with less consumer rights and some are even fucking eager for it.
So, we know this isn't gonna happen right?
That's a different subject matter. Those are not licenses.
Yeah. "Why would the publishers want this?", they ask. Who gives a shit? Being able to resell goods is a basic consumer right, it should be illegal to place restrictions on it.
Music retail isn't even 100% dead yet.
Reselling games is what needs to end, and will greatly help the industry when it does. If you can't afford games without trading in your old ones, maybe reconsider your purchases.
I really hope none of this shit is ever an issue any time soon. I'm still mourning the loss of physical manuals.
Besides, it consistently boggles my mind how gamers are likely the only group of people who seem ok with less consumer rights and some are even fucking eager for it. No, of course I don't need the physical thing and who the fuck cares about the concept of ownership, please let me have an all digital future for no fucking added benefit at all and the privilege of mega massive corporations making even more money off my interests.
Lots of people batting for the publishers and not their own rights as a consumer. Where's that AAA Ether post when we need it?
Has it? Virtually every album still comes out on cd here in the UK, HMV and Amazon sell millions of discs a year on a format thirty years old, with vinyl sales going up. The future is digital but it's going to take a while before physical formats disappear.the music industry has mostly done away with retail and it's doing just fine without the potential for reselling.
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Lots of people batting for the publishers and not their own rights as a consumer. Where's that AAA Ether post when we need it?
See the difference is a used game is fundamentally different from a new game.
A "used" digital game would be exactly the same as a "new" digital game. Why would they allow you to sell a game for cheaper than the price they set and let you get the money. It's insanity.
The only difference between a game bought from a digital store and a retail copy (at least for PS4 and XB1), is that the retail disc is the license itself. The game, as it resides on your console, is identical and both run exactly the same.See the difference is a used game is fundamentally different from a new game.
A "used" digital game would be exactly the same as a "new" digital game. Why would they allow you to sell a game for cheaper than the price they set and let you get the money. It's insanity.
I have a counterpoint to that but first I have to ask: Couldn't you make the exact same argument about Steam Refunds? "Why would they allow you to play the game for two hours and get your money back if you didn't like it?"
1. It increases the attraction of Steam as a content delivery platform
2. It's really good PR
3. It solves one of Steam's fundamental problems which is a lack of rigorous screening processes for games and offloads some the responsibility to consumers. Game don't work? Get a refund. No longer our problem.
The first step is pricing them better. I don't mind buying digital when the price is low enough to warrant the lack of resale.
Exactly. All those apply to the reselling of digital games as well. It would be great PR, it would make the attraction of Steam skyrocket and it would encourage more people to buy new games on day one. You can take a gamble on a game even at full price if you know that you'll be able to recoup some of your investment if it turns out to be bad or have no replaybility.
Conversely you'd be flooding the market with used games so thered be no Incentive to not just wait a couple of weeks. Unlike with bricks and mortar outlets finding second hand stock wouldn't be an issue, so it would be easy. No retailers would be controlling the market either so prices likely woukd drop quickly.Exactly. All those apply to the reselling of digital games as well. It would be great PR, it would make the attraction of Steam skyrocket and it would encourage more people to buy new games on day one. You can take a gamble on a game even at full price if you know that you'll be able to recoup some of your investment if it turns out to be bad or have no replaybility.
To be fair, in the age of virtually scratch free Blu-ray this is already the case for physical too. There is no reason to buy it new, and a used copy is still identical to a new one, unless the previous owner is some sort of caveman.Don't be ridiculous. Day one sales might go upbut only day one sales. After the first few weeks there'd be no reason to ever buy "new" again. A "used" digital title is identical to a "new" digital title. Consumers would have access to a cheaper price where the publisher wouldn't see a dime.
That would never work.
Same here, but I'd think different if a book was 69, I knew I'd never read it again and it's not a classic that makes my shelf look good.I don't really see games as monetary investment in the same way I don't think of selling my movies or books one day. I have the freedom to but it doesn't inform my purchases at all.