Toadthemushroom
Member
I recently finished Hotel Dusk after playing it for the first time. It's a lovely tale, I loved how all the characters' pasts and stories came together by the end. I was a bit sad to leave the place at the end.
Intrigued by the game's animation, I eventually found this old video with CiNG's Taisuke Kanasaki detailing how they produced Hotel Dusk and The Last Window's animations. It's pretty interesting!
Last Window (Behind the Scenes: Animation)
But it made me wonder: What modern games use the technique for their animation? The only game I can think of is Ghost Trick, which is six years old at this point. I'm guessing budgetary reasons are a problem, but I wonder if it's slowly dying out as a technique, even if it seemed relatively rare in the past.
Intrigued by the game's animation, I eventually found this old video with CiNG's Taisuke Kanasaki detailing how they produced Hotel Dusk and The Last Window's animations. It's pretty interesting!
Last Window (Behind the Scenes: Animation)
But it made me wonder: What modern games use the technique for their animation? The only game I can think of is Ghost Trick, which is six years old at this point. I'm guessing budgetary reasons are a problem, but I wonder if it's slowly dying out as a technique, even if it seemed relatively rare in the past.