For sure. That was an interesting time, when it was just Sega and Hudson vying for the 16-bit lead (yeah yeah PCE 8 bit). Ultimately though, the Mega Drive won out because it produced more faithful arcade ports. Also a 1989 release, Ghouls n' Ghosts featured an even bigger final boss that took up the entire screen.
Not gonna post screens, but the 8-bit Mega Man games had impressive bosses inside the fortresses/Wily castles. Giant robot baddies that took up a large portion of the screen. For 8-bit, it was pretty damn cool.
Also, Totally Rad had some cool bosses as well.
Full screen bosses you say...
https://youtu.be/KtKUeSeXIOA?t=23m52s
https://youtu.be/KtKUeSeXIOA?t=8m32s
That's 2 examples from one game, there are literally a TON of full screen ships/bosses on the PCE
Funnily enough, the Super Grafx port of Daimakaimura destroys the Genesis port.
I had the Genesis version and loved it to bits, so I doubted your statement initially. Imagine my surprise when I found out how good the Super Grafx version is!
Here's an interesting comparison video
As you wish:
In a just world, this thread would be nothing but alien soldier posts.
This isnt a just world, nobody knows what alien soldier is.
The SuperGrafx, however, was more powerful than both Genesis and TurboGrafx/PC Engine. So it should be a more impressive port.
shit the movement in those gifs is insane
is the game any good?
In a just world, this thread would be nothing but alien soldier posts.
This isnt a just world, nobody knows what alien soldier is.
Imagine an Alien Soldier game done by Platinumgames, or the people who made Vanquish.
Imagine an Alien Soldier game done by Platinumgames, or the people who made Vanquish.
Imagine an Alien Soldier game done by Platinumgames, or the people who made Vanquish.
Yeah it is, actually. There's a little bit of jank with regard to control over your character sometimes, but the visual spectacle and interesting boss encounters make it well worth it IMO.
Imagine an Alien Soldier game done by Platinumgames, or the people who made Vanquish.
Holy shit, that looks incredible. Fantastic design.I expect to see a lot of Metal Slug 3 bosses in this thread. All of them were the pinnacle of pixel-art animation.
I hear ya, pal.
Imagine an Alien Soldier game done by Treasure, or the people who made Alien Soldier.Imagine an Alien Soldier game done by Platinumgames, or the people who made Vanquish.
Yoshi's Island - Raphael
Yoshi's Island was another all-time 2D classic that had its fair share of memorable boss fights. Much like Gunstar Heroes did on the Genesis, Yoshi's Island made use of the Super-FX2 chip to power advanced sprite transformation techniques like scaling and rotation to enhance the visual spectacle of its bosses. The fight that always struck me as exceedingly clever for its time was the fight with Raphael on the tiny moon. In essence, this fight foreshadowed the planetoid mechanics of the Galaxy games, only in 2D.
Neogeo cannot rotate individual sprites. The "rotation" you are seeing are individial frames of animation.
Awesome thread.
I may have read this wrong, but this seems to imply that Gunstar Heroes uses an add-on chip to help it display it's wonderful graphics. I always thought that was stock hardware being used, or isn't it?
In a just world, this thread would be nothing but alien soldier posts.
This isnt a just world, nobody knows what alien soldier is.
Omg, wait, does Cuphead have co-op?Yeah, especially considering it consists of nothing but boss fights.
I don't think so:
Omg, wait, does Cuphead have co-op?
Wait, are you one of the devs?Don't believe everything you read on Wikipedia.
Also, boss fights, pffffff who likes those?
Local, yes.
I'm pretty sure the "wobble" effect on that boss is not Mode 7. The SNES supported a "Mosaic" effect for background layers for a "zoom in" look. Early games in particular used this for screen transitions and such (think Super Mario World), it's also used if you're trying to use a spell in Final Fantasy IV's menu and it's not possible for whatever reason.
This thing from Contra III was fairly cool for its time. I think it uses multiple sprites and a background layer Mode 7'nd.
This is what popped into my mind.Contra Hard Corps
Treasure's best game ever. Seriously, as someone who owns their entire catalog, nothing comes close to Alien Soldier. The greatest 2D action game ever made.
I'm pretty sure the "wobble" effect on that boss is not Mode 7. The SNES supported a "Mosaic" effect for background layers for a "zoom in" look. Early games in particular used this for screen transitions and such (think Super Mario World), it's also used if you're trying to use a spell in Final Fantasy IV's menu and it's not possible for whatever reason.
It showed up less in games released later in the SNES's life cycle, I suspect developers felt it was overused.