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Best sidekicks in gaming

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prwxv3

Member
Daxter and Ratchet are the best examples of this. They compliment their partners so well that the duos are considered as one character.
 
Tatl.

She didn't even had a voice over, just a jingle, but it managed to be more expressive than Navi, somehow. Midna is up there too.

Tatl was definitely an improvement over Navi (although at the time I didn't mind her that much). And Midna was fantastic in my opinion.

And then there's Fi who just. Would. Not. Shut. The. Hell. Up.
 
I don't know if they technically count as sidekicks, but anyway:

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zoltan-witcher
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alvin-witcher ...most interesting character developement of a follower/side character ever!
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Other than Tails? Do we count Luigi as a sidekick? If not I'd say Clank. Ratchet just isn't the same without the little guy and Clank needs Ratchet around as well. And they've been through a lot together.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Snake in mgs2



Oh yes.
This. Snake's position as (as well as transition to) a sidekick in this game worked so, so well.

Also, while not my personal favorite, he hasn't been mentioned yet:

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Sothe, from Path of Radiance and Radiant Dawn. Was interesting to see his story come to light in the second game, after being briefly hinted at in the first.

And (on the right):

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Jacques Blanc, from Onimusha 3. While technically a main character, he really brought something new and interesting to the series, both in story and in gameplay.
 

jono95

Member
If not I'd say Clank. Ratchet just isn't the same without the little guy and Clank needs Ratchet around as well. And they've been through a lot together.

Was gonna say this.
I think I even got a bit emotional in A Crack In Time when you're inside the mnemonic station and you can see scenes from the other Ratchet games in the background.
 
Agro appeared for the first time on page 2? For shame, GAF.
You even nominated the dog from Fable ahead of Agro, which was basically Molyneux's rip-off of Team Ico's partner A.I. game design.
 

Metal B

Member
I would say that there are four kinds of videogame sidekicks: the Guide, the Voice, the Princess and the Silent One . The Guide explains the game world to the player and also stands for the absolute truth for him, what can be important for gameplay and puzzles. The Voice gives the silent character an voice for dialogs and other interactions, gives the main characters someone to talk about his thoughts (Internal monologue) and entertains the player in lonely places. The Princess is the characters for escort missions, which the player needs to protect for danger. Finally the Silent One is mostly a gameplay feature, which needs to be fast to use. That's why he almost never talks and is often an animal to order around.

The important part is, that the sidekick is an interesting character with deepness, usefulness or enjoyment to fill a long journey and builds a importants to the player, so that he wants to protect him/her. If this fails, which happens especially to the Princess, people begin to create big hade against them. Who wants to hang around with a person, who is not funny, useless and annoying.

Best example is to compare Navi from Ocerina of Time and Tatl from Majors Mask. Tatl gets almost no hate in comparison to Navi. Even so they look and work the same. But the difference is, that Tatl was an much more interesting character. She had flaws, goals, opinions and importantly an arc through the game. On the other hand Navi hasn't much going for her. She yelled some times, but hasn't good personalty.
 
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