Yeah. Unless that was some sort of QTE, but I can't see them allowing a QTE option everytime someone gets close with a knifebeelzebozo said:yeah, god hand's dodge mechanic would work great. we've already seen in some video of re5, from what i can recall, chris ducking/weaving axes on occasion. that could be a toned down version of jean's backflips and what-not in god hand.
Yoboman said:Yeah. Unless that was some sort of QTE, but I can't see them allowing a QTE option everytime someone gets close with a knife
Come now, God of War uses QTEs very smartlybeelzebozo said:indeed. this is resident evil, not god of war.
beelzebozo said:on the topic of re4 weapons, is there an actual shotgun like the striker? that thing was really sick. should i ever go nuts and retreat into the hills to form a mountain militia, that gun would be first on my "sick hillbilly artillery" list of things to grab from my neighbor's black market weapon sale he runs out of the back of his pickup truck.
f@luS said:
still looks quite a downgrade
gconsole said:Am I the only one who think they use the exact same motion from RE4 just for testing phase? I mean, how could the designer decide to use the old motion despite the jump from older gen? It doesn't even take that long to re-cap the whole enemy motion. Unless they are super lazy .....
Ello said:Well... they sure didn't change much of the motion in Devil May Cry 4.
gconsole said:Well... The only old characer in DMC4 is Dante. And he's the only character that Capcom use the same motion for his old move. Everything else is new, isn't it? Every enemy are new. I don't feel playing the same old game at all because a lot of changes.
But for RE5, this footage only show how the enemy move exactly the same as RE4. I mean , how could that happen to any game? Especially for the masterpiece like this. Even RE2 zombie move different from RE1.
Y2Kev said:Chris is absolutely huge.
HAWT. I'm surprised he can walk. lolY2Kev said:Chris is absolutely huge.
Doesn't look like it. Well at least at this stage of development you can't.Dante said:Ugh, please tell you can move and shoot at the same time.
Dante said:Ugh, please tell you can move and shoot at the same time.
SPEA said:Doesn't look like it. Well at least at this stage of development you can't.
SPEA said:Doesn't look like it. Well at least at this stage of development you can't.
dralla said:Chris looks terrible, why is he so big
MiamiWesker said:Thank god.
Master Z said:I hope they change this shit. This was the only thing I hated about RE4. I don't understand this design decision. Is it to make the game harder? I'd rather they up the enemy AI then force control restrictions on you that make the game artificially more challenging. I'd rather have a more fluid combat experience, especially in a game where you get surrounded by hordes of zombies.
dralla said:Chris looks terrible, why is he so big
One of the things things that made RE4 so great was how tense each battle was because you couldn't move.Master Z said:I hope they change this shit. This was the only thing I hated about RE4. I don't understand this design decision. Is it to make the game harder? I'd rather they up the enemy AI then force control restrictions on you that make the game artificially more challenging. I'd rather have a more fluid combat experience, especially in a game where you get surrounded by hordes of zombies.
pizzaguysrevenge said:One of the things things that made RE4 so great was how tense each battle was because you couldn't move.
If you allow Chris to move while shooting, you destroy all of those "ohfuckohfuckohfuckofuckohfuck" moments.
jibblypop said:The main characters muscles look like a joke to me but other than that the game looks amazing. RE4 is the only resident evil game i ever liked and this looks like it's similar in style.
Y2Kev said:Chris is absolutely huge.