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Brandish: The Dark Revenant |OT| - Pit Shenanigans

Tizoc

Member
no. it's just a shitty puzzle.

IMO it can be interpetted in another way, and while the other solution should have counted, the fact that it didn't meant that the other method of doing it would work.
Besides this magic door ain't a computer, it's ye olde medievl style magic door.
 

Mr.Jeff

Member
Started up Dela Mode last night and oh boy is it a lot of fun. I wouldn't say it's more puzzle based but definitely a lot more challenging than Ares mode right off the bat. A couple of the traps so far I've just had to marvel at how sadistic they were.

Itching to play more.
 

cj_iwakura

Member
Finished B1 earlier. Loved it from start to finish, although the DZ was nuts.


Is Brandish 2: The
motherfing
Planet Buster only on SNES?
 

krossj

Member
Very early on but this is a lot of fun. Just fought the first boss and I'm really enjoying mapping out the floors to completion.
 

pariah164

Member
I got extra fundage (woo!) and decided to pick this up. My Lord, it's wonderful. Couple of questions:

- How do I throw out items?

- How do I move new items into my inventory slots that use the analog stick? Can't seem to figure it out.
 

cj_iwakura

Member
I got extra fundage (woo!) and decided to pick this up. My Lord, it's wonderful. Couple of questions:

- How do I throw out items?

- How do I move new items into my inventory slots that use the analog stick? Can't seem to figure it out.

-Highlight it and press triangle.

-Highlight it and use R1 to move it to the top.
 

cj_iwakura

Member
Let's do this.

pWcgFsc.jpg


Do your worst, Dela.
 

Gu4n

Member
Looks like I'm not the only one whose Brandish hunger wasn't over after The Dark Revenant.

I finished Dee's scenario of Brandish 4 last weekend. It has a karma-esque system in the vein of Shin Megami Tensei and ended up with the Neutral ending. It's a lot more narrative driven than its predecessors, with multiple scenario's that together reveal the truth of its genuinely interesting world. And the game gets, well, really weird and confusing during its endgame - so weird, I couldn't sleep comfortably that night.
 
Hi everyone,

I've been a long time lurker on Neogaf and never really post but for some reason I felt like I really wanted to try Brandish. I finally bought it on PSN this morning. I couldn't find it on my Vita's PSN store (NA region) and went to the web store. I noticed it said that it was PSP and PS Vita compatible on the U.S. webstore. However, when I downloaded it, the download list said PS3 and PSP only. I couldn't download it to my Vita. I tried downloading it to my PS3 to transfer to my Vita but that didn't work either.

Am I the only one with this problem? I couldn't find anyone else with this problem on Gamefaqs, Google, or Neogaf other than Europe PSN users a month ago.

If anyone has suggestions or can help me get the game working, I'd love to try this game out. Thanks!
 
Yeah I just checked and it's not available for Vita anymore. Fucking Sony.
Hopefully Tom will read this, but I'll tell them through twitter as well. May take a while since they're probably recovering from E3 though.
For now you can't do anything but wait that Sony flips the correct switch again. Absolutely ridiculous.
 
Thanks a lot. I thought maybe it was only me so thank you for confirming that isn't the case. I guess I'll have to wait. But it's ok. I have a feeling this game will be worth waiting for. I'll contact Sony customer service as well and see if it does anything.
 
Thanks a lot. I thought maybe it was only me so thank you for confirming that isn't the case. I guess I'll have to wait. But it's ok. I have a feeling this game will be worth waiting for. I'll contact Sony customer service as well and see if it does anything.

That's a good idea, and yes it's worth waiting for :)

EDIT: XSEED is already on it
hOxlhg6.png
 
That's awesome. Thank you very much. I tried contacting Sony Customer Support but Live Chat wouldn't even work due to too many requests...That's the first time I've ever seen that from them.

But I'm glad XSEED is already on it! You just made my day! I hope I can try it out soon.

Until then, I guess I have a huge backlog on my Vita to play. Time to see if Don't Starve lives up to the glowing reviews!
 
Wow, I still have Brandish on my Vita. I hope it works.

Is Sony really that desperate to kill it?

Well, it's not the first time something like this happens to PSP games. It's probably the combination of a badly designed store and incompetence. I really don't see how something like this can happen regularly otherwise.
 
I agree, I've seen it happen in the past for other gamers over the net like Neogaf and Gamefaqs. But I just wanted to make sure it wasn't on my end.

Hopefully it'll get resolved soon. Brandish looks unique and fun despite the "slow" look in gameplay videos. But something about it screams "fun" to me. Sometimes I don't feel like a fast paced action game, but a more thoughtful approach to gameplay is sometimes what I need to relax after a hard day of work.
 

jdkluv

Member
Hopefully it'll get resolved soon. Brandish looks unique and fun despite the "slow" look in gameplay videos. But something about it screams "fun" to me. Sometimes I don't feel like a fast paced action game, but a more thoughtful approach to gameplay is sometimes what I need to relax after a hard day of work.

This here is precisely my biggest complain about Dark Revenant - every single other Brandish game allowed the player to change the game's speed at their own will, yet for some reason Dark Revenant lacks this feature, making the entire game feel slower. Here's how fast the original Brandish can run:

W7GldIB.gif


I really hope Falcom addresses the issues I have with Dark Revenant if they actually plan to make more remakes sometime down the road (please ;v;). It's a shame because DR did quite a few things right, such as improved boss fights.

Brandish is so much fun, well-designed and compulsively addicting... There's almost nothing I dislike about it, and if it clicks with you... then you just can never get enough. Random trivia: Koei's president became so obsessed with the series, that he couldn't get any work done. Then Koei ended up releasing SNES ports of Brandish 1 and 2, lol.
 

kama

Member
This here is precisely my biggest complain about Dark Revenant - every single other Brandish game allowed the player to change the game's speed at their own will, yet for some reason Dark Revenant lacks this feature, making the entire game feel slower. Here's how fast the original Brandish can run:

W7GldIB.gif


I really hope Falcom addresses the issues I have with Dark Revenant if they actually plan to make more remakes sometime down the road (please ;v;). It's a shame because DR did quite a few things right, such as improved boss fights.

Brandish is so much fun, well-designed and compulsively addicting... There's almost nothing I dislike about it, and if it clicks with you... then you just can never get enough. Random trivia: Koei's president became so obsessed with the series, that he couldn't get any work done. Then Koei ended up releasing SNES ports of Brandish 1 and 2, lol.

Yes, I have to agree with this. This also applies to the instantaneous rotation. It takes a little longer to get over the disorientation when you first start the game, but once you get the hang of it it plays so much smoother than the remake.

Having said that, I actually had to set the game speed to the lowest setting during certain parts, especially the final boss was not beatable for me on medium or fast. Part of the problem might have been that I switched off the visual guide - purely for aesthetic reasons - but in the end it's probaly mostly my lack of skill with the mouse controls.

But I'd love for Falcom to return to the franchise and release remade versions of the sequels. Or even a new installment. And if they did I would actually prefer a remake with Ys Chronicles-style 2D graphics.

I have Brandish 2 for the PC98 sitting on the shelf here and I'm so tempted to start playing that but on the other hand I want to see whether or not veleskola can make some progress with the translation patch.
 
Brandish is so much fun, well-designed and compulsively addicting... There's almost nothing I dislike about it, and if it clicks with you... then you just can never get enough. Random trivia: Koei's president became so obsessed with the series, that he couldn't get any work done. Then Koei ended up releasing SNES ports of Brandish 1 and 2, lol.

That's awesome. I don't know much about the Brandish series which is why I wanted to try it. Admittedly the normal gameplay seemed slow but when I saw the boss fights, those intrigued me. However, now seeing how fast the original game is, I hope any upcoming Brandish games or remakes has speed settings. Despite all of this, I believe I'll enjoy it. It's rare I buy a game and don't enjoy it to a certain degree. But something seems special about this one.
 

wyrdwad

XSEED Localization Specialist
I personally prefer the slowness of the PSP version, and typically play other versions on a slower setting as well, but that might be because the PSP version was the first I really got into. It's likely one of those situations where whatever you're most used to is what "feels right" to you, and everything else feels kind of wrong.

Brandish just seems like the kind of game you're supposed to "savor," though -- it's a game where strategic planning and movement is valued over fast, frenetic gameplay. The slowness just feels "right" to me, I guess!

-Tom
 

kama

Member
I personally prefer the slowness of the PSP version, and typically play other versions on a slower setting as well, but that might be because the PSP version was the first I really got into. It's likely one of those situations where whatever you're most used to is what "feels right" to you, and everything else feels kind of wrong.

Yes, the fact that I booted up the The Dark Revenant right after finishing the PC98 version certainly coloured my perception. But it would have been nice to have the option. Of course this becomes more relevant when you know the layouts, traps and enemy placements from a previous playthrough.

Brandish just seems like the kind of game you're supposed to "savor," though -- it's a game where strategic planning and movement is valued over fast, frenetic gameplay. The slowness just feels "right" to me, I guess!

-Tom

I'd agree with this statement when it comes to overall exploration, there are however certain enemy encounters that require sidestepping and circling around them which have a more pleasant feel/rhythm at a higher speed. Not to mention the moments of backtracking and going through levels several times after falling to a lower floor.
 
Hm...That's unfortunate, I tried contacting PlayStation by using Live Chat but I can't seem to connect to a live agent using it.

Good news is, I made it through the weekend without playing Brandish. Bad news is, I didn't get to play Brandish this past weekend.

Other good news is I guess I can get Rainbow Moon on the PSN Sale this week and try it out. I never played that one before. Seems like fun.
 

Gu4n

Member
I like the possibility to adjust the gameplay speed, but not as much as the solid controls of The Dark Revenant.

I have Brandish 2 for the PC98 sitting on the shelf here and I'm so tempted to start playing that but on the other hand I want to see whether or not veleskola can make some progress with the translation patch.
I wouldn't wait for it. There's still a hacker to be found, one of the standard fonts for romaji needs to be replaced with something readable and, since the translation for SFC Brandish 2 took its liberties, I suspect Veleskola rather sees the translation being done from scratch.
 
Random trivia: Koei's president became so obsessed with the series, that he couldn't get any work done. Then Koei ended up releasing SNES ports of Brandish 1 and 2, lol.
Source?

Because if so, I'm gonna have to keep score—

Yoshio Kiya: 1
Yoichi Erikawa/Kou Shibusawa: 0

That'll teach Koei to go after Falcom's market!
 

kama

Member
I wouldn't wait for it. There's still a hacker to be found, one of the standard fonts for romaji needs to be replaced with something readable and, since the translation for SFC Brandish 2 took its liberties, I suspect Veleskola rather sees the translation being done from scratch.

Oh, I thought the plan was use the SFC translation as the foundation and add the extra stuff that's exclusive to the PC98 version. Well, I guess if there are still some technical problems I'm not expecting the patch to be released for quite a while. If I end up liking the game as much as I expect to I'll gladly play it a second time if and when it's finally translated. I just hope the game is as playable despite the language barrier as the first one was.

Yo karma can you post pics of your copy of Brandish 2 please?

Sure:
DEpxIRq.jpg
 

jdkluv

Member
Having said that, I actually had to set the game speed to the lowest setting during certain parts, especially the final boss was not beatable for me on medium or fast. Part of the problem might have been that I switched off the visual guide - purely for aesthetic reasons - but in the end it's probaly mostly my lack of skill with the mouse controls.

Normal is just too slow for me now. I prefer to go on Fast at all time and then slow it down for hard boss fights.

I personally prefer the slowness of the PSP version, and typically play other versions on a slower setting as well, but that might be because the PSP version was the first I really got into. It's likely one of those situations where whatever you're most used to is what "feels right" to you, and everything else feels kind of wrong.

Brandish just seems like the kind of game you're supposed to "savor," though -- it's a game where strategic planning and movement is valued over fast, frenetic gameplay. The slowness just feels "right" to me, I guess!

-Tom

It's more a matter of having the choice, rather than just set it up to Normal. *Every single Brandish game* (even the console ports) allowed the player to change the game speed at their own will, so I don't think The Dark Revenant has an excuse not to include it.

I'm generally more of an action guy and like fast systems that don't get too much in the way. Perhaps this is why I like Dinosaur Resurrection's battle system so much...

Source?

Because if so, I'm gonna have to keep score—

Yoshio Kiya: 1
Yoichi Erikawa/Kou Shibusawa: 0

That'll teach Koei to go after Falcom's market!

jbYptwb.png


Full picture here (biggest I could find).

Yo karma can you post pics of your copy of Brandish 2 please?

I did an unboxing some months ago~
 

wyrdwad

XSEED Localization Specialist
It's more a matter of having the choice, rather than just set it up to Normal. *Every single Brandish game* (even the console ports) allowed the player to change the game speed at their own will, so I don't think The Dark Revenant has an excuse not to include it.

Yeah, that is a good point, and I totally agree. I was more remarking as to why the omission *didn't* bother me personally -- but there would be absolutely no harm in including it, and the PSP could surely handle it, so it is odd that it was left out.

I'm generally more of an action guy and like fast systems that don't get too much in the way. Perhaps this is why I like Dinosaur Resurrection's battle system so much...

Also agreed on this. Good ol' Dinosaur! Old-school dungeon crawl battles don't come much faster-paced than that.

-Tom
 
How well known is Tadashi Hayakawa (Brandish story-writer/co-ordinator) as a playwright and/or freelance writer in Japan? My impression's that he really made a name for himself when making the Gagharv trilogy, yet we like to discuss Kiya or Hashimoto/Miyazaki more often.
 

wyrdwad

XSEED Localization Specialist
Game should be fully compatible with Vita and PSTV again -- we contacted Sony, and they were able to correct the problem.

-Tom
 
Game should be fully compatible with Vita and PSTV again -- we contacted Sony, and they were able to correct the problem.

-Tom

Thank you for letting us know. I just downloaded it and played through the tutorial. I can already tell it's going to be awesome. I'll update with my impressions as I play it. Alas I have to go to work now.
 

cj_iwakura

Member
As much as I'm adoring EX Mode, RuinsB9F... oww, those open/closing floor panel puzzles. I'm really proud of myself for having not used a FAQ once yet, but this could break me.
 

Gu4n

Member
The translation of Brandish 2 for PC-98 has started.

There are two to three hackers working on reverse engineering the compression algorithms of the game while I'm doing the actual translation as I play through the game to ensure maximum understanding of context. Since the original font for Latin can be quite unreadable at times, we're looking into replacing the font with a custom font as well.
 

kama

Member
The translation of Brandish 2 for PC-98 has started.

There are two to three hackers working on reverse engineering the compression algorithms of the game while I'm doing the actual translation as I play through the game to ensure maximum understanding of context. Since the original font for Latin can be quite unreadable at times, we're looking into replacing the font with a custom font as well.

I'm glad to see the project is still progressing despite the technical hurdles. But I'm curious, is the compression in Brandish 2 similar to that of Brandish 3? Would the successful reverse engineering of Brandish 2 be useful for a potential fan translation of Brandish 3 or would that require starting from square one?

I'm really looking forward to seeing this project - along with Brandish 4 - completed. I can't say this often enough: 2015 is a good year to be a Falcom fan.
 

Gu4n

Member
I'm glad to see the project is still progressing despite the technical hurdles. But I'm curious, is the compression in Brandish 2 similar to that of Brandish 3? Would the successful reverse engineering of Brandish 2 be useful for a potential fan translation of Brandish 3 or would that require starting from square one?

I'm really looking forward to seeing this project - along with Brandish 4 - completed. I can't say this often enough: 2015 is a good year to be a Falcom fan.
As far as I know, the compression is similar to Brandish 3. One of the hackers commented that one of the compression algorithms is even very similar to Nayuta's.

And yes, Brandish 4 is also still coming, but the branched and intertwining storylines make the translation rather complex and time-consuming, as Falcom spread text strings over 15-ish files, sometimes even in a non-linear order.
 

Tizoc

Member
The translation of Brandish 2 for PC-98 has started.

There are two to three hackers working on reverse engineering the compression algorithms of the game while I'm doing the actual translation as I play through the game to ensure maximum understanding of context. Since the original font for Latin can be quite unreadable at times, we're looking into replacing the font with a custom font as well.
What a time to be alive.jpeg
I look foreard to finally experiencing THE PLANET BUSTER and conquering fools as Ares again.
 

Gu4n

Member
Brandish 2's translation is finished, so now I'm moving on to editing, consistency checks and making sure terminology matches with the glossary that came with the game -- except for a couple of cases (Elerne instead of Elernu).
 

Finished Ares Mode today, with 0 deaths, 100% map completion and the title of "a well-traveled master fencer".

Truly, one of the best games I've played in a long time, and a shame it's taken me so long to get to the localized version. Thank you so much to XSEED for making this possible, especially given this was a digital-only PSP game released in 2015. I really can't praise this game enough, from the impeccable and tight gameplay, the rewarding combat, to the crisp presentation and arranged soundtrack.

Onto Dela mode!
 

Annnnd, Dela mode is complete.

Woah, that was intense. The main game was pretty easy, and this turned everything up to 11. Strategic and infuriating enemy placement, devious traps and timing, lack of good gear; this mode really means to turn you inside out. My 2 deaths were on the final boss, likely thanks to my lack of MGR.

I really, really recommend Dela mode for the ultimate Brandish challenge. It tests everything you learned from the main game.
 

Big_Al

Unconfirmed Member
Finished this today (well Ares mode) and loved it. Had me hooked once I got going until the very end. The only thing I absolutely hated was Dark Zone 2, for me one of the worst levels I've played in a loooooong time. Fuck that level. The last 3 levels and how they intertwined was terrific though, some very clever design. Love you Falcom. I'll do Dela mode eventually but want to finish Trails FC first on PC.
 
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