Incorrect. They never commented on it one way or the other. Frankie also posted directly on the HBO forum shooting it down as tied to Halo 3 or Bungie.Zeal said:I also think Frankie calling the supposed ARG bogus is misinformation. He did the same with ILoveBees at first.
Zeal said:Cortana looks like she's mighty pissed.
I say she let the Flood loose on Earth.
As I said, "pretty final".Sai said:Maybe it would be better to say that we shouldn't expect any big changes to the default control scheme.
It wouldn't help either. You'd just be giving said rare items to other people.. possibly your enemies. Since you aren't hindered in any way by holding it, why would you want to drop it?Sai said:Seeing as how rare and spread apart these items are supposed to be, the option to drop them wouldn't hurt though, right?
Nice avatar. That was fast.Thermite said:or maybe she revealed the Earth's weakpoints to Gravemind?
Smokey Bones said:Maybe it's just me but I'm more anxious to welcome the return of:
Yeah I wanna see the new maps, but starting off with this gun rather than the piece of shit known as the SMG has the potential to revive Halo MP.
Right, like the bomb carrier in a game of Assault, or the Ball holder in Team Oddball--assuming there is a scenario where you've picked up, say, a Bubble Shield, with no Equipment spawns nearby in order to switch them.raYne said:You'd just be giving said rare items to other people..
GhaleonEB said:Nice avatar. That was fast.
Agreed. I have this tendency to use it even when it's flagrantly inappropriate to the combat situation at hand. I'm so glad the new weapon will have a bit more range, so I can further justify toting it around everywhere.Cerrius said:The assault rifle is one of the big reasons I love Halo 1.
I love the design, sound and feel of shooting it.
AR = AWESOMNESS
Well, it was okay the in most levels, but one level (The Library) in Halo stood out as feeling like wandering around in the dark with little context, though you did have 343 Guilty Spark acting goofy.raYne said:There were levels in the past without her, so I can't say it's that big a deal.
The Marine chatter, coupled with mission updates/status from the higher ups, will probably be used to fill the void.
More than likely the equipment won't be available in those gametypes (I can think of quite a few ways they'd be overpowered in them), so we'll cross that bridge when we come to it.Sai said:Right, like the bomb carrier in a game of Assault, or the Ball holder in Team Oddball--assuming there is a scenario where you've picked up, say, a Bubble Shield, with no Equipment spawns nearby in order to switch them.
Having the option to drop 'em would be handy in those scenarios.
Also, we had the Arbiter levels in Halo 2 that didn't feature Cortana. I got used to her not being there from those.the disgruntled gamer said:Well, it was okay the in most levels, but one level (The Library) in Halo stood out as feeling like wandering around in the dark with little context, though you did have 343 Guilty Spark acting goofy.
Youll also be pleased to hear that split-screen will be an option, although limited to two people in the Public Beta. Weve also done something cool with the splitscreen display for HD monitors instead of stretching the horizontal or vertical axes into big, scary too wide or too tall horrors, weve sensibly windowed the action, maintaining lots of screen real estate, but preserving a proper, playable aspect ratio.
You probably won't even need a code as it will be a guest log in.a Master Ninja said:Interesting. I will definately give this a try. Think a 48-hour code will let my friend play the beta with me on a second profile? I'm asking because the 48-hour code sometimes has odd limitations.
Well yeah, but then you had Tartarus or Half-Jaw talking to you. It's just going to be interesting, considering the marines are supposed to be scattered/ dead, to see who (if anybody) will fill the role of Cortana.GhaleonEB said:Also, we had the Arbiter levels in Halo 2 that didn't feature Cortana. I got used to her not being there from those.
http://nikon.bungie.org/bwu/index.html?item=114Several months ago, work began with folks over the MGS Marketing team to develop the "brand identity" for Halo 3. This basically refers to the look and feel that will come to represent the game to fans and customers around the world. The first step was the logo itself which is followed by promotional imagery and the actual box art itself. If you recall back to Halo 2, we had a series of images that were used on everything from print ads to billboards that were dubbed the "Golden Campaign." These images featured Master Chief against a fiery orange (golden) sky and the three pieces grew in intensity as the marketing campaign progressed.
For Halo 3 we're taking a similar approach and building three distinct visual pieces that will be used in the months leading up to launch. These visuals are meant to convey various elements of the game and ultimately build awareness and create excitement - much in the same way you might see a major motion picture positioned and marketed.
Even though we showed Halo 3 for the first time last May, the official marketing campaign for the game is just now starting to begin. With this kickoff comes the first phase of visual identity - what is creatively being referred to as the "teaser piece." While it may not be anything new for fans who have been following Halo 3 all along, it's still very cool, very iconic and evokes a sense of mystery and intrigue. It teases you if you will. Although, it does contain ONE very important piece of information. Cough.
GhaleonEB said:Also, we had the Arbiter levels in Halo 2 that didn't feature Cortana. I got used to her not being there from those.
CAPCOWNED said:Any photoshop wizard out there that want to remove the stuff i've marked out:
Thermite said:
Perhaps more enticing is the mention of a VERY large map that went from being just about the most empty, soulless placeholder geometry in the entire game, to one of the moodiest, most atmospheric and beautiful maps weve ever made. Its also the single largest multiplayer map. You pretty much need a vehicle to get around in it, so luckily, destroyed vehicles respawn super-fast.
I'm hoping it's a larger, darker map similar to Halo 1's Sidewinder.Sean said:^ Warthog Inc probably.... hopefully Race is added back, it seems like one of the easier gameplay modes to create and that map sounds like it'd be a perfect fit for that.
How about one without the Halo 3 logo?Thermite said:
giga said:How about one without the Halo 3 logo?
You win. Thanks.Thermite said:alright here you go, it doesn't have the Halo 3 logo or the company logos.
http://img184.imageshack.us/img184/5782/h3wallpaperve4.jpg
Thermite said:alright here you go, it doesn't have the Halo 3 logo or the company logos.
http://img184.imageshack.us/img184/5782/h3wallpaperve4.jpg
The Faceless Master said:am i missing something or is the portrait version not there?
Frankie posted the update about two hours early today. He may have been in a hurry to get out and forgot to upload them. Hopefully they go up over the weekend.Gleeky said:They have yet to upload..
squicken said:Argh. While it's probably true most people prefer smaller games, many of us like 16 player gametypes but gave up b/c of the lag. Please make smooth 8x8 games Bungie.
gohepcat said:It's been a few years, and upstream bandwidth has creeped up a little. It should be better.