John Bender
Banned
ID@Xbox: "Our north star is 'make life easy for devs'"
Q: ID@Xbox is still behind Sony in terms of the number of indies on the platform; what are people still unsure of and what do you still need to do?
Chris Charla: Some of it might just be timing, and when they got dev kits. But at this point more than a thousand independent studios have gotten dev kits; we send out a ton of dev kits every day. There are hundreds and hundreds of games that have signed publishing agreements as independent publishers to bring their games to Xbox One.
What we really focus on is making life easy for independent developers. Our competitors are going to do what they're going to do and it's awesome. I've got a PS4, a 3DS and everything else but all we can do is just try and make Xbox One as great a platform and as easy as a platform for developers to work on as possible.
Our ultimate goal is that we want players to have access to a huge variety of games and the nice thing about working on ID@Xbox - for me and the whole team - is that our north star is really simple. It's just make life easy for developers and the rest will take care of itself. And so we do that, both by helping to promote them and amplify their promotion... and also doing a lot of work inside Microsoft to smooth the path for them and make sure that everything we do on Xbox, and now on Windows 10, they know what's going on, they hear tips and tricks and get the right whitepapers and everything like that.
Q: When ID@Xbox launched there was some vocal discontent about the parity clause, but that seems to have died down - are you a little more flexible on that now?
Chris Charla: I actually think we're pretty flexible. What we've always said is that we can't talk about the clause, developers should get in touch, but the reality is if a developer gets in touch and there's a situation where they can't sim-ship because they just don't have the resources to do testing across three consoles at the same time? We totally get that. And that's no problem.
If a game is not going to be coming to Xbox One for many months because there's been an exclusivity agreement signed or something like that then all we really ask is that they do something with the game so that it feels fresh for Xbox players. Developers seem to respond pretty well to that.
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