Chobel
Member
Welcome to the future. In 2015, holograms are real.with limited FoV
Damn! I have a lot of catching up to do.
Welcome to the future. In 2015, holograms are real.with limited FoV
An (unfunny) attempt to pile on after what George said?
In light of Shovel Night's release on Xbone much later than PS4's, does this pretty much mean the parity clause has been destroyed? If not, then in the process of being destroyed or just regarded as something not worth caring about anymore?
Unless the clause applies to launch games then nevermind. Outlast and Shovel Night were not launch I believe.
That's a really interesting analysis he's done there. Most interesting of all are the ten points he suggests to improve XBLA and make it more appealing for indie games:
To survive:
1. Create a fair contract that doesnt require negotiation
- Obviously not happened, hence the whole 'talk to us' narrative
2. Solve the content discovery problem.
- I don't have an Xbone so can't talk about that. Although I have read that finding indie games has not got easier since MS disbanded the XBLA label.
3. Stop requiring independent developers to publish through MGS.
- This has happened.
4. Drop the TCRs, make updating easy.
- I don't know what TCRs are, although I don't think there are any costs for patches/updates any more.
5. Get rid of the exclusivity requirement for independent developers.
- Again, not happened as this is the 'first class' thingy they push with ID@Xbox.
To thrive:
1. Drop the greenlight process and open up development to everyone.
- I guess this has happened?
2. Make every console a dev kit.
- Not happened and I don't think they're doing this any more, right?
3. Automate everything.
- No idea but I doubt it.
4. Drop the ESRB in favor of a self administered rating system.
- No idea about ESRB but on PSN UK all games have a PEGI rating, so I imagine it's the same deal for XBL
5. Make avatar related requirements optional.
- I guess this has happened? I mean, they still want exclusive content for games on their platform, but it doesn't appear to be mandatory.
Basically the summary of his findings was that XBLA was the hardest platform to develop for and MS sat on its laurels for too long when it was at the top of the pile and Steam/iOS stole its lunch.
If they were the outliers then wouldn't I be hearing from more people that the experience has been poor?
Not like anything is keeping the dev from lying to me or anything mind you
2. Solve the content discovery problem.
- I don't have an Xbone so can't talk about that. Although I have read that finding indie games has not got easier since MS disbanded the XBLA label.
I thought this whole thread, and many others, rested upon devs making vocal complaints?
I thought it was funny. But here's a more detailed reason I posted it. I would think that if you're a developer relations team that is getting criticized for forcing developers to meet with you and sign NDAs just get around your own policy that restricts them from bringing their games to your platform, that you wouldn't make tweets joking about (presumably) those secret meetings.
In light of Shovel Night's release on Xbone much later than PS4's, does this pretty much mean the parity clause has been destroyed? If not, then in the process of being destroyed or just regarded as something not worth caring about anymore?
Unless the clause applies to launch games then nevermind. Outlast and Shovel Night were not launch I believe.
In light of Shovel Night's release on Xbone much later than PS4's, does this pretty much mean the parity clause has been destroyed? If not, then in the process of being destroyed or just regarded as something not worth caring about anymore?
Unless the clause applies to launch games then nevermind. Outlast and Shovel Night were not launch I believe.
What on earth is going on here?
1) If the game is delayed, it's delayed. That happens. Winter 2014 release postponed, it's now May 2015. Could be out next month, could be 2 years. This happens.
2) This kind of speculation is nonsense. The game has not been released.
Google? http://wulverblade.com/blog/
In light of Shovel Night's release on Xbone much later than PS4's, does this pretty much mean the parity clause has been destroyed? If not, then in the process of being destroyed or just regarded as something not worth caring about anymore?
Unless the clause applies to launch games then nevermind. Outlast and Shovel Night were not launch I believe.
All indies are equal, but some are more equal than others.
Shovel Knight was released a week apart, I think you mean Rogue Legacy(?)In light of Shovel Night's release on Xbone much later than PS4's, does this pretty much mean the parity clause has been destroyed? If not, then in the process of being destroyed or just regarded as something not worth caring about anymore?
Unless the clause applies to launch games then nevermind. Outlast and Shovel Night were not launch I believe.
You think you're better connected than George Broussard? That's cute.
The people I've talked to that launched games have said that it is a good experience, but heck, what do they know about the game they launched
I will add from what I hear they are a bit understaffed though, and with over 1000 devs making games, I'm sure that doesn't help
In light of Shovel Night's release on Xbone much later than PS4's, does this pretty much mean the parity clause has been destroyed? If not, then in the process of being destroyed or just regarded as something not worth caring about anymore?
Unless the clause applies to launch games then nevermind. Outlast and Shovel Night were not launch I believe.
Yep, I definitely said that
So let me clarify,Can you give us an idea how many devs contacted you (or you contacted them)?
Im placing doubt in the blanket statement of the program where he insinuates that it's some huge mess that people that have positive experiences must just be having them because they are an exclusive game or a big named indie.Why try to place doubt on what he said based entirely on your anecdotal evidence then?
In light of Shovel Night's release on Xbone much later than PS4's, does this pretty much mean the parity clause has been destroyed? If not, then in the process of being destroyed or just regarded as something not worth caring about anymore?
Unless the clause applies to launch games then nevermind. Outlast and Shovel Night were not launch I believe.
All indies are equal, but some are more equal than others.
No need for cheap shots like that.
Anyways, I'd be curious to know who else that developer has worked with. I'm sure Olive Garden is amazing if the only other place you eat at is McDonalds. Not that it's impossible that Microsoft could be treating an indie developer well. But I'd be more inclined to take the word of someone who has worked with the other platform holders over one who has had just one experience to call upon.
Microsofts ID@Xbox program, which is responsible for bringing indie titles to the Xbox One, may have a wide range of titles scheduled for the next few months but some developers are still avoiding it due to the parity clause. Speaking to Digital Spy, Curve Digitals managing director Jason Perkins says its the reason that titles like MouseCraft, The Swapper and Titan Attacks wont be on the Xbox One.
Having launched for PlayStation platforms last year and on PC before that, Curve Digital will be bringing The Swapper to Xbox One in June, courtesy of developer Facepalm Games. You can get better acquainted with the game in the old PlayStation trailer below.
MouseCraft - the ultimate game of cat and mouse, developed by Crunching Koalas, will squeak onto Xbox One in the 3rd quarter of 2015. MouseCraft is an A to B puzzle game where players help mice in their relentless quest for cheese by stacking the world's most famous blocks: Tetrominos. And most importantly - it's pretty edam good..
This is going to go down like a lead balloon, but the cricket is on and I'm playing Rayman so here goes:
Gaming Bolt 7th May 2014: MouseCraft, The Swapper, Titan Attacks Not Coming to Xbox One Due to ID@Xbox Parity Clause - Link
18th May 2015: The Swapper coming to Xbox One 5th June - Link
21st May 2015: Mousecraft coming to Xbox One - Youtube
I don't really have much to say, just thought it was interesting. Intrigued by The Swapper
Talking is the red pill.I wonder what changed.
I wonder what changed.
It's great those games are coming to Xbox One. (Especially The Swapper which I think you will enjoy.) But the intention of the clause is to strong arm developers into releasing on Xbox One first, which still sucks. Just because a few developers managed to find their way around it, doesn't make it ok.This is going to go down like a lead balloon, but the cricket is on and I'm playing Rayman so here goes:
Gaming Bolt 7th May 2014: MouseCraft, The Swapper, Titan Attacks Not Coming to Xbox One Due to ID@Xbox Parity Clause - Link
18th May 2015: The Swapper coming to Xbox One 5th June - Link
21st May 2015: Mousecraft coming to Xbox One - Youtube
I don't really have much to say, just thought it was interesting. Intrigued by The Swapper
This is going to go down like a lead balloon, but the cricket is on and I'm playing Rayman so here goes:
Gaming Bolt 7th May 2014: MouseCraft, The Swapper, Titan Attacks Not Coming to Xbox One Due to ID@Xbox Parity Clause - Link
18th May 2015: The Swapper coming to Xbox One 5th June - Link
21st May 2015: Mousecraft coming to Xbox One - Youtube
I don't really have much to say, just thought it was interesting. Intrigued by The Swapper