serversurfer
Member
I post about it at some length in just about every thread where parity comes up. lolI'm not fully up on this, but would like to read up on it.
You can start with my first post in this thread, which links to the policy itself and a couple of articles where Ubi said they could only include PlayStation-specific features in their games if MS said it was okay. I don't know if he ever spoke about it as openly as Gerighty's slip-up, but here Ono seemed to be hinting that not supporting XBox was what finally allowed them to have cross-platform play between PS and PC.
Anyway, features and content are covered in the parity clause just like the launch date, with the same implications; if you make the competition look too appealing, you'll forfeit your XBox publishing privileges.
Well, it's not so much about "principled stands." It's about not harming the industry, as you've said yourself. Microsoft use the parity policy to not only delay games, but also to veto features on rival platforms. Now, they don't really have the clout to give teeth to that policy today unless you're a company like Ubisoft who already have millions invested in to the XBox version of your game, and therefore need to "avoid debates and stuff" and that's why they're so eager to call you guys up and give you an exemption now. Plus, you've attracted some attention for this, so by calling you up and offering you an exemption, they paint themselves as perfectly reasonable and accommodating, both attracting more support to their platform in general and simultaneously discrediting anyone who claims they actually ran afoul of the policy. But again, it's just an exemption; they don't want to repeal the policy completely, because then they can't use it to hold back the competition later.What's controversial about this? That we're not taking a principled stand against Xbox until this policy is gone?
If MS tried to pressure you in to removing cross-platform play on PS/PC because it's disallowed on XBox, you might feel comfortable telling them to take their 10M users and fuck right off, but what if other developers start supporting them too, and their ranks grow to 30M, or even 50M? Will you still be comfortable saying you don't need them? Will your publisher? What if you've been developing both versions of your new game side by side, and shortly before release, your MS rep comes to you and says he's super duper sorry because he's totally on your side, but he couldn't get the Powers That Be to approve cross-platform play on the PlayStation?
So by taking your exemption and publishing on XBox, you make XBox more appealing, which leads to a larger user base, which gives MS more ability to stop granting exemptions even to you, since you are agreeing to deliver parity, mind and start being anti-competitive again. They're happy to tell you how they're not like that anymore, but they're not actually killing the parity clause; they're saving it for when it'll actually work. Does that explain the "controversy"? Sorry if I seem like I'm going a little overboard here, but I've been fuming about this policy for the better part of a decade now, because like you, I find it to be anti-competitive and damaging to both developers and gamers.
I actually didn't know you guys had a publisher; I thought you were fully independent. I see what you're saying about not wanting to abandon any customers at all, but again, that's what give the parity clause its teeth. Ultimately, gamers will follow the games. It's still early in the generation, and there's a lot more people who haven't made their purchase than have. Ono's fans know where to find his game this generation. Developers do have some say in which platforms should be considered, you know. I think consumers are able to figure out which platform(s) the games they wanna play are on, and understand why games may not come to a certain platform.Ultimately it's not my call, but Autumn's. But at least on Twitter, there seem to be a lot of consumers that want to play our game on that platform, and I think giving them the game (if it makes financial sense to do so) is better than telling they should buy a platform with better policies.
Well, that's unfortunate.We never got a response from Capcom. I approached them in person at PSX, and we tried multiple times to reach them through e-mail.
Oh, hey, not to change the subject or anything, but can you comment at all on how much time it takes to do a port, in terms of man-hours or whatever? Looks like you guys have a fair amount of experience with that? Am I correct in assuming it's not a trivial task, even on comparatively similar platforms?