I disagree, SSM uses developer controlled camera because they want the GOW series to look like a Hollywood epic. ND also started using dynamic gamer angles with UC3 and to a lesser extent with TLoU.The problem is that developers of these "movie-like" AAA game experience aren't doing that at all. Case in point being the regression to 30 or sub-30 fps in favor of more flash and "next-gen" graphics/visuals. That kind of compromise should never have been an issue in the first place. I'd rather have scaled down graphics but with high fps instead of the other way around.
Sounds like a lot of people in this thread would be upset at South Park: Stick of Truth's framerate even on the PC version.
TLOU can have its 60 fps but keep that shit away from my movies.
The problem with the 30/60 debate is a lot of people hyperbole the shit out of 30fps and call it "unplayable"I'd wager a drive by statement such as 'self-entitled internet warriors' is worse..
I'm okay if you prefer 30fps. I like 60/120fps. They're just video games; knowing what I enjoy doesn't create a sense of self-entitlement. Other people will have different opinions, and that's alright too. No need for the posturing.
We've been putting out games at 30fps (more or less, yeah) for a while now. I mean, if you want only 24fps, that will let us put a whole lot more effects in!
Speaking less sarcastically, 30hz, 60hz and anything in between is more than just about being cinematic, it's about the underlying systems that affect gameplay and how they refresh. Your body/eye can't compensate for that like it does when watching 24fps source material on film. Don't get me wrong, I'm a huge cinephile and buy Criterions, watch things in as original format as possible, etc., but in games, as most of us know, the higher the frame rate you can pull out, the better the overall experience, generally speaking.
Games vs. TV don't have that "soap opera" effect at higher than 24fps frame rates in my experience, but then again I'm not a dark10x frame rate peeper
I, for one, am looking forward to seeing our final result with TLOU PS4.
Mouse = 60fps is a must.
Controller = Who cares.
The problem with the 30/60 debate is a lot of people hyperbole the shit out of 30fps and call it "unplayable"
30fps is not unplayable by any means and it's absoultely absurd to think that. If you are used to 60fps that's fine. I have been a PC gamer since 2000 and a console gamer since about 1985. I love both, 30, 60 or 120. I look for story when playing a game solely based on that. I look for tight and fun gameplay along with story on most others. I still pick up console games that run at 30fps over playing them on my PC that can run them at 60fps at times, that's how little of a shit i give about it.
GRANTED i do think that Racing and Fighting games both benifit from 60fps but that isn't to say 30fps makes them unplayable. Forza Horizon was fucking fantastic at it was 30fps.
Ideally I want to be playing something and cant determine what is cutscene or gameplay.Cutscenes should be 24fps - Filmic, cinematic, whatever.
Gameplay should be 60fps
TLOU can have its 60 fps but keep that shit away from my movies.
Slightly off topic but people have mentioned The Hobbit and i just wondered if anyone knew why the Blu-Ray doesn't run at 48fps or to have the option to do it?. Are Blu-Ray players unable to run movies at that rate or something?
TLOU can have its 60 fps but keep that shit away from my movies.
Yup. Games inarguably benefit from the highest possible refresh rate. But as you said, keep that shit away from my movies. I know it's only a matter of what I'm accustomed to, but it's not like that counts for nothing when 90% of the movie-going public agrees.
'Frameskip'? No, if you have 48fps, and you shoot at 1/48, you can abstract basically a perfect 24fps version of a film, but if you go to anything about 48, you can't anymore.What makes them "your" movies? They're MY movies just as much, and I want them at higher framerates.
90% agrees on 24fps? Are you sure about that, and why does it matter? Tyranny of the majority, yay! Frameskip would be easy to implement specifically for those who think they want it.
People used the "cinematic" excuse seriously? I thought that was always sarcastic?
That was Cameron's orig plan but didn't i read that it had changed because of the 'backlash' against The Hobbit?, i thought i read that.Simply put, TVs can't output at 48 fps without a pulldown method that would incur a lot of stuttering. This is one area where I think James Cameron is going to have a tremendous advantage in for the Avatar sequels, since he's planning on shooting them at 60 fps, which doesn't need any of that nonsense to display properly on a TV set.
Wait, people used the "cinematic" excuse seriously? I thought that was always sarcastic? Not even joking, I always read "it's more cinematic" as if it had a lot of winking done afterwards...
Can't we just agree that those who are really interested in the frame rate will play on PC and have a good time, and those who prefer an easier console experience will play on console and also enjoy themselves?
Can't we just agree that those who are really interested in the frame rate will play on PC and have a good time, and those who prefer an easier console experience will play on console and also enjoy themselves?
Then we can stop the dick waving on shit nobody cares about and focus more on good games.
Now amount of bitchy comments on either side will change anybodies mind on anything.
You remind me off the Arkam Gamesbwhere the prerendered cutscenes look way worse than the game itself on a good PC.Ideally I want to be playing something and cant determine what is cutscene or gameplay.
Can't we just agree that those who are really interested in the frame rate will play on PC and have a good time, and those who prefer an easier console experience will play on console and also enjoy themselves?
Then we can stop the dick waving on shit nobody cares about and focus more on good games.
Now amount of bitchy comments on either side will change anybodies mind on anything.
It should be the other way around, (almost) stable 1080p@60 on consoles, and prettify toggles on pc. That way even after years of eyecandy advancements, when even those cinematic experience slideshows would look outdated and ugly, one would have timeless playable framerates.
Not only that. Future generations will look at out 24fps movies and wonder how could we be entertained with that shit.Higher framerates in movies will happen eventually; it might take another decade but you will see the mainstream superhero and action movies doing it then before you know it the only 24fps movies out there will be indie films going for that "retro" feel.
That was Cameron's orig plan but didn't i read that it had changed because of the 'backlash' against The Hobbit?, i thought i read that.
So anyway if AVATAR 2 runs at 60fps, we should also get 60fps on the Blu-Ray?.
I wish people would stop holding on to low framerates being cinematic in general. 24fps shouldn't be acceptable for.... anything.
You people are the reason no theaters around me were showing the Hobbit in 48fps! Embrace the future, you luddites!
Because TVs have a refresh rate of 60hz. So you can either sync to the refresh rate of the TV, or you can double every frame to make your frame rate be half of that.Why not target 48fps?
60fps is king of course, but I think at 48fps they can optimize the game even better.
The hobbit looked BRILLIANT at 48fps.
I need to try some games at 48fps...
Not only that. Future generations will look at out 24fps movies and wonder how could we be entertained with that shit.
Sorry for the vulgar language, but The Hobbit at 48 fps looked like crap.
I like my games at 60fps but wouldn't mind having cutscenes in the 24-30 fps range. The best current example I thought of game that could use this was Ground Zeroes.
How about no?Can't we just agree that those who are really interested in the frame rate will play on PC and have a good time, and those who prefer an easier console experience will play on console and also enjoy themselves?
Then we can stop the dick waving on shit nobody cares about and focus more on good games.
Now amount of bitchy comments on either side will change anybodies mind on anything.
Blu-ray supports 2D 1080p/60 video so they could have converted it to 60 for the 2D version if they really wanted to.Slightly off topic but people have mentioned The Hobbit and i just wondered if anyone knew why the Blu-Ray doesn't run at 48fps or to have the option to do it?. Are Blu-Ray players unable to run movies at that rate or something?
I don't think so, the 60fps titles I remembered were fighting games.How about no?
Console games used to run at 60FPS almost all the time back in the day.
I had a long post earlier in the thread that explained how the 2D consoles ran games almost exclusively at 60FPS and I'm not wrong about that.I don't think so, the 60fps titles I remembered were fighting games.
I don't think so, the 60fps titles I remembered were fighting games.
I remember a time when people cared more about whether games were fun than the number of pixels and frames per second. November 15, 2014 seems to be the day when people stopped playing games and started playing tech specs.
RIP in peace fun. I'll never forget.
In a well made film 24 frames looks perfectly lovely and I don't see why that's a problem. I'd rather watch a beautifully shot movie in 24 frames than something for the sake of 60fps. Would The Shining be better in 60fps? Would Star Wars be better in 60fps? I find higher frame rates reveal the cheapness in physical sets and I don't know if you've visited many movie sets, but they're pretty rough and cheap to look at in person, but the problems are hidden much more effectively with a lower frame rate. The Hobbit suffered from this to a degree, and I imagine it'd drive up physical production costs quite a lot.
Anything animated will shine with higher frame rates, of course, but for physical film, I just don't really care.
One problem I have with 60fps games, is that the animation needs to be damn near flawless or it looks super bizzare to me. I had a great time watching the "banana peel" death animation in that series. So out of place to me.
When it comes to movies people have to realize that a higher frame rate means its easier to spot the imperfections in special effects, thus making them look far cheesier.
For games, there's no direct reference point to live action (usually) so it's a non issue.