Drizzlehell
Banned
Take a game like Gothic for example.
No maps, no quest markers, not even a little compass on the screen with tiny icons indicating that there's something nearby. All you could rely on were your wits, the road signs, and a big scary monster running at you in a sign that you should probably do a 180 and get the fuck out of there.
And all of that was baked into the game's dough, so it's not like this HUD-less experience was an optional one. Any game that offers any kind of HUD-based directions wouldn't count in this little exercise, so don't you go mentioning... whatever game you were thinking about right now, because it's probably not what I'm talking about.
I honestly struggle to think of too many games like that.
No maps, no quest markers, not even a little compass on the screen with tiny icons indicating that there's something nearby. All you could rely on were your wits, the road signs, and a big scary monster running at you in a sign that you should probably do a 180 and get the fuck out of there.
And all of that was baked into the game's dough, so it's not like this HUD-less experience was an optional one. Any game that offers any kind of HUD-based directions wouldn't count in this little exercise, so don't you go mentioning... whatever game you were thinking about right now, because it's probably not what I'm talking about.
I honestly struggle to think of too many games like that.