Extra Sauce
Member
This means Capcom needs money to continue too.
Nicely done.
This means Capcom needs money to continue too.
Yep, I think this is the main issue here.
Like I said on the other thread: they're not charging for continues. The game saves at checkpoints, and they're charging for an item that allows you to revive right where you died instead of going back to the last checkpoint.
You can also get those items by playing the game.
It's still shitty, but less so.
Pay real money to make games easier and have access to cheat codes
Yay
People defending this are ignoring the bleed in that monetization has on the design process.
Traditionally games are built then handed to marketing. Now they are being mashed together and im not sure how i feel about it.
The track record so far has been less than stellar
Very encouraging for DDO.
Pay for lantern fuel, pay for pawns, pay for classes.
Like I said on the other thread: they're not charging for continues. The game saves at checkpoints, and they're charging for an item that allows you to revive right where you died instead of going back to the last checkpoint.
You can also get those items by playing the game.
It's still shitty, but less so.
Kind of getting tired of every game becoming a store
Sorry but this is a future where ill be happy to avoid such intrusions
Bring on Indie and complete titles
Keep watching the thread to see how many ignore this fact and continue losing their shit.
Not like it has been updated in the OP or anything (it has).
The power of a thread title in action.
I never understood the outrages for things like this. Seems clear to me that this is something that is added in addition, not something that alters the game design.
Keep watching the thread to see how many ignore this fact and continue losing their shit.
Not like it has been updated in the OP or anything (it has).
The power of a thread title in action.
So because the items are limited available in-game it makes it okay? Do you honestly believe such a system doesn't play into the design of the game in a negative way?
So because the items are limited available in-game it makes it okay? Do you honestly believe such a system doesn't play into the design of the game in a negative way?
This time they're optional and you can get them in-game as well.
Next time they're mandatory but you can get them in-game as well.
Next next time they're mandatory and you can't get them in-game anymore.
Keep watching the thread to see how many ignore this fact and continue losing their shit.
Not like it has been updated in the OP or anything (it has).
The power of a thread title in action.
This means Capcom needs money to continue too.
Yeesh. And people want them to do re2 remake in their current state.
To be fair, RE remake turned out pretty well.
This, on the hand...
I see they are hard at work finding new ways of making Resident Evil scary again
It is news like this everyday that makes me think this might be my last generation as a gamer. There is not a single industry that punishes its consumers like the gaming industry. It almost feels like they hate us, save the few exceptions.
Keep watching the thread to see how many ignore this fact and continue losing their shit.
Not like it has been updated in the OP or anything (it has).
The power of a thread title in action.
RE remake was a game that originally came out years before.
Make no mistake: a game with a system like this built in is designed to get people to spend more money. They don't put a system like this in place and then shove a bunch of free crystals up your ass.
Hardly rage worthy IMO. Its an optional service that probably has no impact on the game experience(unless auto saves are severely underused because of this.) Tales of games have optional dlc for exp and item boosts too no? Its just a option for people. I know my older brother would buy these because he is impatient and has money to spend, that's probably the type of consumers this insta-rez is for anyways. GG Capcom.