evilromero said:
Bullshit. SCIV it like ten times more enthralling than either of those games. CIII comes closer than Ronda, definitely, but IV just blows everything out of the water in terms of controls, level design and atmosphere (soundtrack is brilliant- subtle and depressing).
I don't really care who made it. It's awesome.
I disagree. Super CV4 was nerfed in terms of challenge by the 8-way whip in combination with the fact you were facing off against basically the same enemies, and that the zoomed in view pulled the enemies closer to Simon, basically making them easy pickings. And the controls, aside from said whip, hook grappling (which was occasional, really), Simon crouch-walking, and having a little midair control, were essentially the same. I mean, he walked at the same slow pace! Which was fine when you had the standard whip control and enemy threat level from the other entries in the series, but here, it was just you going on auto-pilot at that same slow walking pace. So more enthralling? I think not.
And what you consider subtle and depressing about the soundtrack I consider too low-key and lethargic for an action-vania for its own good, and often lacking in the tension of other series entries.
Aside from that, Super CV4 was completely linear in its stage progression, and had a couple too many stages for such a Castlevania, and it wore out its welcome near the end as a result IMO, especially given the game's pacing. Dracula's Curse and Rondo of Blood had multiple paths, which gave both games the luxury of more stages while keeping separate playthroughs to reasonable lengths, and making it so that you had multiple paths of progression for the sake of variety. Speaking of which, you also had alternate characters in both games with their own advantages/disadvantages as well.
TreIII said:
The whip was at its best in SCV. That much is undisputed.
If not for the fact that it was so out of place, given that there weren't any enemies that you really needed to use it against. It was overpowered against them.
Chemo said:
I'll be more than happy to accept that if it's actually been stated in some official capacity, but until then, I'm severely skeptical. Regardless, whether it was his idea or not, it's clear that ripping off Metroid (and without ever even approaching Super Metroid, Metroid Fusion, or Metroid: Zero Mission levels of quality) is the only idea he's got, and he has strip mined into oblivion. If this is legit, it's a good thing. Embrace change.
I won't disagree about change. That said, claiming that SotN is superior to subsequent Metroidvanias because it came first is as silly as claiming, say, that Link to the Past is the best top down 2d Zelda of its kind just because all subsequent top down Zeldas have "copied" it, ignoring the possibility that subsequent games of their kinds have actually evolved over their predecessors.