Wow sounds awful
I can't speak to the haptic stuff, but I'm always wary of touchpad style controls. The left stick stuff sounds rough to me, not sure aiming would be enjoyable either.Why is that?
I can't speak to the haptic stuff, but I'm always wary of touchpad style controls. The left stick stuff sounds rough to me, not sure aiming would be enjoyable either.
I can't speak to the haptic stuff, but I'm always wary of touchpad style controls. The left stick stuff sounds rough to me, not sure aiming would be enjoyable either.
I can't speak to the haptic stuff, but I'm always wary of touchpad style controls. The left stick stuff sounds rough to me, not sure aiming would be enjoyable either.
People thought reinventing the wheel (controller) would have good results? The spec on these machines means nothing if the primary means of control is broken.
Have you never enjoyed the pure bliss that is the original iPod scroll wheel?
Navigating for music and playing a real videogame are two completely different beasts
This is a problem with this entire idea of reaching too far out for a unique controller. Look at nintendo's mess now and take in account of how much money MS and Sony spent for R&D on their controllers. If there was a ton more room for innovation...do you honestly think MS and Sony wouldn't go for a completely new gamepad design? I have a real good feeling that the reason for both MS and Sony sticking with this "standard" gamepad design after all the millions upon millions spent on R&D for their controllers...that maybe just maybe there simply is not nothing out there that much better than the dual analog sticks,etc..that standardized design that we all grow to love over the years with gamepads.
I don't know i could be wrong but it just seems that Valve is reaching to far out there and the results are exactly this..a piss poor controller design. Valve just should of scrapped the entire idea honestly...just let the standard gamepad be the answer as it is now. If MS and Sony dumped millions into controllers and this is what we have..why on earth did Valve think they could come out with something better with a miniscule fraction of R&D into their controller?/ It kinda baffles me really....
In fact this entire "steam machine" thing just smells like failure...as much as i love Steam Service for PC gaming...
It sounds exactly like the Kid Icarus Uprising on foot controls which also had mix reviews. I personally enjoyed it but I'm very apprehensive about using it in a ton of other games.
We have seen it in action, check the videos posted above. It takes some getting used to but it works well for a variety of games, even those that aren't normally playable on a controller. It's a good piece of tech and a very smart design but Valve did it a huge disservice by presenting it in its current condition and letting reporters judge it after a few minutes of play. I don't get it, usually Valve's PR is excellent, why would they do this?
Yep the "wheel", or normal gamepads, work great on all the strategy and mouse centric pc games! I don't even know why they're doing this!
But developers don't need to do any additional work for the Steam Controller to emulate a 360 pad where it is supported, Valve should be able to do that easily.
Controller looks to be a flop, which doesn't surprise me. Gaming already has the superior control method in mouse/keyboard, with dual analog controllers as a decent secondary alternative. If Valve's goal is to make PC gaming more accessible to the masses with the Steam Box, the approach should have been to cultivate an environment where developers want to rethink popular PC genres to work with dual analog controllers... not to try and design a controller that would retroactively feel good with previously released titles in a format they weren't intended for.
It was overly light and flimsy, with many buttons an uncomfortable mix of too sensitive and insubstantial to the point of incorporeality. Valve later confessed to me that rumble motors, better materials, and even batteries werent in yet, and I wasnt surprised
Valve told me a second iteration that addresses many of my concerns is already in the works, so well see where that ends up
Interesting that these are so much more negative than both the dev and Steam Machines Beta impressions. Kind of curious how this splits in terms of issue that go away with time spent with controller vs. stuff that's still problematic even after you get used to it.
Jesus, Norm needs to take some shots of tequila before doing an interview, he seemed very nervous. And it made Coomer nervous too.Tested vid featuring Greg Coomer: http://www.youtube.com/watch?v=t6AnV0v9bs0
Moreover, for all Valve’s talk of how surprisingly great the controller is with cursor-heavy games like Civilization V, nothing like that was on display. In some ways, Valve sabotaged itself with this showing. It’s a shame too, because I think there’s an appeal to kicking back on the couch and contemplating my way through the ages, but I’ve yet to experience it firsthand.
Both traditional KB+Mouse and various existing controllers will work with SteamOS too. I'm not surprised people are finding it hard to use. It's a totally new take and probably isn't very intuitive. Do any of the 300 Steam testers love it after using it for a long period of time?
I think it's important to consider that steam machine beta users are by default inclined to endure, learn, and force their way until they get used to the steam controller. In theory I would say the vast majority of its beta testers will go the extra mile to make it work and find the positives. The fact that it's still problematic after they spend many hours on it, is not a positive indicator for a controller that is months away from release.
I reckon that if any other company was doing the controller it would've been dismissed as a niche product by now.
I reckon that if any other company was doing the controller it would've been dismissed as a niche product by now.
So, Valve is taking its traditional slow iterative software approach to hardware as well. Unless the company suddenly announces a slew of Linux games from big and small developers, I won't be buying a first-gen Steam Machine. I'd rather wait until the whole ecosystem is baked and ready rather than be stuck with an early adopter clunker of a machine.
Which is a great thing to aim for, and it does sound like they've done well in that regard. What concerns me is that it may turn out to be a jack of all trades, but a master of none. If it's an even worse replacement for a kbm setup in FPS than dual analogue then it seems pointless, and I'm not convinced that it will be any more than adequate for other types of game.
Or maybe these press folk are just trying to use it like a dual analogue and missing the point. I want to get my hands dirty with it and find out.
Will this be Valve's first failure?
Will this be Valve's first failure?
Hmmm a new machine that can (and will) still have vast users using KB&M with a controller that is not even Marmite levels of joy (Love it or Hate it).
The controller looked poor on reveal and these impressions seem to be cementing that it is...far from ideal or intuitive??
Early days but not a good start for Valve, although it is only Steam OS they are really selling/pushing anyway!
I don't see how you could play a competative FPS if you are controlling your view by swiping? seems incrediblly imprecise.
Some Steam Machine beta testers have already shown that games like Dota 2 and Street Fighter 4 can be played on a Steam Controller. But those early users are playing those games in "legacy mode," in which Steam Controller inputs are bound to keyboard commands and mouse movement. Legacy mode will enable Steam Controller support for much older games, like Quake and System Shock 2, for example.
The real solution will come with the roll out of Steam Controller API support in Steamworks, an update Bellinghausen said Valve plans to give developers soon — and talk in detail about at next week's Steam Dev Days. With proper controller integration, Valve believes it can make even the most complex games playable on Steam Controller.
"For a game like Dota, we're probably not going to be able to match it perfectly," Bellinghausen said. "You're not going to take [pro player Danylo 'Dendi' Ishutin] and have him play at his level with the controller, but that's not really the goal. That's true of the controller in general.
"Certainly something like Dota has a sophistication to it that is going to be challenging. We're thinking we'll get 90 percent of the way there."
While Valve is working hard to update its own games to support Steam Controller, it's not something the company sees as a replacement for other control methods, like the favored keyboard and mouse combo.
"Team Fortress 2 players who are really happy with their mouse and keyboard, we're in no way saying that's changing or going away," he said."What we're trying to do is find a way to get close to that performance, but kick back on your couch. That's the goal, to get close to that performance level."