Is there a good primer to get into these games? I've always tried but never had any clue what I was doing when playing with friends.
I started understanding the right mindset to play by watching The Solar Gamer. Here's one of his playthroughs in Civ V BNW: https://www.youtube.com/playlist?list=PL3beh7tp6hJqIAUSsblz0R2yqJA_H6qJGIs there a good primer to get into these games? I've always tried but never had any clue what I was doing when playing with friends.
New preview videos starting to appear
https://www.reddit.com/r/civ/comments/4vymg5/quill_18_lets_play_civilization_vi_yes_6_england/
Still no word on system requirements? The last one seemed to be heavy on the CPU.
Should have been P47. Pilots found it much more durable, so you would survive more. The P51 was more maneuverable, but its key asset was its better range so it could cover bombers. Unless that better range is reflected, they should have put in the p47.Yeah, but US gets:
-Founding Fathers (increased government legacy gains or something idk)
-Film Studio
-Rough Riders
-P51
-Tourism bonus from National Parks
So that's 5 to 4. Might be that they're just not bothering to match the numbers?
Art imitates life!
First Look - Brazil
https://www.youtube.com/watch?v=_Oh2HzwZxOc
Looks like they've done something interesting with Great People, not only can you now spend money to rush earning them, each individual Great Person appears to provide unique bonuses so in theory no two Great People are alike.
Thanks! The wording for the pre-order is certainly strange. You can read both it will be paid dlc or free update civ.
Aztec Civilization Pack will be available at launch as an exclusive pre-order item for 90 days, after which the content will be made available at no additional charge to all players of the game.
I wrote up my impressions based on the 150-turn demo. Video and interview with the art director is forthcoming.
I'll also answer some questions within the restrictions of my NDA.
Thanks for the impressions.
1. Some previews have mentioned that you get a passive bonus for staying with the same government type for a prolonged period of time (even as you switch out policies). Can you talk a little about that? What kind of bonus is it?
2. My understanding is that each AI will have one unique, permanent agenda and one hidden, randomized one. Were you able to identify any AI's hidden agenda? Is this something the AIs will state very clearly during play?
3. Which new feature are you most excited about?
Well, I don't know whether the aztecs will be the only free civ or it will be the norm. I mean, the text is clear for the pre-order, but it doesn't clarify the general business model for me.Not sure how the following can be misinterpreted any other way
Firaxis doing some good changes
I actually like tubby teddy way more, much more character.
I wrote up my impressions based on the 150-turn demo. Video and interview with the art director is forthcoming.
I'll also answer some questions within the restrictions of my NDA.
Firaxis doing some good changes
Based on what you've played, do you think smaller, island-based cities will be viable at all, or would you need a sizeable amount of hexes to make the city worthwhile?
Hey guys. I think I know the next Civilization...Canada.
If you go to the Polygon.com 52 minutes of Civ 6. You can see the city "Toronto" at the 11:44 mark of the Video (link below).
Can't wait for this game to come out now.
https://youtu.be/pFQbfZcUzLg?t=704
EDIT: maybe not..could be a city state...which would suck as I would love to have my country/civ in the game finally.
You might be able to survive with an island-based city for a single colony, but you need some space for multiple cities. Also, I found it was much easier to get the cities up-and-running by sending them a steady supply of workers from my main city.
I actually like tubby teddy way more, much more character.
I'm also a fan of the change in workers. I always would have huge groups of worker lying around, but under the new system, workers go away after three charges. This means, workers have to become a part of your city work flow.
Firaxis doing some good changes
1. Depends on the government. Of the early three - Autocracy, Oligarchy, and Classical Republic - each has a stable benefit, a certain number of card slots for policies, and the passive bonus that grows.
In the case of Classical Republic: 2 economic policy slots, 1 diplomatic slot, 1 wild card slot, a fixed bonus to amenity with an city with a district, and a bonus to great people point generation that grew over time. The longer I stayed with Classical Republic, the higher the percentage of that latter bonus.
This also fed into legacy bonuses, which I assume are passive bonuses that are carried forward once you switch governments, but I'm not entirely sure.
2. I was not able to identify any of the hidden agendas, because I didn't progress down the diplomacy path far enough. This actually screwed me later in my game because Victoria dropped a spy in my major city and I couldn't do anything about it.
3. Honestly, as a fan of Endless Legend, unstacking the cities is probably my biggest one. It also seems far less rigid than EL, because the way districts worked in that game forced you to build your cities in certain configurations to maximize district size.
I'm also a fan of the change in workers. I always would have huge groups of worker lying around, but under the new system, workers go away after three charges. This means, workers have to become a part of your city work flow.
I actually like tubby teddy way more, much more character.
Has anyone posted the theme song yet?
I know it was played at a concert a couple of weeks ago, right? I'm surprised they haven't released a video yet :/
Thanks for the answers! I'm glad to hear that district placement felt flexible.
How did you feel about the more aggressive barbarians? You mention you were not initially prepared for them and they gave you a pretty persistent problem until you'd pumped out your samurai.
My aunt was part of the choir touring with Christopher Tin, he only just recorded it after that concert performance in London. I asked her what the new theme was like and if it held up compared to Baba Yetu and she said yes, it is amazing.
Hype rising.....I hope they release the song early.
I'd definitely like to see some way to give ships more room to move around as well.You know what I want in Civ 6? Canal Districts or some sort of Canal Great Wonder for my cities. I love playing naval warfare, and its always a pain when I want to play on a continent, but there are no good canal spots, and even more frusturating when there is a spot that would be perfect, if only for the fact that it was 2 spaces instead of 1.
No...?Wow, I loved Civ 4/5 but the artstyle is probably gonna make me skip this game. Looks like some clash of clans free to play game.