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Apparrently only homeland sales count.ram said:ergh...okami isnt out till spring 2007 ine urope. **** capcom for beeing such lazy dicks. and not to mention god hand, which will be also released in spring 2007.
Apparrently only homeland sales count.ram said:ergh...okami isnt out till spring 2007 ine urope. **** capcom for beeing such lazy dicks. and not to mention god hand, which will be also released in spring 2007.
ram said:ergh...okami isnt out till spring 2007 in europe.
In this market? Yeah, pretty much. Also, in the case of VJ, devving games which are terrible (which are, as I said, all I've played, none else being released and all).InsertCredit said:Devving niche games means ****ing yourself?
Odysseus said:Don't you mean the Wii?
/ain't skeered
BocoDragon said:How convenient for you. Sure Europe, you didn't really do anything bad to Clover Studios, but if you really think about it, you didn't do anything good for them either. You share the blame just as much as Himuro.
Mejilan said:In all seriousness, a Wii port of Okami would be a great fit. Nintendo's usual audience would lap it up, graphically they could do wonders, and "painting" with the wiimote could be absolutely amazing.
"A happy little bush here. A happy little tree there..." Etc.
wtf pedo??White Man said:THEY"RE THE SAME THING LOL
InsertCredit, change your ****ing avatar. No pedo shit allowed here.
cvxfreak said:Word is, it'll never happen.
That's a good point but what's so depressing is just the fact that Clover represented a single collective entity where all those awesome thinkers put their heads together and came up with some great stuff. You're right that the individuals will still be around the the great games will still be made, but Capcom slicing up the embodiment of some of the best thinkers in the industry is what's most disturbing herecvxfreak said:For the record, I'll go on to state that I don't think this is as bad as it may seem. Kamiya did not magically become innovative or stylistic because he was suddenly at Clover. He still created RE2, DMC and VJ at Capcom proper. If Clover Studios never existed, Okami still would have been created. Mikami also... he created something like God Hand, but like P.N. 03 he still would have created it at Capcom itself. (Let's ignore that Clover was a part of Capcom anyway, de facto.)
Capcom's games are the type that don't really rely on the actual developers but more so on the actual thinkers that initiate the projects. If Kamiya gets his next big idea, it's going to get made.
Kobun Heat said:Okay, this is what I just posted. Anybody who's better than me at reading financial statements in Japanese please see if I've gotten anything grossly wrong.
http://blog.wired.com/games/2006/10/capcoms_clover_.html
Basically, it seems to me as if they're just bringing everybody from Clover back into the Capcom fold, so as to streamline development processes. It's not like everybody's fired.
...is it?
cvxfreak said:Word is, it'll never happen.
I thought they were just killing Clover, the seperate entity, and bringing the teams back into Capcom. That's what all the language about "making development more efficient" etc. seemed to mean.sp0rsk said:Isn't that what dissolved means?
Kobun Heat said:Okay, this is what I just posted. Anybody who's better than me at reading financial statements in Japanese please see if I've gotten anything grossly wrong.
http://blog.wired.com/games/2006/10/capcoms_clover_.html
Basically, it seems to me as if they're just bringing everybody from Clover back into the Capcom fold, so as to streamline development processes. It's not like everybody's fired.
...is it?
Kobun Heat said:I thought they were just killing Clover, the seperate entity, and bringing the teams back into Capcom. That's what all the language about "making development more efficient" etc. seemed to mean.
Is that really what's going on here, though? Maybe Capcom just figured it didn't make any sense to be running a totally seperate company with its own financials and board of directors and shit when all they did was make Capcom games.White Man said:As crass as it is, I don't think we particularly care if anyone has lost their jobs. We are just concerned that the unique style of Clover has been deemed unprofitable and shelvable.
Well, remember the explosion of creativity the Sega studios had in the DC era, when they were semi-autonomous? And then Sega merged some and re-absorbed a few others into the mothership... compare their output before and after that shakeup.ethelred said:The thing is, even if the entirety of the studio is being fully merged back into Capcom proper, I can't see that they'll have the same level of autonomy as they did at Clover Studio. So it's still a really big loss.
Were you ever going to elaborate on how VJ was "terrible"?Striek said:In this market? Yeah, pretty much. Also, in the case of VJ, devving games which are terrible (which are, as I said, all I've played, none else being released and all).
So catering to the masses makes something less "turd-like"? No wonder you don't like Clover. I bet you thought Okami sucked too.Striek said:Of course, sometimes niche leads to bigger and better things, so the only tragedy is we'll never know. An example - Team ICO makes ICO, turd, not fun, wouldn't have cared if they'd died. Team ICO then makes SOTC. Awesome, original, awesome. Still has its own style, but clearly developed to cater more to the masses (as they admit in the making of movie).
Thats called good business.
beat said:Well, remember the explosion of creativity the Sega studios had in the DC era, when they were semi-autonomous? And then Sega merged some and re-absorbed a few others into the mothership... compare their output before and after that shakeup.
Gaia Theory said:I will miss Clover, a lot. I hope that for Mikami, this is the last straw and he finally defects from Capcom and runs into the loving arms of Miyamoto and Nintendo. Mikami should bring Kamiya and Inaba with him.
Capcom sucks!
duckroll said:No one has bee fired. And the "unique" concept of Clover wasn't just DEEMED unprofitable, it was proven unprofitable. They had enough years to prove otherwise, and they didn't.
Yes, this makes sense, because they released it on a console with a 100 million+ installed user base and it didn't sell enough, so they should spend extra money to port it to a system with no user base whatsoever so far!sp0rsk said:Well, thing is now we dont know that for sure. I'm sure the reasoning was because of the lack of sales and the easiest way for capcom to recoup some of their loses is to release it on the Wii.
As long as it's the same Capcom who made/making Dead Rising and Lost Planet, I personally don't see the problem with the re-merger.duckroll said:So to everyone going "OH CAPCOM SUX LOLZ", etc. How exactly do you propose that Clover will survive in the next-generation? They've already been accumilating losses as a seperate company, and next-generation development will have even larger r&d costs. Capcom is the 100% shareholder in Clover, and they have shareholders of their own. Clover is considered a Capcom investment. As a responsible shareholder in the investment what do you propose they do?
Oh yeah, I forgot. This is the world where "WE DON'T CARE ABOUT BUSINESS, ORIGINALITY FOREVER!!!!!!!!!!'. Sorry guys, harsh reality once again!
Zerodoppler said:All the best things in this indutry always goes to shit. Thank the idiots that buy nothing but roster updates and movie license games.