Stop discussing things you know nothing about, sweetie.
stop saying bs ...honey
Stop discussing things you know nothing about, sweetie.
Have you got a copy of the game on both systems?My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
And besides... it's FAR more entertaining to watch said straw graspers flounder about apologetically defending the Xbone.
Yes! It absolutely affects framerate.
There were a number of games that ran much smoother in 480p mode versus 720p on PS3.
The best example is Bionic Commando Rearmed 2 which ran at about 40 fps in 720p mode (judder was severe) while it hits a perfect 60 fps in 480p. Many other games exhibit similar improvements.
So you're an advocate of the "PS4 version got downgraded to native 720p" theory, I presume?
I'm a PS4 fan, but I would actually love to see that happen, just to see the internet explode. And, it would save me $60 bucks.
Really?
Sounds strange. Did that affect fps / performance then?
Huh? Happened in many games on PS3. Change the resolution down to 480p, and the game actually renders at 720x480 resolution.
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
I'm apologise to you for entering a discussion. Is your opinion more valid?
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
That's his guess/hope. Would be great with clarification on this from Sony source. And wouldn't having the game change actual rendering resolution make it harder to QA test, when you need to test both/all resolutions. specially if it will drastically change the fps output
Well, in the case of Call of Duty, it doesn't seem like that sort of problem. The drops appear to occur in isolated, quick bursts. It's not as if it runs below 60 fps for any length of time. I doubt dropping the resolution would solve the issue. Seems like something else is going on.but if is this is the case....why even bore to have that 1080p resolution ready if there are this fps issue..and then need to go to 720?
lol wutDat strawman. Is anyone actually doing that in this thread?
One day most of us on this forum will sit back and realize just how much time was wasted arguing about a game as bad as this.
but if is this is the case....why even bore to have that 1080p resolution ready if there are this fps issue..and then need to go to 720?
IW didn't work on the Wii U version. That hot mess comes straight from Treyarch.You know, IW screwed up the Wii U version compared to the other two, and PC is a mess, so what makes it out of this realm that the Next Gen versions are similiarly screwed up? Both could be lazy 720p ports.
IW probably just concentrated on the 360 then PS3 the way it is looking.
Infinity Ward...So people are saying 720 SP but 1080 MP on the PS4? WTF is this nonsense??
Have you got a copy of the game on both systems?
Yes! It absolutely affects framerate.
There were a number of games that ran much smoother in 480p mode versus 720p on PS3.
The best example is Bionic Commando Rearmed 2 which ran at about 40 fps in 720p mode (judder was severe) while it hits a perfect 60 fps in 480p. Many other games exhibit similar improvements.
but if is this is the case....why even bore to have that 1080p resolution ready if there are this fps issue..and then need to go to 720?
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
I would assume this is a mistake on the end of the reviewers, correct?
How could Sony and Activision both be wrong about the resolution.
To restate my theory from the other thread, I am beginning to believe that some of the PS4 systems used to demonstrate the game at the review event may not have been set up correctly to run the game at 1080p. If the game was being shown on PS4 both at 1080p to some and 720p to others, this would explain why some of the reviewers could not see any difference, while others saw a clear advantage for Sony. It would also explain how the footage captured by IGN and Sixth Axis appears to be native 720p on both systems.
My assumption is that Marc Rubin did not lie, the PS4 can run at native 1080p, but not everyone who reviewed the game actually got to see it that way, and none of the comparison footage we have right now is representative of the resolution advantage.
How did this happen? I don't know. It could be a firmware bug with how HDMI connections were negotiated on the debug hardware they used, or it could be simple user error in how the machines were configured by Activision.
Obviously, it would be good to have clarification from Sony/Activision/IW, but till then (or a DF face-off), we don't have much else to go on.
Like I said, resolutions aren't this complicated thing, it's likely trivially easy to implement that into a console space, especially considering CoD has a PC port which supports changing resolutions already. And for what it's worth, I highly suspect the games we're seeing at launch are seriously skimping out on the QA process - just look at the BF4 hullabaloo.
Oh my, for me, loading those dang games from the cassettes and getting syntax error omg omg hehe but my real first experience that opened my eyes was Pong with those stick turn controllers, Aahh good memories. Probably the reason why I don't give 2 shits about these resolutions, all these games looks incredible on next gen, well all but fewWow. Only ever used mine on a 14" colour portable.
zx81 on the other hand... Still remember keying in all those magazine code only to find there were errors in it. Bah!
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
Have you got a copy of the game on both systems?
Damn, Quaz is the OG pixel counter, so maybe we should pay attention.
If this is the Quaz51 from Beyond3d then I say we can take your word as gospel, either way, there's something fucked up in all of this, some thoughts:
-Activision has been lying for some unknown reason about the PS4 version's resolution.
-Gaming reviewers have been stupidly ignoring this.
-The direct feed capture equipment could have been set to 720p and 60fps as opposed to 1080p and 30 fps, to capture the framerate feel. Maybe video capturing equipment owners can shed a light on this.
I don't think the ohter theories make practical sense. Unless the Elgato HD automatically upscales 720p output it captures to 1080p?
ERP on beyond3d is throwing some cold water on the "lower resolution in the PS4" theory.
Said it was a requirement for the PS3 to support 480p native (due to SD TV) but that is no longer the case with PS4. He did say the developer can do what they want, but it would mean more testing.
http://forum.beyond3d.com/showpost.php?p=1805385&postcount=334
Yes! It absolutely affects framerate.
There were a number of games that ran much smoother in 480p mode versus 720p on PS3.
The best example is Bionic Commando Rearmed 2 which ran at about 40 fps in 720p mode (judder was severe) while it hits a perfect 60 fps in 480p. Many other games exhibit similar improvements.
Holy shit, is this THE famous OG pixel counter from Beyond3D???
I ignored this post because I thought it was just speculation from some random poster.
Yeah, I think the native 1080p is actually 1080p*
*only in multi-player.
I would take that post, if that is Quaz, as what the best guess is right now.
So GAF, you can get your pitchforks ready.
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
Holy shit, is this THE famous OG pixel counter from Beyond3D???
I ignored this post because I thought it was just speculation from some random poster.
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
Yeah, that I agree with, the resolution itself is not that hard to implement, but on pc there is no real target FPS for QA to test. For the console there is, and having two different resolution to test, it'd make it harder to test the target FPS. They'd have to make sure all QA consoles were set to 1080p as not to get strange results.
Might not be a big issue I suppose, but still.
Which makes me think, if people were running this on 720p on the PS4, not seeing any difference in the IQ with the Xbox One 720p, and still saying the PS4 had framerate issues, how would it even run on 1080p@60fps?
not taking sides on this, as I really don't care for CoD but the results do bring up many questions.
My analyse
Ghost seem:
Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate
Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
Pretty sure it is, he has posted here in the past.Can we have confirmation if this is him?