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COD:Ghosts PS4/XBO Comparisons show the same resolution (720p)?

C.Dark.DN

Banned
Sabotage!?

Im saying wait for digital foundry face off, and if the glorious pixel counters see that it's 720p then it would be more understanding if neogaf exploded. I couldn't care about polygon's or ign's comparison videos. And before you mention any BF4 capture F-up. I think it's safe to say that they probably took all the necessary precautions.

EDIT: Where on earth is digital foundry's Face off video??
Mmm, I have no faith in DF after BF4.
 

antti-la

Member
If the capture device was set to record at 720p from a 1080p source there would be a lot less aliasing. Kind of super sampling.

If the PS4 was set to output 720p signal, game would still run at 1080p but just get downscaled. Resulting somewhat super sampling again.

I really don't believe in a scenario where the game would actually render at different resolution if the console is set to output a certain resolution.
 

mocoworm

Member
I'm LTTP, but if the PS4, or the capture device or whatever was set at 720p, shouldn't the PS4 footage still show less aliasing, considering it should still render at 1080p but downsample it? Footage shouldn't be identical should it?


If the capture device was set to record at 720p from a 1080p source there would be a lot less aliasing. Kind of super sampling. If the PS4 was set to output 720p signal, game would still run at 1080p but just get downscaled. Resulting somewhat super sampling again.

I really don't believe in a scenario where the game would actually render at different resolution if the console is set to output a certain resolution.


Can someone answer this ^^ , would be interesting to know.
 

NBtoaster

Member
I'm LTTP, but if the PS4, or the capture device or whatever was set at 720p, shouldn't the PS4 footage still show less aliasing, considering it should still render at 1080p but downsample it? Footage shouldn't be identical should it?

Going by TheSixthAxis comparison, both consoles are outputting 1080p and being captured at 1080p but the game is native 720p on both.
 

QaaQer

Member
If the capture device was set to record at 720p from a 1080p source there would be a lot less aliasing. Kind of super sampling.

If the PS4 was set to output 720p signal, game would still run at 1080p but just get downscaled. Resulting somewhat super sampling again.

I really don't believe in a scenario where the game would actually render at different resolution if the console is set to output a certain resolution.

yeah, wtf is going on?
 

GribbleGrunger

Dreams in Digital
If the PS4 version is 720p, then doesn't that mean IW have been straight lying to everyone?

Would also mean there is zero reason for the framerate to be as shitty as it supposedly is.

Can't see this ending well for anyone.

The PS4 is in 1080p. This is about reviewers only setting the PS4 on 720p, not the game running in 720p.
 

Rey

Member
No, the game is native 1080p on ps4.

Well apparently it was not what the PS4 was set to output.

Gemüsepizza;89650629 said:
How about the Polygon reviewer owes us an apology for not recognising that both versions are rendered in 720p when he cleary should have known that the PS4 version is rendered in 1080p?

Its beyond stupid to mess up the settings for the console to not output in the native res ofcourse, I agree with you there.
But the fact it, somebody set it up, maybe somebody else? and he clearly couldn't see that much difference in 720p vs1080p because there wasn't.
 
In this image from the OP:



I MUCH prefer the XONE screenshot. It looks way better. Clearer, brighter ... the lighting looks better. It's just my opinion but I am suprised that the PS4 doesn't really 'pop' after all the hype.

The xbox screenshot looks like a pretty good phone cam pic while the ps4 screenshot looks like a hd pic is how I see it
 

mocoworm

Member
The PS4 is in 1080p. This is about reviewers only setting the PS4 on 720p, not the game running in 720p.


but that doesn't make sense with the footage we are looking at ...

I'm LTTP, but if the PS4, or the capture device or whatever was set at 720p, shouldn't the PS4 footage still show less aliasing, considering it should still render at 1080p but downsample it? Footage shouldn't be identical should it?

The footage is identical is it not?

I know NOTHING about resolutions etc and the technicalities but these guys are making logical arguments.
 

moniker

Member
Am I readiing this right, one of these two are true?

Scenario one: Reviewers have played both games at 720p because Activision made a mistake.

Scenario two: Reviewers have played PS4 in 1080p, but have for some reason decided to show off video/screens of the PS4 version in 720p.


Scenario 1 is embarrassing for everyone involved. Scenario 2 is disingenuous beyond belief - even if that is the only material they are sitting on.


Looking forward to seeing whats going on here...

Scenario one seems more likely, at least for the reviewers who said they couldn't tell the difference in resolution between PS4 an XB1.There should have been a clear difference.
 
Both versions are in fact the XB1, with different button icons...... /s

*if* the ps4 is only doing 720p then the real question is wtf did IW do with all the additional gpu resources on offer on the PS4... Ignore them???
 

sTaTIx

Member
If the capture device was set to record at 720p from a 1080p source there would be a lot less aliasing. Kind of super sampling.

If the PS4 was set to output 720p signal, game would still run at 1080p but just get downscaled. Resulting somewhat super sampling again.

I really don't believe in a scenario where the game would actually render at different resolution if the console is set to output a certain resolution.

Huh? Happened in many games on PS3. Change the resolution down to 480p, and the game actually renders at 720x480 resolution.
 

TheKayle

Banned
If the capture device was set to record at 720p from a 1080p source there would be a lot less aliasing. Kind of super sampling.

If the PS4 was set to output 720p signal, game would still run at 1080p but just get downscaled. Resulting somewhat super sampling again.

I really don't believe in a scenario where the game would actually render at different resolution if the console is set to output a certain resolution.

this

would be such a shame for reviewver to lose any credibility just in one hit
 

Paganmoon

Member
Going by TheSixthAxis comparison, both consoles are outputting 1080p and being captured at 1080p but the game is native 720p on both.

That activision dev that "confirmed" 1080p won't have a good day at work if that's true.

but that doesn't make sense with the footage we are looking at ...



The footage is identical is it not?

I know NOTHING about resolutions etc and the technicalities but these guys are making logical arguments.

That's my point, if that was the case it shouldn't be identical. So what gives?
 

Jburton

Banned
Huh? Happened in many games on PS3. Change the resolution down to 480p, and the game actually renders at 720x480 resolution.


Please don't upset the apple cart with sense and fact.

Grasping at the straws of conjecture is the only hope for some of these guys.
 

Finalizer

Member
For the supersampling theorists, consoles will render at different resolutions depending on their output, so you wont get a downsampling effect. See dark10x's post:

The silver lining here is that it may be possible for the PS4 to output games at a lower resolution (rather than simply downscaling from 1080p).

I see this as a potential positive simply because it would allow us to choose to run games at a lower resolution should we desire. This could be useful in a situation where you're dealing with a game without a framerate cap that is unable to hold its framerate. Take Knack, for instance. It might be possible to drop the resolution to 720p and actually hit 60 fps instead of 30-60 fps we see now.

Hitting the native resolution of your display is very important, but an unstable framerate can spoil otherwise good image quality. Reducing image quality in order to solve framerate issues can be a good alternative even on the PC.

This was completely possible with some games last generation. A number of titles which operated at unstable framerates in 720p mode could be switched to 480p where they would then deliver a smooth 30 or 60 fps. Bionic Commando Rearmed 2 works like this (unstable at 720p, smooth as butter at 480p).

Not a great compromise but definitely something that might prove useful in some circumstances. Would be curious to see if KZ-Shadowfall supports 720p output as its unlocked framerate could allow for a higher framerate in SP mode (ie - closer to hitting 60 fps).
 

QaaQer

Member
The PS4 is in 1080p. This is about reviewers only setting the PS4 on 720p, not the game running in 720p.

It's not.

If the capture device was set to record at 720p from a 1080p source there would be a lot less aliasing. Kind of super sampling.

If the PS4 was set to output 720p signal, game would still run at 1080p but just get downscaled. Resulting somewhat super sampling again.

I really don't believe in a scenario where the game would actually render at different resolution if the console is set to output a certain resolution.

My understanding is that if the ps4 version is rendered at 1080 and then downsampled in order to be output at 720p, it will look better and different than a version rendered @720 and output at 720. People with high end gfx cards use this downsampling method in order to get really good looking games.

I suppose it is possible to have the engine be able to render at 1080 and 720, but that makes no sense because it would involve more effort on the part of the coders for no benefit. In fact it would be a downgrade.

edit: just saw dx's post, so the ps4 probably was rendering at 720.
 

TheKayle

Banned
Wow. Only ever used mine on a 14" colour portable.

zx81 on the other hand... Still remember keying in all those magazine code only to find there were errors in it. Bah!

ahaahahah i remember too that time where we could find little games code on magazines (and there was always an error!) ...WAS AMAZING!
 
Both versions are in fact the XB1, with different button icons...... /s

*if* the ps4 is only doing 720p then the real question is wtf did IW do with all the additional gpu resources on offer on the PS4... Ignore them???

Remember the PS4 is about 50% faster, not 225% faster; while it was believable that IW had a huge problem programming the X1 so it wasn't at full throughput, it is becoming now more believable that there is something else (who knows what) going on.
 

sTaTIx

Member
Really?

Sounds strange. Did that affect fps / performance then?

Don't know, since sites like Digital Foundry never actually test the 480p mode of PS3/360 games.

Just to make things a little more complicated, some PS3 games actually ran at the oddball rendering resolution of 960x1080 if you set the PS3 to only output at 1080p. Uncharted 1 and Killzone 2 are two examples of this off the top of my head.
 

Finalizer

Member
I suppose it is possible to have the engine be able to render at 1080 and 720, but that makes no sense because it would involve more effort on the part of the coders for no benefit. In fact it would be a downgrade.

Having the ability to change resolutions is (or at least should be) trivially easy.
 

QaaQer

Member
Remember the PS4 is about 50% faster, not 225% faster; while it was believable that IW had a huge problem programming the X1 so it wasn't at full throughput, it is becoming now more believable that there is something else (who knows what) going on.

yeah, wtf? If PS4 + XO are both rendering at 720p, PS4 is 50% more powerful but it has the worse framerate...I guess we know where IW put most of their development efforts. XO really will be a boat anchor this gen, like Lottes said.

Having the ability to change resolutions is (or at least should be) trivially easy.

cheers.
 

dark10x

Digital Foundry pixel pusher
Really?

Sounds strange. Did that affect fps / performance then?
Yes! It absolutely affects framerate.

There were a number of games that ran much smoother in 480p mode versus 720p on PS3.

The best example is Bionic Commando Rearmed 2 which ran at about 40 fps in 720p mode (judder was severe) while it hits a perfect 60 fps in 480p. Many other games exhibit similar improvements.
 

sTaTIx

Member
It's more likely the PS4 was set to 1080p. Otherwise they would have had to upscale all the comparison videos and screens from 720p.

So you're an advocate of the "PS4 version got downgraded to native 720p" theory, I presume?

I'm a PS4 fan, but I would actually love to see that happen, just to see the internet explode. And, it would save me $60 bucks.
 

MaLDo

Member
We need reviews from people who really understand this. It seems that technical reviews are always in the hands of people that know a shit about tech.

It would also be interesting to see screenshots with HUD. Possibly xbone version uses multiple planes to get clear 1080p HUD over game rendering at 720p. And maybe in ps4 (if those screenshots are finally real) have had to render the game at 1080p to have a clear HUD, and then they set "image quality" option in Medium. Doing this in the pc version, the renderer's internal resolution is much lower than native, although the game is running at 1080p.
 

Paganmoon

Member
For the supersampling theorists, consoles will render at different resolutions depending on their output, so you wont get a downsampling effect. See dark10x's post:

That's his guess/hope. Would be great with clarification on this from Sony source. And wouldn't having the game change actual rendering resolution make it harder to QA test, when you need to test both/all resolutions. specially if it will drastically change the fps output
 

Quaz51

Member
My analyse
Ghost seem:

Solo (more heavy, FX, post-process):
720p on Xone and 720p on PS4 with more stable framerate

Multi:
720p on Xone and 1080p on PS4 with more unstable framerate
 

velociraptor

Junior Member
yeah, wtf? If PS4 + XO are both rendering at 720p, PS4 is 50% more powerful but it has the worse framerate...I guess we know where IW put most of their development efforts. XO really will be a boat anchor this gen, like Lottes said.
Which doesn't make sense since Mark Rubin confirmed the PS4 version is running 1080p native versus the Xbone's 720p.
 
Having the ability to change resolutions is (or at least should be) trivially easy.

So then the framerate dropswould be worse at full 1080p if this theory is correct, which could have made the game almost unplayable IMO, and never gotten through QA.

I don't think this is the full answer.
 
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