Is this good or bad?
depends on how one looks at it. But it won't stop Nintendo from making great games that utilize the hardware to its potential, which is the most important thing
Is this good or bad?
In polygon counts, the system seems to be able to handle anything the Wii U can do even in handheld mode. Dock-mode should theorically be able to handle 2-2.5x the polygon load, but I don't believe we have seen any game that upped up the polygon counts for their game in that mode yet. Nintendo themselves are usually conservative on their polygon models. I wonder if Mario's model in SMO has even cross the 10k count (if it's even needed.)I think the thing that bothers me the most, regarding the Switch graphical output:
Springman's right shaoulder brace, plus the curves of the coils - are not perfectly spherical. Square jagged corners on things that should be round.
Also apparent in Zelda.
Most apparent on the top curved portions of lightposts in New Donk City, Mario Odyssey.
Is the Switch not powerful enough to actually render enough polygons for round surfaces? Too weak you have distinctly flat edges?
It also points out another issue as well: Nintendo has an odd obsession with power efficiency and quietness ever since the Wii. Yes, those are important features to consider; people have been complaining about the Turbo-Pump PS4, but at the same time it's secondary. No one cares how quiet the system is, or how energy efficient it is, if it doesn't work well. Backwards priorities.
With the Switch, they actually do have an excess to indulgence in their efficiency fantasies now since it's portable, so hopefully it'll work out better.
Is this good or bad?
Nintendo's systems have always been quiet and power efficient, long before Wii.It also points out another issue as well: Nintendo has an odd obsession with power efficiency and quietness ever since the Wii. Yes, those are important features to consider; people have been complaining about the Turbo-Pump PS4, but at the same time it's secondary. No one cares how quiet the system is, or how energy efficient it is, if it doesn't work well. Backwards priorities.
With the Switch, they actually do have an excess to indulgence in their efficiency fantasies now since it's portable, so hopefully it'll work out better.
Nintendo's systems have always been quiet and power efficient, long before Wii.
Also, power efficiency and noise level may not be important to you, but they are to a large chunk of Nintendo's demographic.
I don't know which is more obnoxious, your matter of factness that people won't buy this for a AAA game, or your assertion that the primary reason to buy AAA 3rd party games is for their visuals and therefore imply their gameplay is always inferior.
I always expect AAA content on a Nintendo platform and if a console doesn't deliver on getting that then Nintendo partially screwed up and the AAA devs made a decision I probably wouldn't agree with.
Nintendo and Blizzard are pretty much the best development studios but I still think some cool gameplay or immersive experiences have been created by other studios these companies still don't offer.
AG Drive by ZORG on iOS.
https://appsto.re/gb/AfkdV.i
60 fps futuristic racer that looks very similar to Fast Racing Neo and Fast RMX. Playable on an Apple TV too. Runs at native resolution on a 12.9 inch iPad Pro.
I don't have any of the Fast games so how does AG Drive compare?
It also points out another issue as well: Nintendo has an odd obsession with power efficiency and quietness ever since the Wii. Yes, those are important features to consider; people have been complaining about the Turbo-Pump PS4, but at the same time it's secondary. No one cares how quiet the system is, or how energy efficient it is, if it doesn't work well. Backwards priorities.
With the Switch, they actually do have an excess to indulgence in their efficiency fantasies now since it's portable, so hopefully it'll work out better.
I mean, I totally agree with you for a console, but energy efficiency is very important for a hybrid. Now, I wish they could have figured out some way for the dock to either give more power or provide a better cooling solution so that you could potentially upclock the hardware more in docked mode, but it is what it is.
New Switch will happen. Once Nvidia shrinks the non-automotive version of Tegra down to 16nm (either Pascal or Volta), Nintendo will crank out a new model. Same time as a new Pokemon or Monster Hunter.I wonder what approach will Nintendo take to the mid-generation upgrade this time. They had abandoned this idea on home consoles after the N64 disc drive, but kept doing it on handhelds (GBA SP, DSi, N3DS).
They could either actually release a "Pro Dock" in the future, one that has some processing power of it's own and would enhance games performance somehow, or they could just go for a "New Nintendo Switch" altogether with an upgraded version of the Tegra X1 (if it can be further optimized). I'm not sure which way would bring better results.
It also points out another issue as well: Nintendo has an odd obsession with power efficiency and quietness ever since the Wii. Yes, those are important features to consider; people have been complaining about the Turbo-Pump PS4, but at the same time it's secondary. No one cares how quiet the system is, or how energy efficient it is, if it doesn't work well. Backwards priorities.
With the Switch, they actually do have an excess to indulgence in their efficiency fantasies now since it's portable, so hopefully it'll work out better.
AG Drive by ZORG on iOS.
https://appsto.re/gb/AfkdV.i
60 fps futuristic racer that looks very similar to Fast Racing Neo and Fast RMX. Playable on an Apple TV too. Runs at native resolution on a 12.9 inch iPad Pro.
I don't have any of the Fast games so how does AG Drive compare?
AG Drive by ZORG on iOS.
https://appsto.re/gb/AfkdV.i
60 fps futuristic racer that looks very similar to Fast Racing Neo and Fast RMX. Playable on an Apple TV too. Runs at native resolution on a 12.9 inch iPad Pro.
I don't have any of the Fast games so how does AG Drive compare?
Similar to the Wii?I actually really do care a lot about power efficient electronics (and quiet ones to a lesser extent). That's the kind of cutting edge that seriously appeals to me.
Nintendo's systems have always been quiet and power efficient, long before Wii.
Also, power efficiency and noise level may not be important to you, but they are to a large chunk of Nintendo's demographic.
Power efficiency is an obsession we should all care for. Some consoles and gaming PCs consume far too much energy for the toys they basically are.
I mean, I totally agree with you for a console, but energy efficiency is very important for a hybrid. Now, I wish they could have figured out some way for the dock to either give more power or provide a better cooling solution so that you could potentially upclock the hardware more in docked mode, but it is what it is.
I'm sure the IPhone 7 can do better than Vita but it wastes all the power for the stupidly high resolution, that's why i'm always doubtful when it comes to resolution bumps.
Dark souls 3 running on switch by GameSpot video
http://www.gamespot.com/videos/dark-souls-3-ringed-city-dlc-demon-prince-boss-gam/2300-6437751/
Dark souls 3 running on switch by GameSpot video
http://www.gamespot.com/videos/dark-souls-3-ringed-city-dlc-demon-prince-boss-gam/2300-6437751/
Dark souls 3 running on switch by GameSpot video
http://www.gamespot.com/videos/dark-souls-3-ringed-city-dlc-demon-prince-boss-gam/2300-6437751/
AG Drive by ZORG on iOS.
https://appsto.re/gb/AfkdV.i
60 fps futuristic racer that looks very similar to Fast Racing Neo and Fast RMX. Playable on an Apple TV too. Runs at native resolution on a 12.9 inch iPad Pro.
I don't have any of the Fast games so how does AG Drive compare?
Dark souls 3 running on switch by GameSpot video
http://www.gamespot.com/videos/dark-souls-3-ringed-city-dlc-demon-prince-boss-gam/2300-6437751/
That was almost certainly a video editing error when I saw it last night but the fact that it's still there like 9 hours later and Gamespot hasn't really retracted/edited it makes me question if it really was an editing error.
I'm still gonna go with editing error.
Dark souls 3 running on switch by GameSpot video
http://www.gamespot.com/videos/dark-souls-3-ringed-city-dlc-demon-prince-boss-gam/2300-6437751/
Did we even care the Genesis was less powerful than the SNES?
No.
http://www.nvidia.com/coolstuff/demos#!/geforce-256/grassI wouldn't really call those next gen effects. Screen space reflections were used on PS3 and X360 (in Crysis 3 for example). Movable grass in BOTW looks similar to what was being done in MGS3 or at best Flower on PS3 - bendable plants in UC4 are doing a more complex deformation. BOTW features very nice sets of interconnnected systems - but not really something I'd call "next gen" visual effects.
Dark souls 3 running on switch by GameSpot video
http://www.gamespot.com/videos/dark-souls-3-ringed-city-dlc-demon-prince-boss-gam/2300-6437751/
AG Drive by ZORG on iOS.
https://appsto.re/gb/AfkdV.i
60 fps futuristic racer that looks very similar to Fast Racing Neo and Fast RMX. Playable on an Apple TV too. Runs at native resolution on a 12.9 inch iPad Pro.
I don't have any of the Fast games so how does AG Drive compare?
Did we even care the Genesis was less powerful than the SNES?
No.
It's not. I own both (well, I own Fast Racing Neo), AG Drive is pretty meh gameplay-wise.This looks no where near comparable to Fast. And I doubt it's anywhere near as fun to play.
Sure, if you ignore the control limitations. Run at sub native resolution, ignore throttling, tolerate 1 hr battery life. Obviously the a57 has been outclassed handily by both Apple ARM chips and others like A72. However, when it comes to GPU performance, X1 still easily holds the mobile crown.
Yeah we didn't, mostly because Genesis was, in fact, more powerful than Super Nintendo.
Snes couldn't handle Genesis resolution and had a slower cpu.
But I get what you mean and I agree with it.
The problem is that you'd still play this on itProbably posted, but Digital Foundry talking about the die shot
http://www.eurogamer.net/articles/d...ssor-inside-switch-outed-as-standard-tegra-x1
Not at undocked clocks, if we're going Apples, to, uh, Apple. And the A10s CPUs are far away ahead, two Hurricane cores hold their own against four A72s, let alone four A57s. Switch does have twice the RAM still though.
Maaaan, I'd love to see an A10 in an Apple TV form factor with active cooling for as high a clock as it will go. That would be a nice little microconsole.
Yeah we didn't, mostly because Genesis was, in fact, more powerful than Super Nintendo.
Snes couldn't handle Genesis resolution and had a slower cpu.
But I get what you mean and I agree with it.
Any chance Nintendl releases a Tegra X2 in a console revision in 1 years time. Also how long would it take for the Xavier to be part of the switch or woulf that be a next gen console (Switch 2??)
None not in a year time at leastAny chance Nintendl releases a Tegra X2 in a console revision in 1 years time. Also how long would it take for the Xavier to be part of the switch or woulf that be a next gen console (Switch 2??)
Any chance Nintendl releases a Tegra X2 in a console revision in 1 years time. Also how long would it take for the Xavier to be part of the switch or woulf that be a next gen console (Switch 2??)
Probably posted, but Digital Foundry talking about the die shot
http://www.eurogamer.net/articles/d...ssor-inside-switch-outed-as-standard-tegra-x1
Not at undocked clocks, if we're going Apples, to, uh, Apple. And the A10s CPUs are far away ahead, two Hurricane cores hold their own against four A72s, let alone four A57s. Switch does have twice the RAM still though.
Maaaan, I'd love to see an A10 in an Apple TV form factor with active cooling for as high a clock as it will go. That would be a nice little microconsole.
Yeah we didn't, mostly because Genesis was, in fact, more powerful than Super Nintendo.
Snes couldn't handle Genesis resolution and had a slower cpu.
But I get what you mean and I agree with it.
A couple of things on that list is debatable.
First, the sound RAM. Because the SNES uses a sample-based system, it needs extra ram to store all of them during gameplay (as a side note, this could create headaches for developers who needed to squeeze all those samples in their small cartridge sizes). Because the Genesis uses synthesized music, it only needs a smaller amount of RAM to fit the code.
That poor ps4 proThanks for stating the obvious?
....Notice the huge increase in sound RAM? That was used in the (almost wholly separate) Sony sound system. Yes, it needed far more RAM for it and it caused headaches, but the self-enclosed system was worth it.