Sho_Nuff82
Member
That might deserve a new thread. Way too big of a coincidence for MS to show off this tech at build and announce Crackdown with cloud destruction a few months later.
That might deserve a new thread. Way too big of a coincidence for MS to show off this tech at build and announce Crackdown with cloud destruction a few months later.
spencer confirmed it after the post show to a fan asking a question about it.
CG trailer that bears no resemblance to actual gameplay.Did they just show a trailer for it or was there like a gameplay teaser? My stream fucked up and skipped ahead of this and went straight to the end so I didn't see it.
Crackdown 3fool me once, crackdown 2;
fool me twice .....
That might deserve a new thread. Way too big of a coincidence for MS to show off this tech at build and announce Crackdown with cloud destruction a few months later.
I hope it's not a remake of Crackdown 1. Same boss from CG trailer was in the first crackdown. I was hoping for a new city...
Wait, David Jones is back at the helm? Is this as a part of Realtime Worlds, Ruffian or something other team entirely?well david jones did say it was a whole new campaign. trailer also indicates it is not set in pacific city (the agency compares the agent to those in pacific city)
Wait, David Jones is back at the helm? Is this as a part of Realtime Worlds, Ruffian or something other team entirely?
Uuuuhhhhhmm a crackdown game with destructible environments will sell Fuckin gangbusters...
All I want to know is: Do the cars transform?
Crackdown games have barely broken 1 mil sales...
Wait, David Jones is back at the helm? Is this as a part of Realtime Worlds, Ruffian or something other team entirely?
Microsoft has made a big deal about utilising the Cloud for gaming this generation to differentiate it from the last and open up brand-new opportunities to scale experiences beyond what localised hardware can handle. This is all well and good but beyond a (pretty impressive) demonstration on how the technology can be used in the future the company hasnt yet gone into details on how they will help developers implement it into their titles.
According to leaked information, a company called Cloudgine will play a part in Microsofts E3 conference this year. On their website they describe their technology as "delivering rendering and processing power from the cloud, allowing game developers to define new ground-breaking online gaming mechanics".
Not a rumor. Confirmed by Phil:
I called it? I called it.
Very interesting. But that's what makes it weird, is that he's not working at a gaming company but this non-gaming company is (I guess) heavily contributing tech to a game franchise he used to work on. That's weird.as I posted in the other thread:
you should know cloudgine is a company focused in cloud computing, and David Jones is the founder of the company. as fas as I researched back in the day ntkrnl leaked all the info Cloudgine is not a gaming company, but they have some interesting cloud computing solutions.
from last 20th of May: http://www.developer-tech.com/news/2014/may/20/cloudgine-microsofts-secret-xbox-one-sauce/
OP should update topic with this
So the environments will be completely destructible then based off that build demo?
God that would be INSANE. Those orbs will be mine. Oh yes, they'll be mine.
Jones' company won't be handling development of this new Crackdown alone. "His Cloudgine company is doing a lot of the technology behind Crackdown," Spencer said. "And then we'll probably get some other production studios involved to help with the full development of the game and our own internal team."
Interesting. Seems like a 2016 title, if even :/
http://kotaku.com/the-new-crackdown-will-use-the-cloud-a-lot-1589866608
How does this prove the cloud is any better than when we all poked holes in the idea?
It still means this game likely has to be online only to get optimized and will have some very unfortunate variables due to connection quality.
Show me gameplay, until then, meh..
This gets a big WHO CARES from me.
Disappointed.
Seems a little early for box art but I like it. I'm not expecting this thing until 2016.