NullPointer
Member
Isn't that the story behind Playground games - the guys behind Forza Horizon?There is so much talent floating around at the moment. I want a UK based racing superstudio to emerge from the rubble.
Isn't that the story behind Playground games - the guys behind Forza Horizon?There is so much talent floating around at the moment. I want a UK based racing superstudio to emerge from the rubble.
Bought in 2004, mainly for Renderware...Do these companies all choose to be bought by EA? I don't understand how this keeps happening.
Yes, see the last post.Isn't that the story behind Playground games - the guys behind Forza Horizon?
They left EA to work with EA?While I should be devastated by this news I'm kinda not. Mostly because Ghost Games just out put NFS: Rivals which I think is a solid arcade racer in the vein of Criterion's past racers, and it's mostly Criterion talent that created that studio. Key members like Craig Sullivan for example. So Ghost Games is kinda Criterion Games in another name.
They left EA to work with EA?
My bad, I was under the impression GG was something like the current situation where people left Criterion and found their own studioWhat? EA created Ghost in Gothenburg. They then essentially renamed Criterion Games to 'Ghost UK', spinning off 20 or so employees into a new office location called Criterion Games.
My bad, I was under the impression GG was something like the current situation where people left Criterion and found their own studio
Yeah right. 3 and Revenge were awesome. I wasn't a fan of Paradise because of the open world stuff, just wasn't for me, but 3 and Revenge were good. Just a shame they weren't on Nintendo systems.Criterion was dead after Burnout 2 anyway...
If Alex Ward leaving means an end to the incessant use of open world racing bullshit getting shoved into every title despite push back from fans, then it's cause for celebration as far as I'm concerned. I remember him publicly fighting tooth and nail to support the bad design in Burnout Paradise for restarting a race... ugh. I'm assuming he still had influence with the folks over at Ghost as well; then again, I've seen how young designers have picked up bad design habits from bad creative directors and then ardently stuck to them even after the head honcho left, so maybe that crap is too deeply ingrained in the culture over there now... sigh.
Ah yes, I remember it well...
Oh really? Seems more like the opposite.... as new IP continues to be a major priority across EA...
Fuck EA for basically gutting Criterion in order to turn them into a NFS shopnand good on AW & FS on leaving to create a new studio, hope they bring with them a lot of the old Criterion staff. If they end up doing a kickstarter, they have my money.
Oh really? Seems more like the opposite.
so are they gonna make Blur 2 for Activision!?
Criterion was dead after Burnout 2 anyway...
Perfect, thank you. The man has been involved in some great games that I truly love, but that entire incident and Burnout Paradise's design left a really bad taste in my mouth. I got the impression he could never admit he was wrong about that one (and seem to recall grousing even when they eventually caved and patched it in).
Go read that thread and compare it to this one... the overreactions here are laughable.
Bought in 2004, mainly for Renderware...
Also, looking at today's existing market, are there really any freestanding third party developers that's not a subsidiary and isn't hurting for the next project?
so are they gonna make Blur 2 for Activision!?
Criterion was dead after Burnout 2 anyway...
it already exists, it's called sumo digitalThere is so much talent floating around at the moment. I want a UK based racing superstudio to emerge from the rubble.
I didn't know criterion existed in any real form anymore.
Also, looking at today's existing market, are there really any freestanding third party developers that's not a subsidiary and isn't hurting for the next project?
'Tis a shame to read dev team members leaving a once fantastic studio.
Interesting comments by a former Criterion employee: http://www.edge-online.com/news/cri...han-confidence-former-burnout-artist-reveals/
Yeah at this point I think what was Criterion is basically gone.
A lot of people hate Burnout Paradise for being open world, not being like past games, etc, and yet it was the game that actually attracted new audiences like myself, who weren't in the least interested in Burnout as a franchise, whose main attraction fancy crashing.
The game was innovative, implemented lots of different modes, Day/night cycle, bikes, Cops and Robbers, Stund Mode, Road Rage, Marked Man, full open world racing at full 60fps. It definitely was the first racing title that actually felt like a next generation game.
Why in the hell do developers sell themselves to EA?
They almost always end up getting shuttered, hemorrhaging of staff and all other atrocities.
A lot of people hate Burnout Paradise for being open world, not being like past games, etc, and yet it was the game that actually attracted new audiences like myself, who weren't in the least interested in Burnout as a franchise, whose main attraction fancy crashing.
The game was innovative, implemented lots of different modes, Day/night cycle, bikes, Cops and Robbers, Stund Mode, Road Rage, Marked Man, full open world racing at full 60fps. It definitely was the first racing title that actually felt like a next generation game.