From Product Listing: Compatible with both Xbox One and PC. Thrustmaster drivers for PC are available for download from the ts.thrustmaster.com website.
Yes you'd be able to use this pretty easily. You would have to connect a PC or laptop to your PS4 due to its constant authentication requirement. Your connection would look like this:
Thrustmaster > PC > Titan One > PS4
Your PS4 controller will need to be plugged into the Titan One via USB or bluetooth (bluetooth 4.0 adapter required). On your PC you will run Gtuner Pro with the MaxAim DI plugin enabled. The MaxAim DI plugin also allows you to configure and tweak your steering wheel so it feels just like you want it. Using this setup you can connect ANY controller to your PS4. On other consoles this is not required due to the fact they only require startup authentication, but the PS4 (at least for now) requires constant authentication.
FYI, Gtuner Pro and the MaxAim DI plugin are free with the purchase of the Titan One
Yes it does. It will allow you to use just about any controller on any console. Keep in mind for the PS4 you will need to use a PC or laptop running the Gtuner Pro software and MaxAim DI plugin. But you can use any wheel such as those made for Xbox 360, Xbox One, PS3, PC, etc on your PS4 using this method. And due to this you have a wide array of configuration options for things like deadzones, etc. Essentially with this you can make your steering wheel feel exactly the way you want it to, to suit your driving style and feel
The guy who created the Titan One is the same guy who created the GamePadProxy, Cronus and CronusMAX. He had a falling out with the Cronus and CronusMAX groups, due to them not paying him, so he abandoned support on those 2 devices and created the Titan One. He basically allowed them to rebrand his device and sell it as their own, but that didn't work out very well, as he never got the money that he as promised. So he took some time, revamped the internal design, and added a lot of new features to it before releasing it again as the Titan One.
Well jwm2, all I can say is
WOW!!! I have learned quite a bit today and you have certainly supplied us with a wealth of information in this thread. I kinda feel like a fool now, after my ardent defense of the ChronusMax in these few posts:
*isamu blindly defends ChronusMax' upcoming version 2.0 part 1*
*isamu blindly defends ChronusMax' upcoming version 2.0 part 2*
*isamu blindly defends ChronusMax' upcoming version 2.0 part 3*
I cannot say one way or the other which device will be better once CM 2.0 comes out, but it appears I should have done a bit more research on the competition between the two products before defending one of them so stringently.
It seems your accounts of the events of what happened between the ControllerMax guys and this Jefferson guy, is at least somewhat accurate, as even the ControllerMax guys
themselves, have stated in a thread and admitted Jefferson branched out to do his own thing. However, their account of what happened is different and the way they told their version of the story paints Jefferson in a bad light. With that having been said, the thread I read that in a couple weeks ago has since been deleted from ControllerMax' forums(hmm, I wonder why?).
I have been going on CM's forums for the past two weeks now and was really under the impression that only THEY were the ones responsible for this technology, until I read that read about the Titan One and how they slammed the author of that device. But now with this thread, the story is becoming clearer.
Without having "been there" first hand, it's hard to say who's telling the truth, but I am inclined to believe what you've had to say on this matter jwm2. The Titan One appears to be the real deal.
There is only one question remaining jwm2, and it is the
MILLION DOLLAR question my friend.....
Does the Titan One support
TRUE force feedback steering wheels? It seems right now it only supports the rumble signals. But what us racing game fans want is TRUE FFB....and preferably via MaxAim DI/GTuner. If this is not the case at the moment, can you tell me if Jefferson is at least planning on releasing a firmware to make this possible?
jwm2........Here is what I posted on the ChronusMax forum just yesterday, and paints a more detailed picture of what I truly want a device like to accomplish. I have simply replaced the term "CM 2.0" with "Titan One", so you can understand how it applies to both devices....
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
CM2.0 is supposedly going to have true wheel support.
This is how I'm *HOPING* an upcoming version of the Titan One works when it's released:
1)Take the Titan One and plug it into your console. I'll use PS3 as an example
2)The PS3 will want to know what kind of controller just got plugged into it. You can then answer it by plugging an
*OFFICIALLY* supported PS3 wheel into the Titan One, and then the PS3 will accept it and think that's what it's dealing with. The game will take note of the
*EXACT* brand and model PS3 wheel you plugged into it.
3)At that time, you can proceed to use the Titan One to connect the PS3 to your PC, and use whatever force feedback steering wheel and pedals you want via the new MAXAim DI plugin.
4)You can make whatever adjustments you want for force feedback strength, rotation and sensitivity to your wheel via Windows and MAXAIM DI, and the PS3 will *STILL* see it as the specific wheel you plugged into the Titan One
The reason I am hoping we will still be able to use MAXAIM DI in conjunction with the Titan One, is because this way, we can keep our steering wheels plugged into our PC, and still have the force feedback functionality to go with it. I also hope that the Titan One will have no problems receiving and delivering true FFB to our PCs, rather than having to have our wheels directly plugged into the Titan One
Yes, I realize that for a lot of Titan One users, I can understand why you would find the method of simply plugging your wheel into the Titan One directly more convenient. But some of us play on both PC and consoles, and would rather keep everything plugged into one machine.
It will also be beneficial for the Titan One to have the console recognize whatever official ffb wheel we plug into it, and continue to see that as the device we're using, while using MAX AIM DI. The reason I say this is because there are several different types of Logitech wheels available for PS3, but not all of them are recognized the same way by all games.
For example, Ridge Racer 7 is my all time favorite game on the PS3. However, it is incompatible with the G25/G27 wheel. The wheel it *IS* compatible with however, is the Logitech Driving Force EX, which was a wheel released ages ago and very early into the PS3's life cycle, and has long since been discontinued. It's just a crappy old plastic toy-like wheel with ffb but would be an essential tool for cronusMax to be able to "talk to" Ridge Racer with. Even with the Titan One as a middle man, if I attempt to use a Logitech G27 wheel with Ridge Racer 7, it would be useless. But with a Driving Force EX, if I can get the game to recognize it through the Titan One, and then proceed to use a different, more hardcore, higher quality ffb wheel like this one:
....which does NOT work on consoles..... but if it works on the PS3 via Titan One/MaxAim DI....then that will be
WONDERFUL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ditto with the PS4. If I need to buy an official FFB PS4 wheel like the Thrustmaster TX or whatever in order to be able to use my hardcore PC wheel, and can use it via MaxAim DI, then so be it. I am willing to buy 3 official console wheels so I can use my PC only wheel on the consoles....the Logitech Driving Force EX so I can play Ridge Racer 7 with TRUE supported FFB, the Logitech G27 for the other games that support it like Gran Tursimo 6, and the Thrustmaster wheel for the PS4 to play Drive Club. I have no interest in actually using any of those 3 wheels to play with, just to use them as a "tool" or communication bridge for the Titan One in order for me to use my PC hardcore wheel and pedals via MAXAIM DI.
So I
**SINCERELY** hope the Titan One(or an upcoming version) will allow us this option once it's released. I've been wanting to play Ridge Racer 7 with a real High-grade industrial FFB wheel for YEARS! It would be a dream come true and will take me back to the days of when I used to play RR in the arcades many moons ago !!!!!!!!!!!!