Yeah those NPD numbers were notorious, but people weren't yet used to realizing that NPD numbers were retail only and US-only. I imagine that people inside Crytek knew at least a little better, but maybe not.DennisK4 said:A few months is a long time in game world.
I distinctly remember that right when it came out word was it sold very poorly - this was gleefully reported by all the American games media. CryTek bitching and whining started immediately.
It later turned out sales were decent. And like I said, Crysis has been burning steadily since.
Crisis averted.
Assuming that a Microsoft or Sony royalty fee is $10-12 of every $60 game sold, that's at least 16% right there.Lagspike_exe said:Care to post a price brakedown and where this "30%" is coming from?
But if you look at a digital sale on Steam, it's rumored that Valve takes around 20-30%, which would mean that for a $50 game, the publisher/developer gets $40, whereas for a retail sale, it probably wouldn't come out to much more than $10-15 after distribution costs and retail markup are taken into consideration.