dragonelite
Member
I'd like to make a thread.
Which is the bigger bottleneck to advances on the visual end, Console focused development or game budgets?
Or the possible third option (which sort of relates to the second), a longer generation cycle.
The third one. You now have 3 graphics api to work with.
Direct X 9,DirectX11 and not sure what ps3 uses i believe a low level version of opengl or something that is derived from it.
New console means pc and next xbox probably can make use of the same graphics api Dx11 or probably dx11.1 i dont see a dx12 appearing sometime soon, and ps4 will probably also have something that looks like that. But then you can already simulate a lot of dx11 features on the Spu of the cell if im not mistaken.