WHOA! Big change folks. As it turns out, from the translations appearing on this on Culdcept Central this game is getting rid of neighboring creature bonuses to strength in battle!
In every Culdcept since the beginning if you had a creature of your own next to the place of battle you would get +10 to your strength in battle as a neighboring creature bonus. Many times folks have depended on this bonus to setup ways to defend or invade. Now it seems to be gone. That means defending with first attack creatures got trickier and attacking things got tougher too.
It also sounds like they are changing when you can use the territory abilities of a card on the board. Before you had to hit a Tower or walk by them to be allowed to use territory abilities (that or cast Telegnosis). Now though it sounds like thats changing too. Not certain if this means permanent ability to select any creatures territory options or if it means no longer able to select territory options via landing on a tower. Just know that this major function is also shaking up. I'll try to get more on this from the boards and post it here later on. Since we no longer have Towers but "Gates" it may be related to that aesthetic change somehow.
Plus it sounds like the conditions for having a hand size of 10 may be a special thing or something. I'm not certain...we're using google translates till the japanese speaking members of the board can join in on this stuff.
Culdcept Revolt is looking to be the biggest shakeup in the games meta structure since it they got rid of card species requirements for the Dreamcast/PS2 titles.
EDIT:
New trailer with Cepko Culd announcing again. NEW CARDS!
DOUBLE EDIT:
Whoa! There's a QR code up on the site that takes you to the eshop. Is this to preorder digitally or does this net me a demo?
https://www.nintendo.co.jp/3ds/ay3j/trial/index.html
If anyone can tell me what this is it'd be appreciated. If its a demo I'll play through and update with gameplay changes and card stuff as I play through them to see what they do.