What? And people are making a big deal about that, that sounds as avoidable as the Master key, if you dont like it, dont even pick it up/choose it.
Dark Souls II |OT| Respec My Artorias
you can't be invaded either?
http://www.mmorpg.com/gamelist.cfm/...I-A-Peek-Inside-a-Wonderful-Wicked-World.html
More preview reading to go for some different viewpoints
http://www.mmorpg.com/gamelist.cfm/...I-A-Peek-Inside-a-Wonderful-Wicked-World.html
More preview reading to go for some different viewpoints
Could be more casual!
The summoned person can aggro enemies and hide behind NPCs. This makes the enemies attack the NPC and kill them. I think this is what fuzzyreactor means.
I can respect that and tend to go in with a similar mentality to creating my characters. I wouldn't personally use a respec to wildly diverge a character, but to refine choices that I had to make blindly. If anything, I'd ditch stat allocation and bring in a permanent choice in the form of a discrete class decision at the start that affects your character growth. Though I could understand why that would be unsavoury for a lot of fans.No one's going to give a shit, but my biggest reason for opposing respec has nothing to do with gameplay implications and everything to do with roleplaying.
"Roleplaying in Dark Souls? I thought it was a min/maxer e-sport?"
It's not really something I can explain to people who don't RP. I roll a character to fit an archetype, and I abide by that archetype throughout the game and solve problems in a manner befitting that archetype...if that makes sense. If I start the game as a priest for example I'm not going to use magic, socialize with unsavory characters, invade the worlds of the innocent, etc. Some might view that as being a slave to convention but I've found that it makes subsequent playthroughs more rewarding. I actually feel like From designed the game to be played this way, and encourage roleplaying in a way that most RPGs don't via the covenant system.
I don't know. Let's look at a game that took the idea of respec and just ran wild with it - Kingdoms of Amalur: Reckoning. A game I enjoyed quite a bit despite being easy as piss. You could respec for the first time a couple hours into the game, and afterwards you could do it with impunity. You can change from fighter to mage to thief to a combination of all three whenever your heart desires. Did it promote experimentation? Yes. But I felt it made my character transient - less of a character and more of an in-game avatar. A character who can just change their entire being at the drop of a hat isn't much of a character in my eyes.
I realize this criticism means jackshit to most of you, and that's fine. Also: "don't use it if you don't want to", which is true. I'm basically just outlining why I won't be using the feature, personally.
How many video games give you that high when you finally overcome a tough boss after several attempts, eventually learning it's moves and adjusting your own strategy to succeed? How many games give you that "a-ha" moment like unlocking shortcut after shortcut to Firelink Shrine and make you so grateful for being able to traverse the seamless open world that little bit easier?
It was the consequences of every action, the dread of probable failure that made me so much more attentive to the world the more I played the original Dark Souls. Mulling over every line of PC dialog and each item description for clues on what to do and what was happening. It was rewarding too because it almost always was meaningful, even if not strictly important.
Okay, I'm going to spell it out with as few words as possible: There needs to be permance in DS' character creation for different builds to exist (in a meaningful way).
How the hell is that different than now?
Oh wait, its not. Because assumptions.
Dont blame the game for your own shortcomings.
People hate change.
Because options man, - how am I supposed to deal with them? -
What I really don't understand: when 9 out of 10 advance previews from people who have actually played the game read like this, why is there such negativity and fear among the hardcore?
http://www.mmorpg.com/gamelist.cfm/...I-A-Peek-Inside-a-Wonderful-Wicked-World.html
More preview reading to go for some different viewpoints
SCAMCO better not have rushed this out the door. If this game is as good as DS1 and has the sh#t areas (Lost Izalith) replaced with more solid areas I will be happy.
What I really don't understand: when 9 out of 10 advance previews from people who have actually played the game read like this, why is there such negativity and fear among the hardcore?
What I really don't understand: when 9 out of 10 advance previews from people who have actually played the game read like this, why is there such negativity and fear among the hardcore?
What I really don't understand: when 9 out of 10 advance previews from people who have actually played the game read like this, why is there such negativity and fear among the hardcore?
I've been an active gamer since this and I've seen a fair share of games in my "career."Man, you definitely have to play more games. I've seen this phenomena happening to many passionate Dark Souls' fans, thinking that those things are exclusive and nowhere else to be found in other titles.
You have a locked mindset and we won't be able to discuss the game objectively. It wouldn't matter if I posted a list of examples of many other games taught the developers of Dark Souls how to do things right.
It is unfortunate.
It's not a black and white issue obviously but depending on how the respeccing feature is implemented, builds basically can become temporary loadouts (Diablo 3), removing any sense of consequence for your actions.How does being able to switch between various builds (and if the item is "very rare" its hardly at will) somehow magically make them not exist? All it means is that if you want to try a different build for NG+ or whatever you dont have to start a new character. Theres nothing "meaningful" about artifical time wasting.
There are quite a few posts now that state that if I don't like the idea of respec being in the game it's because I'm a bad person.
How about you list those games instead of acting like a snob?Man, you definitely have to play more games. I've seen this phenomena happening to many passionate Dark Souls' fans, thinking that those things are exclusive and nowhere else to be found in other titles.
You have a locked mindset and we won't be able to discuss the game objectively. It wouldn't matter if I posted a list of examples of many other games that taught the developers of Dark Souls how to do things right.
It is unfortunate.
Despite our differences we'll all be bros again once the game is out.
And we're ruthlessly murdering each other for sport.
Umbasa.Amen.
Nope
Dark Souls II |OT| Let Hope be reborn under the name Despair
considering the events I'm also considering
Dark Souls II |OT| Prepare to Casual
They gave Dark Souls 1 88% and Demon's Souls 82%.
This leads me to believe the higher they score the games the more inferior it becomes.
I predict you're gonna love the game and hate the inventory system.:lol
Hope I can get some time to play Demon's Souls for the first time next week.
Dark Souls II |OT| A Tale of Souls & Swords Eternally Respecced
Where have I heard that phrase before?
Soul Caliber
Soul Calibur
Dark Souls II |OT| Art Thou Done?Dark Souls II |OT| So the world might be mended...so the world might be mended.
May Namco not read this cause otherwise I could see them do guest characters into Dark Souls. >.>
Do you mean 80's like the Demon's and Dark Souls, or 60's like most of their other stuff?