I'd love to see them working on Uncharted 5 with Nate as main character. Probably where Nate tells the girl his first adventures with Sully (and you play them, so half a game would be a U1 prequel) and then you play the first big adventures of the girl (with Sully as support character too), so it could be a U4 direct prequel or sequel.
If they tried to make an Uncharted tv show and an Uncharted remake I assume they will have a lot of Uncharted related assets and other stuff to rehash for a new Uncharted game, and very likely a next gen? Uncharted engine running there.
Considering this, and that they are working on "a third person cinematic action adventure game that's based on a beloved well known Playstation IP" which is "the next chapter in cinematic storytelling" and "this team was assembled to expand upon existing franchises and craft all new stories for the next generation of gamers" sounds that the most reasonable option is to have them working on the next Uncharted game now that ND didn't want to continue Nate's arc.
Uncharted without Nate isn’t Uncharted. This is the dumb ass hill I will die on, god damn it.
Uncharted Lost Legacy didn't work as well as the other ones (it was going to be a DLC), so I assume they will go back to a numbered main Uncharted game with Nate as the main character.
Some time ago ND didn't want to continue Nate's arc, which doesn't mean they can't release a prequel or a new chapter in the middle of the current ones, or that may release a new chapter with Nate but more focused on the other characters. Or well, that Sony can continue Nathan's story with a direct sequel without ND leading the game and only overviewing+mentoring+supporting other studio.
How about a fps for a change
The fps market is already saturated with many other big FPS titles being released by 3rd parties, and many of them have/had marketing deals with Sony. Sony already failed with exclusive FPS games many times developed both internally or externally, with Killzone 2 and maybe 3 as the great exceptions.
So if Sony wants to make a new FPS, I'd keep Guerilla to try to make a great Killzone again.
Regarding this new studio, at least for their first games I'd give them a safer bet for them making the type of game where Sony excels: the narrative driven, more or less linear single player cinematic 3rd person action adventures. A lot of top tier talent from many Sony studios could help mentoring and teaching them, and helping where needed.
Sony already secured this type of 3rd person games, but to have another great studio working on them would give them an extra lead compared to MS and the other publishers and would help Sony to make sure they have someone to work in these great IPs (Uncharted, TLOU, GoW, Spider-Man, Horizon, The Order, Days Gone, Syphon Filter, Tsushima, Ratchet...) in case their main studios don't want or can't to continue with them at least developing the whole game/taking the lead studio role.
Y'all can focus on the Uncharted part of the 2 hour interview all you want. What I personally thought was more interesting is the fact that Zennimax (aka Xbox) is actively hiring people AWAY from Sony San Diego to build their own AAA team right down the road. It's not just the 2 or so people reported who have left; it's key members of this team that Mike had built.
Nice to see you here, man. For what you say and what the OP mentioned the interview seems very interesting, going to watch it now. I don't have any idea of the whole picture, but I assume that if the tv show and the remakes didn't work, maybe it was a good idea both for them and for the studio to change some of the key members to see if they had more luck with their next adventure.
As mentoned, I still have to watch the interview but I assume the OP focused on the Uncharted part because it was their rumored project and because it's one of the most popular Sony IPs, with apparently their creators not interested on making a new game for it in at least medium term so seems logical that Sony would ask someone else to work on it.
Edit: Just saw it. Big props dude, it's a fucking awesome interview with a lot of interesting stuff coming from both him and you. I didn't know about his previous works and this guy and his team are monsters, they did an awesome job in tons of games, which had great cinematics and so on.
His idea of creating these tv shows using the game assets to build a bridge between a game and its sequel keeping the interest and expanding the lore and userbase sounds really awesome and I'd love to see it. I think it would be great for Uncharted, TLOU, GoW and many other AAA Sony and non-Sony IPs. The weak point I see there is that knowing how hard is to handle game production (delays, games canned, etc) and so on it would be harder to on top of that to make sure you have ready that season for just after the game, the game to release it just after the tv season and so on.
There has been a ton of very interesting topics, like when trying to find the link between the people leaving from the different studios, Yoshida's change and Sony's small, more creative games. I think maybe there isn't a let's say formal, direct relationship like a new evil boss taking over Sony, shutting down the small, more creative games and demanding direct sequels of big sellers AAA only with minimal changes but I understand that maybe there's indirectly a link.
In the past it was need for Sony to fill that market of smaller and more creative games, but maybe now it isn't needed because the amount of quality indies became bigger and bigger, so Sony can delegate these kind of games to the indies, and who better than Yoshida to support the ones who need it. In Sony side, as AAA become bigger and bigger so I think it's understandable that they want to take less risks on maybe to rely more into successful IPs than in new ones and to don't innovate that much reinventing the wheel while still keeping somewhat creative, so in the future we'd see less new IPs like Death Stranding/Dreams/Puppeteer/LocoRoco stuff.
Maybe they are now slowly shifting more in that direction, and people who prefered the more creative strategy now they found it's better for them to leave (plus some guy maybe just got a better offer somewhere or left due to personal reasons like wanting to leave games at least for a while to spend more time with his family).