God, please return to DoW 1, I didn't like DoW 2 very much.
It really sucks how they started using ingame models for the opening movies in the rest of the expansions, the Dark Crusade one was still cool but Soul Storm's intro was just awful.
Agreed on no base building. There's always CoH for that.
Honestly I don't see how they can fuck up DoW3 unless they turn it into a MOBA or something.
Yes please, give it the tactical layer from DOW 2 coupled with the scale of Dark Crusade.
GamesCom would be an incredibly appropriate venue given it's a PC heavy show.
Dawn of War 2 is my favorite game ever.
Like others, I'm heavily in favour of the DoW1 style.
But with the campaign coop of DoW2.
Game design doesn't work like that. You can't mix the features of a tactical small squad game with the big scale of another game. Well, you can but it would triple or quadruple the micro needed, and I don't think most people want that.
https://www.namecheap.com/domains/whois/results.aspx?domain=dawn of war 3
Sega of America updated the domain name Dawn of War 3 on the 26th of June. Here is to hoping.
Where do you see it was updated in June? All I see is:
Update Date: 2015-03-26T22:45:49Z
More like March
I am definitely in the DoW2 > DoW1 camp. Base building in a 40k game just feels silly to me.
CoH had quite a few very powerful defensive buildings which helped holding a zone and it was a blast playing turtle. They toned that down a lot in 2... British are all about that.
Still buildings were expensive and destroying a factory pretty much wins the game, you can't do that when you just call in units off map or just one central building that has tons of health and when you kill it you win anyway type of games. You could do effective tactics like laying mines in front of factories too. in 2 units come from map border IIRC, haven't played it in ages. Pretty sure CoH2 wasn't even meant to have any base building originally, the buildings looked terrible and they are all very small trench like things and not very distinguishable, some late design changes and quick assets to go with them maybe :b
Base building was a lot more notable in DoW1 though yeah.
I loved DoW2, but I'll admit the campaign kinda dragged a bit on certain points especially towards the end due to the overuse of "defend shrine/whatever" missions there were always like 3 defense missions up and for the best ending you had to cleanse all the shit and tyranids as villains are really kinda shit
now Chaos Rising, that's GOAT! probably my favorite campaign in an "rts" (sorry don't really have a better term for it, I think it reminds me more of commandos series more than anything, just without the stealth part)
the new planet looked great, all missions were unique and had some great scripted sequences, the space hulk was pretty cool, and the story with chaos was much better, you can just do so much more with chaos as villains than you can do with the nids
The problem with that is that it would occupy the same space as Starcraft 2. By going tactical it carves its own niche. And smashing ork skull is more fun than building anyway.Please be more like the first game than the second...
Please.
For the Emperor. And me.
Neither of the Dawn of War games are anything like Starcraft 2 though.The problem with that is that it would occupy the same space as Starcraft 2. By going tactical it carves its own niche. And smashing ork skull is more fun than building anyway.
There's no chance that this is happening. The Total War games are extremely distinct from any other RTS games, and Total War: Warhammer is also almost certain to be the more high profile project. Besides, we already know a lot about that game, and none of these known features would work in a Dawn of War title.is there any chance that this is actually the Creative Assembly Warhammer game that's in development but is now re-branded to be part of the other series?
I mean, its just kinda nutty that Sega would have two distinct Warhammer RTS's in development concurrently.
It's not binary. It's a sliding scale. I want that scale to get even closer to a pure tactical strategy game like Myth or World in Conflict.Neither of the Dawn of War games are anything like Starcraft 2 though.
Yep. This is what I would like too. The point system is in the tabletop version anywa and work best to me.Maybe it's just me, but I always felt these games (And CoH) were held back by the base building/resource management.
I think they'd work a lot better was RTT style of RTS games, ditch the base building/upgrading/building of units and allow a set-number of units per level/map, with zero replacements and have people make use of what they get to make it through the match (either mp or sp).
In MP you could assign a point system to this, similar to how the Myth games did it.
At the start of the match players pick what units they want (with the bigger/better units costing more points) so it's balanced out, leave it up to the players to decide what they want to use and let them use tactics and pure combat to make it through the mission.