Why the fuck does every game need a cover system nowadays?
Frustrated.
what do they mean with universal ammo?
same ammo for all guns?
what do they mean with universal ammo?
same ammo for all guns?
what do they mean with universal ammo?
same ammo for all guns?
Hopefully it only applies to dropped ammo.what do they mean with universal ammo?
same ammo for all guns?
what do they mean with universal ammo?
same ammo for all guns?
I'm not sure if they mean Invisible War style (one ammo bar shared between every gun) or Mass Effect 2 style (one ammo pickup refills all of your guns up to a set amount).
what do they mean with universal ammo?
same ammo for all guns?
Like Mass Effect 2 ammo.
I blame EA for everything. EVERYTHING.
Oh god, bad news got worse if true.
The Plasma Cutter, whose default horizontal shot changed to vertical, is an entirely different weapon now. Its alt-fire mode now has a similar knockback effect to the Force Gun.
Not really the same, since in ME lore all weapons use the same basic ammo. They retconned that in ME2 by adding reloading. Still the same ammo.
I mean it's probably the same kind of mechanic. Or maybe kind of like Alan Wake's American Nightmare ammo system.
I never played Invisible War so I didn't know about that kind of universal ammo
Why do people hate cover systems so much?
As games get better and more like the actions and decisions a human would make, wouldn't taking cover be something that should actually make sense and you would want to do?
Leaning and going prone as well.
What kind of genius runs around standing up the whole time not taking cover in a shoot out?
I think the issue is more the inclusion of shoot outs in general.
In this particular case it's because Dead Space is a survival horror game. A cover system suggests lots of gun battles which doesn't fit into the survival horror theme.Why do people hate cover systems so much?
As games get better and more like the actions and decisions a human would make, wouldn't taking cover be something that should actually make sense and you would want to do?
Leaning and going prone as well.
What kind of genius runs around standing up the whole time not taking cover in a shoot out?
And by effect removing the game further from survival horror.
Why do people hate cover systems so much?
Now has universal ammo pickups
Cover system added
They most likely took out the free running. I mean seriously, who enjoyed that part in the first game?I cant wait to see what they have done to Mirrors Edge 2. Anyone else excited?
Cover system? Ugh.Cover system added
Unitologists pose a threat now,the screens look like they're shooting at isaac while hes taking cover
Co-Op will add new cutscenes and interactions between isaac and carver,"if you play single player you'll hear everything you need to hear to get the whole story."
Feeders are "what happens when a human isn't actually infected by a Swarm or by a Divider head,but by necessity ends up eating the flesh of a turned necro"
When looking at the direction this franchise went, I cant wait to see what EA has done to Mirrors Edge 2. Anyone else excited?
This is good.
I like these details I especially am interested in the last one. The others are Meh or will wait and see on.I dont know if this has been confirmed but Dead Space 3 has a Feburary release date,no specific day though.
More Details:
•No competitive multiplayer in DS3
•Now has universal ammo pickups
•"Dead Space 3 will have zero gravity space sections,dark corridors,and all the other things that made the series what it is"
•New necromorphs called Fodder,feeders & something Visceral internally calls 'The snow beast' plus a huge 30 story tall centipede necro morph called the Nexus
•Feeders are "what happens when a human isn't actually infected by a Swarm or by a Divider head,but by necessity ends up eating the flesh of a turned necro"
•Icy Planet is called Tau Volantis,
•Fodder transform into two different necromorphs depending on how you kill them
•They want DS3 to be less linear than 2&1;be able to explore large environments and find "unique beta missions" that aren't required to complete the main game
When looking at the direction this franchise went, I cant wait to see what EA has done to Mirrors Edge 2. Anyone else excited?
What possible good thing could come out of universal ammo?
These sound cool.They want DS3 to be less linear than 2&1;be able to explore large environments and find "unique beta missions" that aren't required to complete the main game
You can slap different guns together like a Plasma cutter/Ripper combo,Visceral didn't say "how exactly these weapon mods work" but GI noticed enemies drop Scrap metal and 'tungsten' now.
Hmm, I shall not pass my judgement until I play the game
I hate grabbing ammo in DS games for weapons I'm not using or don't plan to use.
So either don't pick it up or sell it. It wasn't something that needed fixing.
What possible good thing could come out of universal ammo?
I hate grabbing ammo in DS games for weapons I'm not using or don't plan to use.
That's exactly what happened in DS1 and DS2. Only difference is that you had to use every gun at your disposal. Now you just upgrade that plasma cutter and never look back.Way I see it is that ammo is going to be more scare than in previous titles as a trade off for it being universal. You can use every gun at your disposal but you have to be careful not to find yourself in a situation that you're out of ammo and there's none/little to be found. It would definitely add to the tension of fighting the Necromorphs.
It sucks when your plasma cutter ammo is almost over and you get ammo you can't use. Yeah, it needed fixing and since they showed they couldn't bothered to add ammo drop only for weapons you hold seems like an upgrade.
Large areas to explore sounds good.
And can you farm money?both of those games don't have limited resources. You can buy ammo in dead space.