Ok, videos and menu fixed as far as I can tell!
(If you can call those videos fixed... 1280x720, no AA, animation and assets from the early 00s)
But the real HOLY CRAP moment is the in-game menu. It shows the different options by zooming in on stuff:
I guess texture modding is needed.
About the game:
I actually find the beginning of the game intriguing. Oh, and the mouse/kb controls work better than unmodded Dark Souls, and you get correct keyboard prompts (in ridiculously incoherent high res no less
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
). It's something at least!
Also, performance is good. Locked 60 FPS at 2560x1440 on my 660ti, <50% GPU usage.
I'll test a bit more and then pack this up as a 0.1 alpha release. It will probably break everything more than 10 minutes in the game, but I do want to get a release out today for broader testing.
The developer coding it doesn't need to do the vast majority of these steps. They have the source code and know what the engine does, which are things I have to reverse engineer. They can also simply change what the game does, they don't have to indirectly massage its communication with DIrectX.