I just want Dragon Age games to have subtitles on the bottom.
Why they dont? I have not played them.
I just want Dragon Age games to have subtitles on the bottom.
Don't bother reading them, you won't find a story there anyway.
Nope - though they eventually made the text larger on the PS4 version. PC remains tiny and unalterable.did they ever fix that? Always heard the game had good story, but i wouldn't know because i can't read shit at 1440p
It did. They were just really, REALLY small!
which is weird because eye sight gets worst with age
And are the game developers even responsible for subs? Aren't they usually outsourced?
I want to slap the person at Sentai who decided to make subtitles GREEN when a second person is talk. Like holy crap, it just looks terrible.
Not sure if these count , but games like Persona 4/Arena, which has a stronger focus on dialogue boxes, have very nice size text.
Big font with a background to make it easier to read. Though granted, with these types of games with a huge focus on dialogue/text, they probably spend a good amount of time making sure that you can read the text as well.
The worst I've seen is Final Fantasy XIV's dialogue text. It's tiny, and the higher the resolution of your screen, the smaller the text is. Everything else in the game can be scaled bigger or use larger fonts, but not the subtitles. I have a 40" 4k TV, and if I want to read the subtitles (and often non-voiced cutscenes), I have to lower the resolution to 1080p.
Also, learn to put in proper freaking dramatic pauses in subtitles. I hate accidentally reading too far and "spoiling" the next line because a 5 second pause is totally ignored by the subtitles.
Not sure I want subtitles as big as the examples though honestly. TLOU were fine by me, but options would be nice. I have them on at all times in most games but don't want them super obtrusive either.
I thought about this before, but it might be better of have a set of subtitles and then a set of closed captions. Until I thought about it I didn't consider how the two are different, but they are in the sense that closed captions clearly aims to capture as much sound as possible into text form, whereas subtitles largely serve to put spoken word into text form.
Obviously the most ideal approach is to have fully customizable subtitles/closed captions, but if that's not viable or is 'too much effort', having plain readable font size and font in two categories is sufficient.
Some people need more time to read. The ability to change font size and all text vs word as read would be nice but the extra development cost, QA time would mean we'd never see these features.
I've seen font choice done by a small indie with hardly any time or money, it took one developer two days to implement, with minimal QA impact. It was to give the option to swap out the default pixel font for an easy-read dyslexia friendly font. 14% of the first 150,000 people to play the game through to completion did so with the alternative font selected, so not at all a bad return on investment.
This seems like a good idea, actually, since you can track who's speaking by the colour and their character name.
Uhm, yes. I'm not a native english speaker.
Professional subtitlers unite!
Market research shows only 3-6% of players use subtitles, we really can't afford to dedicate more time and resources to this issue. Sorry.
Market research shows only 3-6% of players use subtitles, we really can't afford to dedicate more time and resources to this issue. Sorry.
Is this legit? I'd be very surprised if it's that low.
I don't understand why people who aren't deaf or don't speak a different language from the game would use subtitles. I just find them distracting.
Games are not covered by the same laws. The only way they're covered is online games, where their primary use is communication rather than gameplay, in which case they come under the FCC's juristiction.. somewhat predictably the games industry played for a waiver on the law when it came into effect, which they managed to get based on the dev lifecycle time of games. That waiver is due to expire in 2015 though, so interesting times ahead.
I don't see why you couldn't file an ADA lawsuit and win some serious money.
Television and cinema don't offer closed captioning because they're nice, they do it due to accessibility law.
Games are not covered by the same laws. The only way they're covered is online games, where their primary use is communication rather than gameplay, in which case they come under the FCC's juristiction.. somewhat predictably the games industry played for a waiver on the law when it came into effect, which they managed to get based on the dev lifecycle time of games. That waiver is due to expire in 2015 though, so interesting times ahead.
I would like to believe that it's not applying to video games yet so I don't think we can sue them for that. If there are a law, then God of Wars, Assassin Creeds, and other games would have subtitles in first place.
Edited: Never mind. Someone already beat me to it.
I started F.E.A.R. today and...
Funny thing, there is a Hud text scaling option that does nothing.
Do people watch movies with subtitles on too even if they understand the dialogue spoken?
Yeah, subtitles in video games are the worst. Absolute worst. I support this thread, good day sir!
With the help of a few friends I've written up a piece on best practices for subtitle/caption design, quoting a number of posts from this thread as part of it:
http://www.gamasutra.com/blogs/IanH...subtitles_well__basics_and_good_practices.php
It has had a quite staggering amount of interest on social media, from the smallest indies through to one of the biggest AAAs, so with any luck we might see to see some better practices start creeping in over the next year or so.
Great article man; I'm glad to hear it's getting a lot of exposure since this is such a big issue for players.With the help of a few friends I've written up a piece on best practices for subtitle/caption design, quoting a number of posts from this thread as part of it:
http://www.gamasutra.com/blogs/IanHa..._practices.php
It has had a quite staggering amount of interest on social media, from the smallest indies through to one of the biggest AAAs, so with any luck we might see to see some better practices start creeping in over the next year or so.