Or, you know, maybe a lot of Wii U owners already own all the late-to-the-party ports that the third parties have offered so far
Which again begs the question: why produce Wii U SKUs at all, when it doesn't reach an increased audience?
Its pretty damn silly when they build a game with no Wii U version in mind. Most of the games have been in development for awhile before Wii U even launched.Resulting in making just quick ports like asscreed 3 or mass effect which couldve benefitted from the Wii U hardware to make a better peforming game. Games like asscreed 4 or watch_dogs should be better performance wise than ps3/360 titles of the same games. Even unwanted game like deus ex thats like a year old has already got numerous improvements compared to the other versions. Id rather have a dev go that direction then quick port of 360 just because. That is silly.
And I dont know if they will stop making Wii U games seems too broad to say that. But you talk in such certainty about things in the future its impossible to agrue that since you always will be right since you know these things somehow.
These are opinions, I'm perfectly open to reality either vindicating me or serving me a healthy portion of crow. I've tasted it before and it's really not that bad. Unless the Wii U takes off in some unforeseen fashion though, and I currently see no reason for that to occur (and no one seems to offer reason beyond "more Nintendo games"), when it stops making business sense to create 360/PS3 SKUs for cross-gen games (i.e. when cross-gen ceases), it will stop making business sense to port those SKUs to the Wii U.
The worst part is, how do you even solve an audience problem? That's complicated and takes years. Their best bet is to spend the rest of this generation somehow trying to figure that out (new marketing/foster audiences for certain titles by making your own/etc...) and then hope that the generation after the wiiU they'll be in a much better place than this one from the get-go. Obviously assuming they A) do that and B) don't make any of the same mistakes next generation.
Nintendo have traditionally tried to have a large open tent. They've tried to be family friendly. They've tried to be accessible to all and in doing so have at times alienated the "some" that are the primary audience for third party publishers' titles. Microsoft and Sony's ecosystems, while still trying to attract people outside of the primary demographic, are primarily aimed at the 16-35 male that fuels the triple-A industry.
I think it's a case that this is a brand cultivated over decades. It's not one they're willing to let subside, while remaining obtuse to the notion that there's far more competition nowadays for those other demographics they struck gold on with the Wii.
Don't forget that for the most part, Nintendo are also a competitor to third parties - they have a strong first party line up, far stronger than Sony or Microsoft, so they might just see the other two as giving them more room to breathe.
Third parties are not scared of Nintendo's output.
It's nonsense. They aren't scared of Halo when they release FPS on the XBOX. They aren't scared of GT when they release racers on PlayStation. They aren't scared of Mario when they release platformers on the Wii. The platform holder sets the tone of the system, their software helps to cultivate an audience. Nintendo have made no substantial effort to do so on the Wii U, from the hardware design, to the software releases, to the branding and positioning.