I hear alot of "they don't want to strap into a headset for hours" coming out of you. Speak for yourself.
Think about the mainstream consumer. What are the most popular ways they consume entertainment these days?
1) smartphones/tablets
2) TV (more specifically, a variety of things displayed on a TV, including Netflix/similar, video games, or actual TV from a cable/fiber/satellite company)
3) multitasking with a combination of the above
And guess what? 3) happens a lot. A LOT. For a lot of people, it's more often than not. And you can't check your phone if you're wearing goggles. That would make VR completely incompatible with how the average person consumes entertainment in 2017. I'm not saying that this won't change in the future, but this is the way it is right now.
I don't think it should necessarily be included with PS5, but the Kinect comparisons never cease to amaze me. It's a completely different thing that has gotten a completely different response from developers.
But how different is it, really?
Looking past the obvious major difference in interface:
- both are pricey add-ons for a PC or game console (with VR being even more pricey)
- both struggled/are struggling to find developers willing to go all in on quality content for them
- both have some amazing games amidst many generic and/or mediocre and/or poorly-executed games
They sure do have quite a bit in common, except maybe that VR has a future in video gaming. It's just not going to happen yet IMO.