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Destiny's raids will not support online matchmaking with random players.

I think bungie is worried that by allowing random matchmaking into the raids it will cast a negative light on their game
Imagine everyone could just matchmaker their way into the raid, the first challenge 90% of groups fail at due to lack of communication or teamwork.. The Internet backlash would be atrocious, people crying that bungie couldn't design group content well enough etc.. Even though the blame would solely rest on the players.

Also by limiting this content to groups only they have the ability to be able to design challenging content that people won't blast through.

They can only go so far with teamwork based content when your allowing your user base to join random parties where teamwork and communication get thrown out the window.

I'm glad they are doing it this way I hope they don't go back on their word.

I think people will be pissed that they can't play a mode in a game they paid for. Everyone doesn't follow every detail of a game on gaf. To me this is sony level arrogance on their part and is really turning me off the game.
 

Rockyrock

Member
Sorry, just getting annoyed with some of these ignorant posts. Everybody's an expert in a thread about a subject that a select few people fully understand.

http://m.neogaf.com/showpost.php?p=118020833&postcount=4108

Add that to the OP.

Bungie is also the same dev being quoted in a Reach Vidoc as saying that getting Onyx ranking in Halo Reach was tantamount to being Roger Clemens in the MLB.

Yea well so much for that seeing as I got there many time, and a majority of the time with randoms because I didn't have enough people for a full party.

All that coming off the travesty that was the Halo 3 1-50 ranking system its safe to say Bungie has not created a proper online challenge since 2004. So we have no reason to believe this will be any different in terms of over exaggerated difficulty.
 

Homeboyd

Member
Bungie is also the same dev being quoted in a Reach Vidoc as saying that getting Onyx ranking in Halo Reach was tantamount to being Roger Clemens in the MLB.

Yea well so much for that seeing as I got there many time, and a majority of the time with randoms because I didn't have enough people for a full party.

All that coming off the travesty that was the Halo 3 1-50 ranking system its safe to say Bungie has not created a proper online challenge since 2004. So we have no reason to believe this will be any different in terms of over exaggerated difficulty.
Well, how's your change-up? Maybe you have a future in the MLB.
 

Trickster

Member
I get that they are essentially making a stand in this, but why cant the stand be "We will not decrease the difficulty.", instead of "We want to make it harder for you to try it."

What would be the point of providing matchmaking for something that's clearly not intended for random people to just try out on a whim? Even if you placed a big fat warning saying "THIS IS NOT INTENDED FOR YOU". People would still try it out, have a miserable time and then go onto bungie's forum and whine about the difficulty, saying it's broken and needs nerfing etc.
 

MADGAME

Member
What would be the point of providing matchmaking for something that's clearly not intended for random people to just try out on a whim? Even if you placed a big fat warning saying "THIS IS NOT INTENDED FOR YOU". People would still try it out, have a miserable time and then go onto bungie's forum and whine about the difficulty, saying it's broken and needs nerfing etc.

Which they can still do anyway, just with an added layer of frustration of scrounging for a party in the tower, online, etc first. This argument is irrelevant.
 
That's fair. I think they seem set on this decision though so...
I may be able to do raids occasionally if magic happens and everything is just right. But I'll probably go into Destiny assuming I won't ever raid. It's disappointing to miss out on what I believe will be the best designed content in the game. Which is why I really really want to see what else they have on offer other than daily/weekly quests.

How different does the Nightfall challenges actually make it and things like that.

I said previously that I considered this basically online co-op Halo on Playstation. And I was happy with that and had some excitement for the final product after beta. But for some reason this interview changed my perspective and now I am concerned about having enough content. I think it's because Luke Smith said "the game begins at 20", which suggests to me that the road to 20 is pretty short. It's also a common phrase with MMORPGs (that the game begins at end game).

I guess I'll have to keep watching for Destiny news up to release. I hate having to say this (like it's some threat or something...) but depending on what Bungie tells us from now to release I may or may not have to cancel day 1. I don't really mean it as a threat but more just a statement of how important it is to me that Bungie be communicative about their game features in the coming weeks. I assume the PR cycle is going to ramp up though so I'll have to watch.

Note: I've also played a lot of MMORPGs. I think you have more experience than I do though. I started with FFXI when I was really young but then moved on to more user friendly MMORPGs after years of it.

I don't think that the game will be content light. If I remember the interview correctly, the Endgame stuff starts at Level 20 but it's designed to be done after the PvE Story Missions have been completed. The author of the IGN article threw out the length of 20 hours in a passing comment (Your first 20 hours in Destiny will be nothing like the next or something like that) but it's unclear if that's just an arbitrary number or something he got from Luke or someone else at Bungie directly. I'm pretty confident though that the story missions will be at least the length of a normal FPS Campaign and then after that starts the MMORPG style Dailies, Weeklies, and eventually Raiding if one were so inclined.

However if you are concerned about the amount of content then waiting until after launch is perfectly reasonable. I'd do the same if I felt that way.

Why would a top guild be good at an fps anyways. You can't even play Destiny with a keyboard.

They more than likely chose a top Halo Clan that has performed better than average as judged by their internal metrics. Not a Top 10 in the world WoW Guild or anything like that.
 

Static Jak

Member
Bungie is also the same dev being quoted in a Reach Vidoc as saying that getting Onyx ranking in Halo Reach was tantamount to being Roger Clemens in the MLB.
Yeah, their ranking system in Reach was all over the place.

They really, really tried to hype it up as this massive improvement over 1-50 rank scale from Halo 3 along with being a massive challenge but it really fell short of being either of those things.

The Halo community really didn't like the Reach ranking system and it just didn't hold up well.

There was a few weird decisions in Reach now that I think about it. Invasion was another thing. This whole new gametype that required more strategy with different phases and all that. It died out quick. Really quick.
 

ColEx

Member
The logic of only doing this with a group of friends and not a pug doesn't make sense. DestinyGAF is one big pug, it just so happens that we are all from the same community. How is that any different from matchmaking? The only difference is that i would have to make a post and advertise on the DestinyGAF's Bungie community page instead of pressing a button in game to match me up with other players. Anything that takes me out of the game is bad game design imo.
 

Static Jak

Member
The logic of only doing this with a group of friends and not a pug doesn't make sense. DestinyGAF is one big pug, it just so happens that we are all from the same community. How is that any different from matchmaking?
It's basically just manual matchmaking.
Or MMM for short?
 

ColEx

Member
It's basically just manual matchmaking.
Or MMM for short?

I'm just looking at this from using DestinyGAF as a tool to make a pug group, which is no different with using a auto matchmaking tool in game. If this content is 100% focused on being balanced for structured community groups and friends, then i probably have no chance of playing it.
 
Yeah, their ranking system in Reach was all over the place.

They really, really tried to hype it up as this massive improvement over 1-50 rank scale from Halo 3 along with being a massive challenge but it really fell short of being either of those things.

The Halo community really didn't like the Reach ranking system and it just didn't hold up well.

There was a few weird decisions in Reach now that I think about it. Invasion was another thing. This whole new gametype that required more strategy with different phases and all that. It died out quick. Really quick.

Invasion had a consistent peak population of 3000 players for a long time and still has a stready retention. The issue was that it was poorly supported and lacked dedicated maps (only 3 were made) until they added lousy community ones into it.

But yea they have always made weird, often contradictory decisions. A "social game without social features" as someone said is a step up on that list
 

Static Jak

Member
Invasion had a consistent peak population of 3000 players for a long[/] and still has a strady retention. The issue was that it was poorly supported and dedicated maps (only 3 were made) until they added lousy community maps into it.

But yea they have always made weird, often contradictory decisions. A "social game without social features" as someone said i a step up on that list

3,000 aint great for a Halo game though. It dropped and kept at that level for a while but I wouldn't call 3,000 that good. Though I remember seeing it hit the hundreds a few times.
 
Invasion had a consistent peak population of 3000 players for a long and still has a strady retention. The issue was that it was poorly supported and dedicated maps (only 3 were made) until they added lousy community maps into it.

But yea they have always made weird, often contradictory decisions. A "social game without social features" as someone said i a step up on that list
My main concern for Raids, why support something with so few players?
 
3,000 aint great for a Halo game though. It dropped and kept at that level for a while but I wouldn't call 3,000 that good. Though I remember seeing it hit the hundreds a few times.

I'd still list poor support as its issue over the nature of the gametype. It did have its faults, and the short-sightedness of the gametype prevented them from being addressed.

My main concern for Raids, why support something with so few players?

If we're referring to the population of Destiny's Raids, it's far too early to speculate how many people it may support. Exclusivity seems to be part of the thing they're going for though...
 

Static Jak

Member
If we're referring to the population of Destiny's Raids, it's far too early to speculate how many people it may support. Exclusivity seems to be part of the thing they're going for though...
I can see where he's coming from though. Naturally, Raids are going to have a much smaller population due to no MM, end game content and the need for setting up outside of the game due to no clan support in-game.

All of that could lead to a faster decline in population after the initial rush of players early on.

From Activision and Bungies viewpoint, support for that game type later in the games lifespan might not gain as much support as new story, Crucible Maps and Strike Maps that everyone can play. Which, in turn, leads to even less people playing Raid.

But that's just speculation on my part.


I'd still list poor support as its issue over the nature of the gametype. It did have its faults, and the short-sightedness of the gametype prevented them from being addressed.

Fair enough.
 

Etnos

Banned
All of my I play videogames with this dude friends are on steam. This is the nail in the coffin for me.

What is wrong with matchmaking thou? Why not having that option?
 

syko de4d

Member
What is wrong with matchmaking thou?

No idea, but i wouldnt be suprised if we would see it just some months after release. I believe the last gen versions will force them to do it. For example i cant imagine there will be enough players on Xbox 360 EU server for raiding without matchmaking some months after release.

The whole "no matchmaking" thing makes the last gen versions even more pointless.
 
Yeah, their ranking system in Reach was all over the place.

They really, really tried to hype it up as this massive improvement over 1-50 rank scale from Halo 3 along with being a massive challenge but it really fell short of being either of those things.

The Halo community really didn't like the Reach ranking system and it just didn't hold up well.

There was a few weird decisions in Reach now that I think about it. Invasion was another thing. This whole new gametype that required more strategy with different phases and all that. It died out quick. Really quick.

Well I hope this dies out quick, wouldn't want any noobs having the elite raid gear that I will have!
 

Highlaw

Banned
Really now? With no cross-gen play it's even harder to get -real- friends over to a new platform, in my case the PS4.

I convinced a good friend to buy one, just so that he could play destiny. And we are all happy about our soon to be co-op experience. But with no matchmaking system it's impossible for us to go on a raid, at least in the way Bungie wants (ex: everyone lives in the suburbs and is rich enough to buy a new system year 1 to play with their 5 other friends who live in the same timezone and can play whenever you feel like it).

I'd much rather get a matchmaking system than looking for people in forums and coordinate a party beforehand, and do this repeatedly because not everyone will get into the perfect group of 6 people that will stick together for a long time and play a raid when you are free. It's so much trouble it's almost not worth it.

The logic behind this baffles me. In bungie's minds it's IMPOSSIBLE to win a high rank game of League of Legends with a random group because of all the coordination and deep game knowledge required. If I had to talk in forums, invite and wait for 4 other people in Lol/Dota2 to play a game I'd never do it. If pugs work with MOBAs and MMOs it will work with Destiny.

Also guilds work in WoW because it's a very social game. You look at guildchat all day long (and talk to them in TS/Ventrilo/mumble/skype), you complete your daily quests in the morning, help your guildies with Heroic dungeons in the afternoon, and then hop on a raid at night. I don't believe Destiny is this type of game. Sure in the first few weeks I'll be glued to it 24/7, but after a while I will only play it here and there. Having this high level of entry for a Raid contradicts that mentality. Does bungie think we'll put as much hours in destiny as we do in a MMO like WoW for months on end?

TL;DR: How come the level of entry for a complex game like LoL (100+ characters, 400+ abilities, however many items to memorize, counters, map knowledge, controlling objectives, split second decisions, etc etc) is lower than a Raid in Destiny (6 subclasses, 9(?) types of weapons, few races of enemies). Why would matchmaking work in top ranks of Lol/Dota and heroics in WoW but not in Destiny?
 
The logic of only doing this with a group of friends and not a pug doesn't make sense. DestinyGAF is one big pug, it just so happens that we are all from the same community. How is that any different from matchmaking? The only difference is that i would have to make a post and advertise on the DestinyGAF's Bungie community page instead of pressing a button in game to match me up with other players. Anything that takes me out of the game is bad game design imo.

Yes and no. Yes, initially we are a big pug, but we have to add each other as friends first, then overtime by playing together we become a clan. I would love an in-game clan matchmaking system, but LFR is the death of end-game content. Even wow doesn't allow it for the highest difficulty. I could see once newer raids come out and the average guardians gear outperforms old raids a matchmaking system being implemented.

Even then, its in Bungie's best interest for you to make new friends and join a clan. Your playtime will go up, and the likelihood of purchasing dlc in the future goes up as well if you feel like you a have a persistent community to return to. Disabling LFR is one avenue to do this, there are others, all of which Bungie is exploring.

I realize as a defender of disabling matchmaking I may come across as smug or elitist, but I truly believe its in the best health of the game. When i see reactions like "Well I guess i'll never see the content then", IMO is just the completely wrong attitude to have in this situation. Engage the community, make new friends, use what resources we have, and I'm sure Bungie will deliver a better clan recruitment tool in the future.
 
Ok, a top guild didn't clear it after 16 hours, so only pre-formed groups are allowed to try and fail. Logic!
Do you really think such an extended complex play session is suitable for matchmaking? That's the point that I'm making here.

ODST Firefight was a completely open-ended experience. It could last for hours, until people quit or the group finally ran out of lives. Even if ODST had matchmaking, the experience would have been extremely poor without some serious gameplay modifications. Enter Reach FF, which most people agree was not as much fun.

So yes, they could make an experience that was suitable for matchmaking, and indeed they have with the strike, story, crucible, and explore modes. This is something special and unique. It is a purposeful design intended for special types of groups. I can't wait to try it.

Bungie is also the same dev being quoted in a Reach Vidoc as saying that getting Onyx ranking in Halo Reach was tantamount to being Roger Clemens in the MLB.

Yea well so much for that seeing as I got there many time, and a majority of the time with randoms because I didn't have enough people for a full party.

All that coming off the travesty that was the Halo 3 1-50 ranking system its safe to say Bungie has not created a proper online challenge since 2004. So we have no reason to believe this will be any different in terms of over exaggerated difficulty.
Onyx was top 5% of Arena participants. You could rank up to top 1% Onyx, which is the top .05% of Arena participants.

You're comparing ranking constructs in PvP multiplayer to an epic six-player co-op PvE dungeon?
 

D i Z

Member
I dunno. I think I'll give them the benefit of the doubt and try it first before I go pissing down Bungies back. My impression is that the first attempts at the raid are hard enough. I'm probably going to have notations on my own friendlist as to who I'm not willing be aggravated by, so they might be doing us all a massive favor with this minor gate.

Do you really think such an extended complex play session is suitable for matchmaking? That's the point that I'm making here.

ODST Firefight was a completely open-ended experience. It could last for hours, until people quit or the group finally ran out of lives. Even if ODST had matchmaking, the experience would have been extremely poor without some serious gameplay modifications. Enter Reach FF, which most people agree was not as much fun.

So yes, they could make an experience that was suitable for matchmaking, and indeed they have with the strike, story, crucible, and explore modes. This is something special and unique. It is a purposeful design intended for special types of groups. I can't wait to try it.

Pretty much all of that.
 

Trickster

Member
TL;DR: How come the level of entry for a complex game like LoL (100+ characters, 400+ abilities, however many items to memorize, counters, map knowledge, controlling objectives, split second decisions, etc etc) is lower than a Raid in Destiny (6 subclasses, 9(?) types of weapons, few races of enemies). Why would matchmaking work in top ranks of Lol/Dota and heroics in WoW but not in Destiny?

You're trying to compare PvP matchmaking to PvE, that's like comparing apples to oranges.

The closest comparrison I can give you is this. Imagine if, instead of get paired up with people of a similar skill level to you, in order to fight agains't a different team that's also roughly at your teams skill level. Instead of that, you get placed on a team of people with completely random skill levels. And instead of fighting another team that is like the one you're on, you only get placed up agains't teams with coordinated teams of top 1% players . How do you think that would work out for your team? And keep in mind scripted boss fight won't be prone to making mistakes like a player would, so while you might get lucky and run into a 1% team that has a bad game with a lot of player mistakes and get a win that way, that kinda fluke won't happen in a raid.

And heroic dungeons in WoW are incredibly easy. If you think raids are anything like that, then you've never done a raid.

Let me ask you, why do you think the raid matchmaking in WoW isn't for the normal difficulty level of a raid, but the LFR mode where bosses basically do no dmg compared to normal, have waaaay less health, and quite often have had abilities crucial to the fights on normal and heroic, completely removed or gimped so much that you can litterally ignore them?
 

Ivory Samoan

Gold Member
...other co-op games like Uncharted 2, Resistance 2, and Warframe have no problem with random matchmaking and there is no reason this shouldn't have it.

There is random matchmaking, just not in Raids.

The more I think about it, the more I believe there should be some form of matchmaking for Raids...perhaps set up pre-requisites though for it to be available (headset mandatory, right level, motes gear right for level etc).
 

Lemondish

Member
I think people will be pissed that they can't play a mode in a game they paid for. Everyone doesn't follow every detail of a game on gaf. To me this is sony level arrogance on their part and is really turning me off the game.

Look, you can stop this. The idea about how they can't play a mode they paid for is nothing but nonsense. They absolutely can play it, provided they meet the challenge appropriately.
 
I think people will be pissed that they can't play a mode in a game they paid for. Everyone doesn't follow every detail of a game on gaf. To me this is sony level arrogance on their part and is really turning me off the game.

Not to signal you out, but this is what bothers me the most about this discussion. You're not being locked out of the content you paid for. The lack of matchmaking simply requires that players form groups manually in-game or out of it. By all means, debate the pros and cons of this system, but lets not sensationalize the issue. You absolutely can play the content, only doing so is not as convenient as the rest of the game is.

Perhaps I'm arguing semantics here, but I think it'd be best for the discussion to steer clear of what would inevitably lead to another "Destiny has no content" thread.
 
Look, you can stop this. The idea about how they can't play a mode they paid for is nothing but nonsense. They absolutely can play it, provided they meet the challenge appropriately.
Scouring message boards for people to raid with is not a challenge it's an annoyance. It's also a segmented, smaller pool to try your luck with than having some type of in game queue system.
 
Look, you can stop this. The idea about how they can't play a mode they paid for is nothing but nonsense. They absolutely can play it, provided they meet the challenge appropriately.

What challenge are you referring to? Posting on a message board to form up a raid team?
 

Fjordson

Member
I think people will be pissed that they can't play a mode in a game they paid for. Everyone doesn't follow every detail of a game on gaf. To me this is sony level arrogance on their part and is really turning me off the game.
Eh, I wouldn't go that far. People absolutely can play it, they aren't being locked out of it, just can't do it through a matchmaking system.

That being said, I will continue to be dumbfounded by the lack of matchmaking as well as the cheering from some about its absence. Weird stuff.
 
The logic of only doing this with a group of friends and not a pug doesn't make sense. DestinyGAF is one big pug, it just so happens that we are all from the same community. How is that any different from matchmaking? The only difference is that i would have to make a post and advertise on the DestinyGAF's Bungie community page instead of pressing a button in game to match me up with other players. Anything that takes me out of the game is bad game design imo.

I'd much rather play with a gaffer than a complete random tbh. Even though you could argue most of GAF are pretty much randoms, I know that I won't really (or at the least far less likely) be set up with any assholes....

Scouring message boards for people to raid with is not a challenge it's an annoyance. It's also a segmented, smaller pool to try your luck with than having some type of in game queue system.

Also, I'm sure than once DGAF is properly set up for the full game, we can have a system set up in each respective regional clan. Something like a set time for a raid every week. People could then sign up then split into teams, etc
 
I'd much rather play with a gaffer than a complete random tbh. Even though you could argue most of GAF are pretty much randoms, I know that I won't really (or at the least far less likely) be set up with any assholes....
I feel ya, but you could still search on Gaf regardless for raid members.
Whynotboth.jpg
 

Lemondish

Member
Really now? With no cross-gen play it's even harder to get -real- friends over to a new platform, in my case the PS4.

I convinced a good friend to buy one, just so that he could play destiny. And we are all happy about our soon to be co-op experience. But with no matchmaking system it's impossible for us to go on a raid, at least in the way Bungie wants (ex: everyone lives in the suburbs and is rich enough to buy a new system year 1 to play with their 5 other friends who live in the same timezone and can play whenever you feel like it).

I'd much rather get a matchmaking system than looking for people in forums and coordinate a party beforehand, and do this repeatedly because not everyone will get into the perfect group of 6 people that will stick together for a long time and play a raid when you are free. It's so much trouble it's almost not worth it.

The logic behind this baffles me. In bungie's minds it's IMPOSSIBLE to win a high rank game of League of Legends with a random group because of all the coordination and deep game knowledge required. If I had to talk in forums, invite and wait for 4 other people in Lol/Dota2 to play a game I'd never do it. If pugs work with MOBAs and MMOs it will work with Destiny.

Also guilds work in WoW because it's a very social game. You look at guildchat all day long (and talk to them in TS/Ventrilo/mumble/skype), you complete your daily quests in the morning, help your guildies with Heroic dungeons in the afternoon, and then hop on a raid at night. I don't believe Destiny is this type of game. Sure in the first few weeks I'll be glued to it 24/7, but after a while I will only play it here and there. Having this high level of entry for a Raid contradicts that mentality. Does bungie think we'll put as much hours in destiny as we do in a MMO like WoW for months on end?

TL;DR: How come the level of entry for a complex game like LoL (100+ characters, 400+ abilities, however many items to memorize, counters, map knowledge, controlling objectives, split second decisions, etc etc) is lower than a Raid in Destiny (6 subclasses, 9(?) types of weapons, few races of enemies). Why would matchmaking work in top ranks of Lol/Dota and heroics in WoW but not in Destiny?

I absolutely despise everything about Dota and LoL's communities so by referencing those games you have effectively upheld my belief that Bungie is doing the right thing.
 

Crosseyes

Banned
Eh, I wouldn't go that far. People absolutely can play it, they aren't being locked out of it, just can't do it through a matchmaking system.

That being said, I will continue to be dumbfounded by the lack of matchmaking as well as the cheering from some about its absence. Weird stuff.
It's just a very foreign concept to an FPS co-op shooter, content of such difficulty that an extra step to form a group is a necessary one to get across the oomph of Bungie's intent and purpose of the raid. This is something where the mindset and structure of the MMO-ness of Destiny is crashing with the expectation of a mainly FPS crowd and their conceptions of a co-op game design.

I for one am very curious if it will pay off. It'll be seen as a huge annoyance to some, a challenge and experience some have never had in an FPS for others.

Lol to think this was just a big generic shooter only a few months ago.
 

E92 M3

Member
The simplest solution - and life is better when viewed through the principles of simplicity - is to have a disclaimer stating that matchmaking will not be the best way to play. A premade is group is recommended. Once agreed to, people can enter MM informed and other people can play with premade groups. It's win-win. I feel that by not including MM for raids due to inherent difficulty is borderline pretentious on Bungie's behalf.
 

Highlaw

Banned
You're trying to compare PvP matchmaking to PvE, that's like comparing apples to oranges.

The closest comparrison I can give you is this. Imagine if, instead of get paired up with people of a similar skill level to you, in order to fight agains't a different team that's also roughly at your teams skill level. Instead of that, you get placed on a team of people with completely random skill levels. And instead of fighting another team that is like the one you're on, you only get placed up agains't teams with coordinated teams of top 1% players . How do you think that would work out for your team? And keep in mind scripted boss fight won't be prone to making mistakes like a player would, so while you might get lucky and run into a 1% team that has a bad game with a lot of player mistakes and get a win that way, that kinda fluke won't happen in a raid.

And heroic dungeons in WoW are incredibly easy. If you think raids are anything like that, then you've never done a raid.

Let me ask you, why do you think the raid matchmaking in WoW isn't for the normal difficulty level of a raid, but the LFR mode where bosses basically do no dmg compared to normal, have waaaay less health, and quite often have had abilities crucial to the fights on normal and heroic, completely removed or gimped so much that you can litterally ignore them?

Well I've stopped playing WoW before LFR was introduced, but Destiny doesn't require the same finesse, as mechanics are pretty simple, they have to, since there are no specific class roles or important skills like interrupts or agro management mechanics (at least not to the same complexity). I think It'll be mostly Dont-stand-in-the-fire type of mechanics, and coordinated jumps and whatnot, nothing groundbreaking.

Also, Matchmaking could look at your stats, like Armor level and total int/str/dis to distinguish fresh lvl20's from veterans and group them accordingly, no need for an awkward "test phase" by making the first 10 raids random picks like it happens to determine Elo in Lol/Dota and other games. The stats are right there from the get-go.

When we needed to fill our raid group in WoW we'd look for other player's item level. If they have a high level it means they already did something to warrant getting their loot, meaning they are good at raiding or at least competent enough.

Raid matchmaking in Destiny wouldn't be random at all. It doesn't need to be at least.

I absolutely despise everything about Dota and LoL's communities so by referencing those games you have effectively upheld my belief that Bungie is doing the right thing.

that.... made sence.
 

Hercamer

Neo Member
Do you really think such an extended complex play session is suitable for matchmaking? That's the point that I'm making here.

ODST Firefight was a completely open-ended experience. It could last for hours, until people quit or the group finally ran out of lives. Even if ODST had matchmaking, the experience would have been extremely poor without some serious gameplay modifications. Enter Reach FF, which most people agree was not as much fun.

So yes, they could make an experience that was suitable for matchmaking, and indeed they have with the strike, story, crucible, and explore modes. This is something special and unique. It is a purposeful design intended for special types of groups. I can't wait to try it.

This sums up precisely how I feel. ODST Firefight was some of the best console MP ever IMO. I am actually looking forward to finding a group to work through these raids with.
 
The simplest solution - and life is better when viewed through the principles of simplicity - is to have a disclaimer stating that matchmaking will not be the best way to play. A premade is group is recommended. Once agreed to, people can enter MM informed and other people can play with premade groups. It's win-win. I feel that by not including MM for raids due to inherent difficulty is borderline pretentious on Bungie's behalf.

This with a combination of search preferences and enhanced social communication would be great. Bungie's still got a small buffer zone to patch some of this stuff in, so I hope they can address it. If the game launches with clunky communication tools and inconvenient endgame content, it'll have a hard time getting off the ground.
 

Crosseyes

Banned
Well I've stopped playing WoW before LFR was introduced, but Destiny doesn't require the same finesse, as mechanics are pretty simple, they have to, since there are no specific class roles or important skills like interrupts or agro management mechanics (at least not to the same complexity). I think It'll be mostly Dont-stand-in-the-fire type of mechanics, and coordinated jumps and whatnot, nothing groundbreaking.
That can be what you think but... it's completely opposite of what Bungie's design goals are for the content. Saying that would be telling Bungie straight up that you think their designers are going to fail.
 
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