Really now? With no cross-gen play it's even harder to get -real- friends over to a new platform, in my case the PS4.
I convinced a good friend to buy one, just so that he could play destiny. And we are all happy about our soon to be co-op experience. But with no matchmaking system it's impossible for us to go on a raid, at least in the way Bungie wants (ex: everyone lives in the suburbs and is rich enough to buy a new system year 1 to play with their 5 other friends who live in the same timezone and can play whenever you feel like it).
I'd much rather get a matchmaking system than looking for people in forums and coordinate a party beforehand, and do this repeatedly because not everyone will get into the perfect group of 6 people that will stick together for a long time and play a raid when you are free. It's so much trouble it's almost not worth it.
The logic behind this baffles me. In bungie's minds it's IMPOSSIBLE to win a high rank game of League of Legends with a random group because of all the coordination and deep game knowledge required. If I had to talk in forums, invite and wait for 4 other people in Lol/Dota2 to play a game I'd never do it. If pugs work with MOBAs and MMOs it will work with Destiny.
Also guilds work in WoW because it's a very social game. You look at guildchat all day long (and talk to them in TS/Ventrilo/mumble/skype), you complete your daily quests in the morning, help your guildies with Heroic dungeons in the afternoon, and then hop on a raid at night. I don't believe Destiny is this type of game. Sure in the first few weeks I'll be glued to it 24/7, but after a while I will only play it here and there. Having this high level of entry for a Raid contradicts that mentality. Does bungie think we'll put as much hours in destiny as we do in a MMO like WoW for months on end?
TL;DR: How come the level of entry for a complex game like LoL (100+ characters, 400+ abilities, however many items to memorize, counters, map knowledge, controlling objectives, split second decisions, etc etc) is lower than a Raid in Destiny (6 subclasses, 9(?) types of weapons, few races of enemies). Why would matchmaking work in top ranks of Lol/Dota and heroics in WoW but not in Destiny?