Good point. This explains why Keyboard/Mouse setups work so good for a lot of games.
This whole "symmetrical vs asymmetrical" argument makes no sense. The only reason I want the sticks moved is because it feels more natural to me. Yes, I have symmetrical hands, but I use them asymmetrically all day in almost everything I do.
It has more to do with just random comfort than it does with my hands being "the same".
There is no perfect controller basically.
People speaking to the contrary either haven't left their bubble or are rabid fanboys that should be put down(or at a minimum ignored).
Keyboard mouse conquers all in RTS and most FPS. I personally like the playstation controller for certain games over the 360. But probably overall find myself slightly enjoying the 360 controller more. The wiimote even had its strengths.
The funny thing about Microsoft haters though is that when they developed the Xbox Microsoft very meticulously test marketed their various controller designs and kept revising and revising. Even into the consoles life.
I remember the long article years back explaining in detail just how much effort they put into designing their controller. They tested out one that was basically like the n64, one almost like the dual shock, the dream cast - on and on. The response from consumers was that the majority liked the dream cast layout but hated the way it felt. So they went with a modified version of it.
People then complained it was too big(one of the initial complaints form their groups was that the dual shock was too small). So they sized it down. Then complaints arose of the black and white buttons so they changed that. What they ended up with was the 360 controller. Tested and revised until consumer satisfaction passed all other controllers in their test groups. Hate it all you want(and I certainly have my issues) but its not like it's some abomination that no one likes or never wanted.