I'd be surprised if nobody else has done this, but I haven't seen it so: visual comparison of sideways wiimote and joy-con at what should be near accurate scale going by Ars Technica's Switch calculations. I tried to put things at 100 pixels/inch, but I'm sure things aren't totally perfect. Like I'm not sure if Ars's length measurement is for the main body plastic or includes the slight extra of the shoulder button. Buuuut pretty close.
I don't think so. I don't think it would be related to 8 players. Making it's something Nintendo is keeping a secret.Has anyone figured out what the 8 lights on the Joy Con grip are for?
How many iterations of Joycon do you think they'll have to make to please most players?
I don't think so. I don't think it would be related to 8 players. Making it's something Nintendo is keeping a secret.
I think I noticed when the women were playing on the rooftop that there are top buttons on two player mode. Can you guys see it too or am I just imagining it?
They should just cut out the middle-man and say "Fuck it. Send us your MS Paint images of controllers that you think are the only possible way it will work. We'll make them to order."
Seriously though, I do really like the potential for different types of Joy-Cons that incorporate different buttons/layouts.
I would assume it would tell you what player you are when on. Top light on both sides meaning both cons are yours.Has anyone figured out what the 8 lights on the Joy Con grip are for?
Oh no... Deal breaker.
These little controllers look uncomfortable to me. For one, because the buttons aren't centered, but also because half the controller is rounded while the other half has sharp corners.
My biggest problem is how one of those controllers has the analog stick dead center. Why couldn't they have both been symmetrically identical? Why not both be more like NES controllers. How important is it to have the analog stick below the buttons on the right side?
Ick.
I'm going to go out on a limb and guess that NBA 2k won't work like it did in the promo video due to lack of inputs.
Games like Mario Kart likely will though.
This is my biggest point of confusion with the controllers. If you're really supposed to take them off and use one each for impromptu multiplayer, why the heck aren't they symmetric?
Even more confusing when you consider that the Wii u pro and gamepad controllers were symmetric.
I'm going to go out on a limb and guess that NBA 2k won't work like it did in the promo video due to lack of inputs.
Games like Mario Kart likely will though.
I forgot though, the right stick under the buttons and on the same axis, ain't gonna be good...
I hope that companies like Capcom are able to make a fighting d-pad joy-con that comes with the Nintendo Switch exclusive game 'Street Fighter Alpha 4' ;D . Yes, I am doing some wishful thinking here.
Has anyone figured out what the 8 lights on the Joy Con grip are for?
I made some comparison images between the Switch Controller and Xbox One / Gamecube Controller.
those offset analog sticks tho.
These little controllers look uncomfortable to me. For one, because the buttons aren't centered, but also because half the controller is rounded while the other half has sharp corners.
My biggest problem is how one of those controllers has the analog stick dead center. Why couldn't they have both been symmetrically identical? Why not both be more like NES controllers. How important is it to have the analog stick below the buttons on the right side?
Ick.
This is my biggest point of confusion with the controllers. If you're really supposed to take them off and use one each for impromptu multiplayer, why the heck aren't they symmetric?
Even more confusing when you consider that the Wii u pro and gamepad controllers were symmetric.
Yes I was wondering if that was me or not, same on the MK8 footage the player in the right-hand side seems to click on some hidden shoulder buttons.
I'd be surprised if nobody else has done this, but I haven't seen it so: visual comparison of sideways wiimote and joy-con at what should be near accurate scale going by Ars Technica's Switch calculations. I tried to put things at 100 pixels/inch, but I'm sure things aren't totally perfect. Like I'm not sure if Ars's length measurement is for the main body plastic or includes the slight extra of the shoulder button. Buuuut pretty close.
This could be amazing.
Oh man. That does look good. Swapable parts could be nice to be honest.This could be amazing.
The pro controller looks great.
The detachable controllers look like a total mess and, IMO, are a bad decision. I hope there will be a revision down the line that totally abandons that. I think Nintendo is wildly overestimating the "party on the go" appeal of the Switch. The guy on the plane in the video, why did he even detach the controllers? Why wouldn't you just keep them connected to the screen?
You probably don't. This is basically the successor to wiimote-only multiplayer in the previous two consoles. If everything controlled great with one of them, having the standard control set be two of them would be pretty pointless.So for local split screen multiplayer how do you control the camera with only one analog stick?
I think it would be pretty weird if the "single con" mode introduced new types of input not available during regular two-con or pro controller play.KAL2006 said:We all know there are hidden L and R buttons on the Joy Con controllers. Just a thought what if they were scrollers. Atleast you can have horizontal camera controls and weapon selection which would give the controllers more functionality.
If they were symmetric when attached to the main Switch unit, once detached the person using Joy-con R would have the analog stick on the right and buttons on the left.Linkstrikesback said:This is my biggest point of confusion with the controllers. If you're really supposed to take them off and use one each for impromptu multiplayer, why the heck aren't they symmetric?
Even more confusing when you consider that the Wii u pro and gamepad controllers were symmetric.
To be honest I went straight for joy-con sizes there and didn't even see that they'd concluded the screen was 6.56". Here's an alternate take, where I've scaled the joy-cons from my previous image to 94.5% width and height, which would fit with a 6.2" screen.I'd imagine they are slightly smaller and the 6.2" screen rumour from the devkit will be correct. Relying on average analog stick size to base the scale from is a bit silly tbh.
Probably to demonstrate that the Grip is optional.R-User! said:What doesn't make much sense to me, is why didn't he bring his joycon grip and use that (outside of motion controls)?
Saw this cool reddit post
https://m.reddit.com/r/gaming/comments/58legs/imagine_the_possibilities/
Makes ya wonder what they could do with this joycon idea:
Apologies if already posted.
This could be amazing.
Thank god for this thing, because those base controllers look like an ergonomic mess to me. I don't understand how the analogue stick can be directly below the buttons on the right side of the controller. How is that not a huge pain in the ass to play with.
Given that there seems to be so much damn confusion over button layouts, I went and drew a diagram of what we know (and a few things we don't.)
Your Right one is wrong they both have the slide rail at the top when in 2 player mode, probably part of the reason why they have asymmetric sticks.
Saw this cool reddit post
https://m.reddit.com/r/gaming/comments/58legs/imagine_the_possibilities/
Makes ya wonder what they could do with this joycon idea:
Apologies if already posted.
Splatoon already had dual-analog controls
The Wii U gamepad didn't have a magnetometer, did it?
If he is using it with Joy cons detached on a plane, presumably the joycons don't communicate with the main unit via wireless of any kind? Could they be IR like the frankenstick for the old 3ds?