Well Jensen have a personality in this one?
I hope they base him off Derrick01
Well Jensen have a personality in this one?
I really, really hope we get an NG+ mode.
this was my issue with HR. The minmaxer in me felt obligated to ghost through a whole area then backtrack and knock them all out. I mean it was fun but slow going.
But do I get penalized for NOT going ghost/stealth?
This is more important to me than the ghosting. One thing I loved in HR was how the camera just immediately moved wherever you pointed instead of moving slowly for the sake of "realism." I mean sure, the instant camera snap was unrealistic and all--but it was fun, responsive and I loved it. Also loved it going into third person when you took cover.
Really happy to hear that.
As a non-stealth player, how does that work with bosses? Doesn't that sound super easy to just choose a conversation option and skip a boss?
Just seems kinda silly but maybe I don't know how it works
I hope they base him off Derrick01
As a non-stealth player, how does that work with bosses? Doesn't that sound super easy to just choose a conversation option and skip a boss?
Just seems kinda silly but maybe I don't know how it works
It probably be more subtle than that. Maybe for instance you'll need some super hidden piece of info to even have the dialog option you need, or you'll have to disable stuff beforehand, or have the right augs, there's tons of ways to deal with it.
Why do people care about this?
I'm pretty serious. I just find all of this excitement over minutiae not to mention something that should be assumed is silly.Not sure if serious...
We're on a videogame messageboard. Of course you're going to find excitement over minutiae. Game length, difficulty, modes, etc all get big threads here. This is nothing out of the ordinary. Ghosting implies that it can be a very nonlethal game, which is antithetical to most AAA games. Very few games accommodate for such a playstyle, even if past games in the series have a reputation for it, can't always expect it in big budget sequels to a niche franchise.I'm pretty serious. I just find all of this excitement over minutiae not to mention something that should be assumed is silly.
I miss seeing him in threads.I hope they base him off Derrick01
I'm pretty serious. I just find all of this excitement over minutiae not to mention something that should be assumed is silly.
We're on a videogame messageboard. Of course you're going to find excitement over minutiae. Game length, difficulty, modes, etc all get big threads here. This is nothing out of the ordinary. Ghosting implies that it can be a very nonlethal game, which is antithetical to most AAA games. Very few games accommodate for such a playstyle, even if past games in the series have a reputation for it, can't always expect it in big budget sequels to a niche franchise.
This is a rare option in major games and wasn't possible in the last game due to a different structure for boss fights.
Why do people care about this?
I'm pretty serious. I just find all of this excitement over minutiae not to mention something that should be assumed is silly.
Why do people care about this?
Imagine if "Game over if you fire a gun or attack someone". Stealth genre redeemed.
I hate instant camera snap It's more popular with PC, but it looks like video game junk. I appreciate that a lot of console-centric games with strong visual sensibility have hints of camera acceleration so it can move more artfully when you want and doesn't look like it's being jerked by a mouse. That cinema campaign brilliance.
Yeah, I can see why it wouldn't be for everyone. Totally understand why it wouldn't be your thing. Personally though, I don't like the artful movement. I agree that it makes it more cinematic, but I just find something about the instant, unrealistic camera movement to be charming as hell. I think that the artful camera acceleration just feels like a bit of a nuisance after a couple of hours of gameplay.
Well, to me at least. I can totally see why you would feel the exact opposite way, haha. I probably am alone in this regard, I have some weird preferences about cameras.
this was my issue with HR. The minmaxer in me felt obligated to ghost through a whole area then backtrack and knock them all out. I mean it was fun but slow going.
I move the camera like they do in E3 demos naturally, so it fits my play style really well since I already avoid the camera jerking.
Oh man, I love ghosting in games.
Not feeling this. Part of the point of having a sandbox environment is to toy with the emergent and persistency of the world through skill and exploits. When I hear something like this, it means the levels are "designed" in such a way where there is the stealth or not route. The so-called "here's a linear hallway with 3 ways get by". Not a fan of this at all.
Not feeling this. Part of the point of having a sandbox environment is to toy with the emergent and persistency of the world through skill and exploits. When I hear something like this, it means the levels are "designed" in such a way where there is the stealth or not route. The so-called "here's a linear hallway with 3 ways get by". Not a fan of this at all.
That would be awesome. I like what I've played of the game but I don't like the experience inventive to stealth and it is annoying knowing that I am actively gimping myself on experience in order to have fun using my preferred playstyle (stealth assassinations).The big thing I'm hoping for is a change to an objective based XP system rather than Human Revolution's system which actively encouraged using non-lethal takedowns on everything. Provide experience only when objectives are achieved and several other playstyles become feasible, like ghosting and full murderbot.
how is that an issue with the game, though? just don't play like that and it won't be slow