bananafactory
Banned
Holy shit that perfect avatar quote
Truly offensive images. All of those games look like total garbage - it's like we're stuck in the PSX era. I'm shocked and appalled that this is what is classed as passable in this day and age. I don't know if the parents are to blame or it's the times we're living in, but enough it enough.
I think the OP is sad that their avatar has poor IQ
Show me an example of CA enhancing IQ in a game.
I would say it inherently hurts IQ. It introduces blur, which is anti-image quality.
They are of course entitled to do what they want. And I'm entitled to bitch and moan about it. I don't usually bitch and moan about much of anything in life, but this has been something that has been building up and I cant seem to get away from it anymore.
So I'm gonna do what plenty of other people do all the time and complain about it as loud as I can hoping to get heard. I don't expect devs will read this and all agree and say, "Huh, he's right, let's stop doing it." I'm not naïve. But if I can just raise awareness of it, maybe it can get the ball rolling a bit to where more people critique it and notice it and maybe at some point, devs will start realizing that people are hating on their game for including it and choose to opt of using it, or again - at least start including the option to turn it off. At least LOTF and Alien Isolation do allow that and I thank them for that greatly.
No, the effect only started appearing prominently in about 2013 I think.
The funny thing is... I am pretty sure the first game to use it was Crysis 3 (which also had lens falres). But the devs said it was because you have a visor.
Ryse has no CA and no lens flares even though it is more cinematic. LOL
The sad truth is that it's on by default in CryEngine and UE4 and some devs probably forget to turn it off.The funny thing is... I am pretty sure the first game to use it was Crysis 3 (which also had lens falres). But the devs said it was because you have a visor.
Ryse has no CA and no lens flares even though it is more cinematic. LOL
That screen from Bloodborne looks like a fucking mess. To be honest I wasn't noticing much of it at first glance from other shoots. Thanks Seanspeed though, from now on I won't be able to unsee this shit effect from screens ^^.
Does that matter? It's an artistic tool if the artists want to put it into their game then that effect represents how they wanted to present their world.
You're talking about 'improving' a totally subjective thing. Like people will argue that Lens flare is a defect inherent to photographic lenses but others will say that's it's totally awesome.
And anyway:
http://www.telescope-optics.net/eye_chromatism.htm
The human eye has a lot of chromatic aberration which our brain has to correct for. So if anything it's more realistic! =D
Show me an example of CA enhancing IQ
This is a fairly egregious example, but it does a good job of illustrating what we're talking about.Same, I can't see it.
Shit really pops with CA. Super pops.
The sad truth is that it's on by default in CryEngine and UE4 and some devs probably forget to turn it off.
ZombiU in 2012 was the first prominent title to heavily use it I think. Then yes, in the next year it slowly started to become a thing.
Haha. Yea, The Order looks great.oh no.
Get ready for the black hole of despair. You know what is coming.
Wait what the hell are you talking about? This is pretty new to games and people have noticed and noted the effect cropping up in games from moment 1. It's legit uncomfortable for many of us. Try playing a game that goes overboard on it (or maybe you are one of those people wondering why you can't see it on a phone screen or when its not full screen in which case I'm wasting my time). Dying Light actually gives me headaches at times. CA significantly impacts image quality objectively depending on its implementation and the size of your screen, whether or not you believe the effect to be good or bad. You don't get to hamdwave it away as a universally petty thing just because you hardly notice it with very little apparent meaningful exposure to it.this is the classic i didnt know what this was before but i learned a word and now im outraged when it didnt make much difference either way.
actually this is pretty much the same petty crap you see people complaining about on tumblr and twitter so i guess its no surprise it would bleed to gaming.
This is an example where the effect is used properly imo. The point is to achieve a sort of 80's film like quality, not necessarily to be crisp 20/20. I think it works. But yea, I get your point.
I unfortunately do see it in real life. I have a ridiculous amount of astigmatism and anything not in the center of my glasses lenses has it to some degree. Things that are visible at the edges of my lenses have the blue/red borders just like the screen shots.
Same, I can't see it.
This is a fairly egregious example, but it does a good job of illustrating what we're talking about.
Ah, good to know.It is no longer on by default in the Cryengine EaaS. But UE4 definitely has it on by default.
This past half year, it's been an actual plague. Games I have not bought because of CA:
Dying Light
Bloodborne
Ah, good to know.
I really, really hate the UE4 implementation so I hope that gets addressed.
As others have said, options aren't a bad thing.
What the hell am I not seeing that everyone else is seeing?
This is a fairly egregious example, but it does a good job of illustrating what we're talking about.
What the hell am I not seeing that everyone else is seeing?
Try playing the game rather than looking at a screen and then see if you feel the same. You don't play static images.
Much like the default bloom and fog settings last gen in UE3, I get the feeling tons of devs will forget to adjust it or turn it off.
What the hell am I not seeing that everyone else is seeing?
Step it up Nintendo.this shit looks nextgen as fuck if anything i think it's not being used enough. hint hint NINTENDO..
Some zoomed-in examples of CA:
GTA V
Lords of The Fallen
Bloodborne
Destiny
That's the thing! Chromatic aberration is *usually* an unwanted effect and people pay top dollar for higher quality lenses to get rid of this effect.I'm on that wiki page too . Top example is a high quality lens, the bottom is low quality lens.