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DF: Fortnite. No Pro support, mid-20s, improper frame-pacing... Better on Xbox One!

They're selling physical retail copies of early access games now? That is really really strange.
Ever since Ark in particular, "Early Access" is nothing more than just PR speak and an excuse for publishers/developers to send out games in whatever condition they want and still have people pay for them. There's no particular point in development Early Access corresponds to or much in the way of rules regarding how long they can stay in Early Access, when they have to leave, or anything to stop them from pulling stuff like this, so they do.

The term's just completely devoid of meaning vs. Releasing a game and continuing to patch and improve it from there. The only discernable difference is PR and one being considered acceptable and the other not for some reason I don't get since it's just the terminology that's different. That's all.
 

Bustanen

Member
But the game is out at retail. You can buy it in stores right now.

mqdefault.jpg
I hope this game bombs. Epic Fail.
 

leeh

Member
When a game starts charging money it is worthy of judgement and criticism*


*With the obvious considerations on a title which isn't fully complete.
ftfy.

More like one's 900p and the other's 1080p...
From what I've seen of the guy you quoted, he's one of the most technical minded (in-terms of low level game programming) and grounded people we have on here. He'll be talking the truth.
 

PeterGAF

Banned
Nope. You start charging money for a game then it's open season. Maybe the game will get better before it goes F2P but it doesn't get an excuse for performing poorly.

Also let's not pretend that Fortnite is a typical "early access" game. It got a paid release before it goes F2P next year. Epic is still working on it right now, but they'll probably still be working on it when it goes F2P as well. You wanna get picky about semantics? Fine. I say if a game is on stores shelves (which Fortnite is) then you judge it as is.
 

valkyre

Member
XBOX X cant come soon enough... maybe then Sony would actually pick up the phone and call those devs and say: "heya folks how about some decent PS4 Pro support mkay?"
 
Wait so, Epic announced pro support is on the way yesterday via the ps blog so DF decide to release a face off today?

That Microsoft money from the Xbox one x reveal is putting in work it seems....

Or maybe a coincidence?

I'll go with the former....

Who hurt you?

Anyway, it's early access, this will be resolved in future patches
 
Oh thank god it's past the 25th.

I played it in the NDA times and the performance was even abysmal on PC. Running 1440p on a 2GHz 1080 Ti and I still couldn't get it >60fps in some heavy scenes. The engine is garbage for the level of graphical quality it puts out.

I was quite amused when they announced a release date. This is supposed to be a more casual game. If it takes a giant dump on my 1080 Ti it's going to shit all over all of those mid-range GPUs out there.
 

Head.spawn

Junior Member
But the game is out at retail. You can buy it in stores right now.

mqdefault.jpg

Well damn. Uninformed on my part, didn't realize they had a retail release. That definitely paints the picture a bit different.

Paragon is still in Open Beta if I remember correctly and also released in Early Access. Not being fully released yet isn't an excuse especially when they are charging people for it at retail.

I didn't know about the retail release, so mb on that part.

The inherent problem with this paid early access for F2P games is that you aren't necessarily paying for the game itself, you are paying for: Access to the beta + whatever content/dlc/microtransaction items they toss in with it. A bit of a grey area tbh. Putting it in retail like that definitely changes the expectations and pulls the wool over a buyers eyes on that aspect though for sure.
 

valkyre

Member
Who hurt you?

Anyway, it's early access, this will be resolved in future patches

Come on now... seriously? So its all ok because "maybe" future patches can fix this? The early access part is also pretty funny considering you can get the game already.
 

Adam_802

Member
"no pro support"
"better on xbox one"

2 phrases that I think are going to get more frequent. As for Epic, they were better when they were making Gears of War.
 
People saying the whole difference is 1080p vs 900p when its not.
If it was just frame rate being lowered than sure. Frame pacing issues though?

Do you guys not remember when FFXV first came out and it had the same issues while the Xbox One didn't?

I feel like either....
- The Xbox One tools have become very good and has made it much easier to optimize for
or
- Something happened in the last year with PS4 firmware that has made it harder to optimize for.
 

c0de

Member
People saying the whole difference is 1080p vs 900p when its not.
If it was just frame rate being lowered than sure. Frame pacing issues though?

Do you guys not remember when FFXV first came out and it had the same issues while the Xbox One didn't?

I feel like either....
- The Xbox One tools have become very good and has made it much easier to optimize for
or
- Something happened in the last year with PS4 firmware that has made it harder to optimize for.

The answer is in this thread. Microsoft seems to put a lot of effort on the ue4 Xbox support.
 
No PS4 PRO support? What about this then: https://blog.eu.playstation.com/201...pyre-and-shadow-tactics-analysed/#sf100676355

Fortnite

This week sees the early access launch of Fortnite on PlayStation 4 – a brand new ‘action builder' that brings together base-building, class-based tactics and good old-fashioned co-op shooting. As with Epic's prior release, Paragon, PS4 Pro owners can look forward to a range of visual upgrades.

While the game renders at a native 1080p, the team have poured the extra power of PS4 Pro into dialling up the bells and whistles for a greatly improved overall visual presentation.

Scene lighting gets a huge boost with the inclusion of light shafts, screen-space subsurface scattering and a four-fold increase in volumetric lighting resolution. All in all, this delivers a far more refined and natural simulation of real-world lighting, backed up by a higher quality ambient occlusion (which creates more realistic shading around objects and characters) and higher quality reflections across the scene thanks to a sampling boost in screen space reflections.

Visual effects also see an improvement, with spawn rate for particles being doubled to create fuller, more impressive ballistic effects that also benefit from interaction with scene lighting, making their appearance more natural within the environment.

Taking into account the fast-paced action of the game, not only is motion blur improved on PS4 Pro hardware, creating a more natural sense of movement, the temporal anti-aliasing (which smooths out jagged edges and improves the clarity of fine detail on objects and textures) has an additional feature called ‘dynamic anti-ghosting', which cleverly improves image quality around rapidly moving objects.

All of this is important too, as – owing to 25% increase in draw distance – there'll be more objects visible from greater distances and more detail to take in.

Last, but certainly not least, all of these excellent refinements are bolstered by a performance boost throughout, giving a more consistent overall gameplay experience.

Sounds exactly like maxed out graphics like with Paragon.
 

lupinko

Member
"no pro support"
"better on xbox one"

2 phrases that I think are going to get more frequent. As for Epic, they were better when they were making Gears of War.

Eh that would only be the case if Xbox One was market leader, it's not. This generation has already been decided.
 

c0de

Member
No the initial post said he expects to see Better on Xbox One more frequently, no mention of the X, which I added in for him.

Oh, you want to be picky. Even Microsoft says Xbox One family so Xbox One is to be considered as platform. But of course you can read it like you chose to which makes absolutely no sense at all.
 
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